1st at SCG St. Louis Standard Open on Sep 6th 2014
Well, the summer Pro-Tour has come and gone and we have seen the full evolution of Standard. The match play was terrific with some hugely entertaining matches both at Draft and at Standard. Congratulations must go out to all the players, and especially Ivan Floch for his display of prowess and winning the Pro-Tour with his Blue/White control deck. It is no small feat and he had to play some tremendously high caliber matches to win the title.
As cool as the pro-tour was to watch, I have to admit, I was a little disappointed that it was Blue/White control that was the winning deck. I have no problem with the strategy and can clearly see that it is effective, but there were a number of really interesting decks running around that were much fresher and newer. I would have loved to see one of these newer decks win the day simply for the novelty, but at least it wasn’t Mono-Black Devotion. There was plenty of variety in the Top 8 decks, which was nice, but still, to see an archetype that has been as consistent from last Fall to now still prevail is a little bit…I don’t know…I guess boring. However, the days of Blue/White control in Standard seem to be coming to a close, so get your fill now folks because I suspect we may not see it for a while.
This first portion of my article today is strictly a prediction. I have no inside source at WoTC or anywhere inside the Magic community. However, based on a few observations I can pretty safely declare that Blue/White control or U/W/x control will be taking a back seat. We will be watching as Return to Ravnica rotates out of Standard in about 7 weeks leaving two HUGE holes in the U/W control strategy. The first gap is Sphinx’s Revelation. Sphinx’s Revelation is a major key to the strategy because it just allows for massive card advantage and life gain allowing the control player to reload their hand with answers and gain valuable life. I would be shocked if something comparable was printed in Khans for the simple reason that it is such a powerful card. Notice I say “powerful”, not “broken” because I fundamentally feel that Sphinx’s Revelation is a fair card and a player who casts it can still be beaten, but it is a very powerful card that can turn the tide of the game very quickly. I would expect some measure of mass card draw, or life gain, but NOT both together the way that Sphinx’s Revelation does it. No, the days of easy living on Sphinx’s Revelation will be drawing to close at Standard for a while.
The other piece is a little trickier, and that’s Supreme Verdict. For ages now we have just come to accept that there will be a 4 mana sweeper in white. Please see exhibit A- Wrath of God. Exhibit B- Day of Judgement. However, when they printed Supreme Verdict they raised the bar a touch. 4 mana sweeper…and can’t be countered. Well, that’s a big upgrade and pretty much makes Verdict the Cat’s Ass of wrath effects. However, since Supreme Verdict was released there has been steady trend. Removal has got progressively more expensive. Think about it…in Theros we were given a large number of removal spells, all of them quite pricey (thank you Sip of Hemlock). Inexpensive removal consists of things like Hero’s Downfall…which is still a 3 mana removal spell. Sure, it hits Planeswalkers too, but in most situations it is used to wipe out a creature. Bile Blight is a thing, but it is also conditional because if the creature is too large, Bile Blight just shrinks it (and you hope to heavens you can block the creature profitably). Ulcerate is 1 mana…but costs you 15% of your life total just for casting it. Fated Retribution, Planar Cleansing and Mass Calcify are other removal type spells…and cost 6 or 7 respectively. Even Red has not been spared. Apart from Lightning Strike, Red has started to see burn spells creep up in cost as well. Bottom line, the price of removal is getting a tad higher. So, combine the fact that Wizards has already given us the Cat’s Ass of mass removal, and that removal is getting more expensive, I would honestly be surprised to see a 4 mana sweeper once Khans of Tarkir is released. There will be mass removal of some sort, but I would expect to see the coverted mana cost climb to 5 , or if it is staying at 4, would require all three colours from the respective wedge. In either scenario, the requirement to cast the spell has just increased. This slight increase, coupled with the loss of Sphinx’s Revelation might be enough to knock U/W control down from a top tier deck to being a reliable but somewhat lacking tier 1.5 deck that just won’t command the same level of respect at any given event during the Standard season.
So, U/W may be taking a back seat for the next while, but there will absolutely be a control strategy of some sort that will come around. It’s a bit tricky to try and pick up on what exactly that strategy will look like, but I am prepared to take a look at some new options, and one in particular, that you might be interested in keeping an eye on as Khans of Tarkir starts to be spoiled in the next couple of weeks. For many a season now we have seen U/W/x be the dominant control strategy but what if we removed the White from that mix and instead replaced it with Black? We would move away from the Esper or Jeskai (did you notice the new wedge name?) and move towards Grixis as a potential control strategy. Let’s explore this strategy a tad.
First off, land. This colour combination could very well have the appropriate land base to make a go at it. There are Temple of Deceit (U/B) and Temple of Malice (R/B) and Temple of Epiphany (R/U) from Theros block to give you at least 12 on colour Temples to start your deck off. From M15 we also have Shivan Reef, meaning that you are pushed to 16 total on colour dual lands for your deck. Add in Mana Confluence and you could be as a 20 lands for your deck to cast your spells and have access to the right mana. So, the land looks good.
Next, you have your removal package which is still very strong. With access to Hero’s Downfall, Bile Blight, Ulcerate, and Silence the Believers you have a pretty robust suite of removal with which to handle most creatures that are on the table. I agree, this is all targeted removal and not a sweeper meaning Hexproof creatures or other creatures that are difficult to interact with could be a problem. The solution would appear to be, in the absence of a true sweeper, sacrifice effects. Devour Flesh may be rotating out, but there will undoubtedly be another sacrifice type effect that could at least be sided in if the need arises. I’m hesitant to include In Garruk’s Wake, the 9 mana sorcery that is an asymmetrical board wipe, but if you are playing a control deck you could get there in a long game and then drop this thing to just devastate an opponent. I’m skeptical myself, but it warrants some investigation. Red would also give you access to Lightning Strike, Anger of the Gods, and Magma Jet and Magma Spray meaning you would have a pretty beast set of removal spells to lock your aggressive opponents out of their creatures.
Lastly we have the permission package and M15 gave us a sweet option. Dissolve is a very solid 3 mana counter spell, but now with the addition of Dissipate we have as many as 8 hard counters to use. That could be pretty devastating to deny your opposition of a crucial spell or to protect some resource of your own.
I can think of very few creatures that you would be truly excited to play in this deck because control decks are usually pretty light in the creature department, but those that they cast can protect themselves. Aetherling played such a role perfectly for months after it arrived on the scene from Dragon’s Maze, but Prognostic Sphinx could play a similar role. The 3 power makes it JUST small enough to avoid getting killed by Elspeth, Pillar of light or other spells. The high toughness means it survives most burn spells. You can even grant it Hexproof to help protect it. And the best part is the Scry 3 whenever it attacks basically ensures you can draw exactly what you need. Other options could include Indulgent Tormentor because the triggered ability is useful in all three modes, or Chasm Skulker because the more cards you draw to bigger it gets…and when it dies it spits squid tokens everywhere making it a real pain to contend with.
The last consideration is Planeswalkers and the Grixis control standard colour combo could have some good ones. Chandra Pyromaster is the best Chandra yet printed and she could be extremely useful in this deck. Lilianna Vess is another viable option and her ability to tutor up an answer makes her invaluable. Jace, the Living Guildpact could also be a very solid control card and offer some very good versatility to filter your draw and bounce permanents. The last is Ashiok, Nightmare Weaver who might be an ideal Planeswalker in this sort of deck to give you a true win condition of milling out your opponent.
So, the pieces sort of fit and so I have put together a rough list of a deck that start down the Grixis control standard path for when Khans of Tarkir is released. It is not going to be perfect because it only includes cards that are from Theros and M15. Without knowing exactly what Khans could hold for this deck it’s tricky, but I figured I would give it a stab and see what i can put together as a framework for the deck and add when Khans is released.
There we have our shell for a Grixis control deck. Of course, this is not written is stone but is something that you might be willing to brew up and test out. I haven’t put together a sideboard yet either because you might have your own direction you want to take it in. The beauty of this time of year, as we prepare for the Brave New World post rotation, that anything is possible and lots of interesting new twists on decks could emerge.
Let me know what you think about the deck. What would add? What would you take out? Would you go another direction all together? Some of the beauty of playing Magic is that the possibilities are endless, so let me know what possibilities YOU see. Send me a tweet and let’s exchange some ideas.
Thanks for reading and until next time keep it fun, keep it safe…keep it casual.
by Bruce Gray – Casual Encounters
@bgray8791 on Twitter
Although this is a blue deck there is no real Control element and it is firmly entrenched in the Aggro camp. It uses a very efficient curve to clutter the board with threats building to a inevitable conclusion. We start up the curve with two one drop flyers in Cloudfin Raptor that is able to grow over the first few turns into a sizable machine and Judge’s Familiar who sits around unimposingly waiting for that moment your opponent forgets that he is there to ruin his casting of a non-creature spell. Next at two there is Frostburn Weird which pulls double duty as a great wall or efficient ground pounder and Tidebinder Mage which is integral to lockdown the large creatures from GR/Jund Monsters, both adding two Devotion to the count. The next creature we have is Nightveil Specter which can be very useful as a threat in the air and will very often be able to strip away useful cards that your opponent would like to draw after a Scry, while adding on its own a full three to your Devotion. All of this Devotion then comes into play first with the other three drop Thassa, God of the Sea to turn her on for attacking or blocking but having her Scry every turn goes miles in helping you close out the victory in a timely fashion. The last creature at four is also looking at the Devotion when Master of Waves enters the battlefield to see just how many friends it’s inviting to the party. As a mono-colored deck it is able to include a full set of Mutavault into the manabase to ensure even after sorcery speed sweepers there is still pressure against the enemies life total and as a bonus also receive the Masters pump. As additional devotion and as a pseudo-removal spell there is a pair of Domestication. As far as the other spells there is a trio of Rapid Hybridization to flip huge problems into manageable Frog Lizards and also a pair of Cyclonic Rift which can often just seal the game once you hit that seventh land you needed to end a stall by sweeping the other side of the board but can also just bounce back one pesky blocker preventing you from victory.
Here’s a situation we all face in this game. Magic is a collectible card game. As such, you are always collecting the cards and looking for the next card you want and need to add to your collection. Some of those cards you want for a new deck, others you want because of the cool art, or because they are foils, and other cards are just cool to collect. Along the way you accumulate all sorts of other cards. Many of these cards are commons and uncommons that seem to multiply in short order. Others are chase rare cards that you REALLY want to add to your collection. Others are still rare, but aren’t very good…in fact, many of them are terrible. These are called Bulk rares. They are called “Bulk” because you can find them in the “bulk” bin at your LGS (Local Game Shop) and just sitting there doing nothing.
What to do with these bulk rares? For many they sit in a binder and just…be. They don’t get played. They hardly get LOOKED at. They just sit in their sleeve. No one will actually trade for them. Few stores will take them off your hands with their buylist. No…these are truly cast away cards. Even commons get more of a lease on life with Pauper formats. However, Bulk rares just sit and do NOTHING.
Well, this is where I come along. I’m always looking for some way to brew up a new deck without costing myself much in the way of money. Let’s be real here…I have BOXES of stuff that I’m not playing. That’s thousands of cards that are just sitting there and not getting played. Surely, somewhere in amongst all those cards there are 60 cards that I can eke out into a deck. Well, today I think I’ve managed to make it work…and surprise…I think I even found a way to slide in a couple of M15 beauties. I call this Casual Masterpiece…American Bulk (rares)…BEHOLD!
This deck is actually very simple in terms of game plan. Play a dude…suit him up with Bestow creatures. Smash. There are some of the best Bestow creatures in Hopeful Eidolon, Everflame Eidolon, Ghostbalde Eidolon and Thassa’s and Purphoros’s Emissaries that can all make combat just miserable. Fencing Ace is another unheralded critter with Double-strike that can just make an opponent cry if he gets suited up. The Ordeals have long been good, and Purphoros’s ordeal is a perfect fit. No, generally the game plan is very straight forward and not unlike the plan from many a Draft deck, however, mix in some bulk rares for variety’s sake and we can make for a spicy game with some interesting twists and turns.
The first piece of wonky deck-tech is Daxos. This guy is so close to being good…he can let you play your opponents cards, has a form of quasi evasion and a 2/2 for 3 mana is just a shade under the curve meaning he’s playable…sort of…but just not quite. However, suit him up with a Bestow creature and suddenly he becomes far more interesting and more of a nuisance. He can outclass 2 drops meaning your opponent will need to block with multiple creatures (which always feels bad) or have you start nabbing stuff off the top of their deck. Perhaps it says something about the sort of player I am, but I really, really, REALLY enjoy beating up my opponent with their own creatures and spells.
The second piece of truly bizarre deck choice is Fated Retribution. 7 mana board wipes are completely unplayable in 60 card decks right? Well, I for one am willing to give this one another lease of life. It’s actually a very powerful spell, and at Instant speed could really be back breaking. I’m willing to give this a try and see whether or not it can cut it.
Perplexing Chimera is another odd choice, but there’s no mistaking that the ability to switch owners of a spell is intriguing and the fact that it sits there as a threat, waiting to de-rail a spell is enough for me. I think this is a very funny card and really can shake things up as your opponent attempts to play around it.
Silent Sentinel is yet another odd choice but when you consider the context of the deck it quickly becomes apparent why he’s in this little build. Whenever he attacks you get to return an enchantment from your graveyard to your hand. This is quite a powerful ability when the bulk of the creatures in the deck are enchantment creatures. A 4/6 flier is also pretty handy even though he’s a greedy mana sync, but as a one of is quite reasonable.
Boonweaver Giant and Spectra Ward are my latest discoveries. This pair from M15 just scream “PUT ME IN AN ENCHANTMENT DECK!”. So I did. The absolute best part about this combo is that if you cast Boonweaver Giant you can tutor up Spectra Ward from almost ANYWHERE! Graveyard? Sure thing. How about in my hand? No Sweat! What about in my library? Go nuts! Then, once you get Boonweaver all paired up with Spectra Ward you have a 6/6 creature with protection from basically everything. It’s actually gross. Now people say “but it costs 7 mana!”…and I simply respond “it sure does…but when I’m digging up a 5 mana aura to attach to it, it’s like I’m casting 12 mana worth of spells and really only spending 7. That’s a bargain if I’ve ever heard one”. Besides, there are very few things that actually outclass a 6/6 creature with protection from EVERYTHING, 7 mana or not.
The last piece of truly bizarre deck-tech is the choice to run Pyxis of Pandemonium. This is usually a terrible card and something that you don’t really want to play…unless you’re simply using it as disruption to throw your opponent off their game plan. Many decks are developed to play a certain way and with a large number of Scry abilities want to set up their draw steps very carefully to maximize each and every time they draw. However, slide this card into your deck and just start screwing with their scrying and exile the top card of their library. You have no idea what you just exiled from their deck, but I bet they probably wanted it. As for this deck, with 28 permanents and 24 lands you don’t really care what gets exiled because when you sacrifice the Pyxis you’re reasonably assured to get most of it back. Besides, you’re playing a souped up draft deck with some bulk rares…who CARES what you exile…it can likely be replaced by something. I just think this card makes for a hilarious random game and just puts such a monkey wrench in the game plan of so many decks that I just need to find it a slot.
How does this deck fair? Well, as it is fairly experimental I haven’t had a chance to play it against too many people. I had one of my friends stop by to play one evening and the deck fared very well. The life gain that can be achieved by Bestowing a Hopeful Eidolon on something can really push a game and make it very difficult to dispatch this deck. Attach the Eidolon to something with Double Strike and things get even better. Also, the flexibility of having Bestow creatures actually lowers the curve where you can get out and play a number of smaller threats early and then later in the game, as you draw others, allows you to suit up one as you ready for the kill. Sea God’s Revenge is just a blow out waiting to happen and Voyage’s End is just a very versatile way of holding off an aggressive opponent. Is it a finely polished deck ready to take down a PTQ? No way…but as a cheap and fun casual brew I think it fits the bill and can do some funny things to keep things interesting.
Well, there we have yet another funny Casual Brew for you to test out at home. Give it a whirl…I’d love to know if you have the same success I’ve had. Also, go ahead and flip through that binder and see if there are any bulk rares you can use to spice up a deck. No one said that every deck you make HAS to be tier 1 competitive ready…sometimes brewing fun Casual decks like this can be just as fun.
Well thanks for reading and until next time, keep it fun, keep it safe…keep it casual.
by Bruce Gray – Casual Encouters @bgray8791
What motivates you to Brew? Is it a card? Is it a mechanic? Is it a colour? Brewing up a deck takes as much creativity as any other creative output, whether it is writing the next piece of great literature, or composing the next symphony, or even painting a masterpiece to be displayed. No, regardless of what you do in your life, if you brew up decks at Magic, you need some sort of inspiration. Let’s explore some of those sources of inspiration and where you go looking for creative ideas to make a deck.
There are lots of different types of decks out there and lots of different people out there brewing things up. Not every one brews up first rate competitive decks…and that’s fine. Let’s be honest, the very creative and best are rare and hard to find. If it was easy to be creative there would have been more Mozart’s, Rembrandt’s, or Shakespeare’s. The same theory applies to creating a deck…the top deck builders are the top deck builders for a reason. They “see” things that the average player misses, and that’s what makes them special. However, we can learn a process, we can all improve, and the fact that we aren’t that special talent does not invalidate our own efforts to build decks. In fact, there is a great deal of satisfaction in building your own deck even if it is never going to be used at more than a game at your kitchen table. Building decks is a creative activity that brings with it its own level of enjoyment and joy regardless of how talented you are.
So, when you sit down to brew, where do you start? For me there are a couple of ways that often kick start the process. The first and most obvious jumping off point is you open up an automatic “build around me” card that it is just too tempting to turn up. These are usually super powerful mythics or rares and come in a variety of colours and shapes, but these present an opportunity to exploit something very explosive and powerful. However, sometimes these are commons or uncommons that can yield a more consistent result because you likely have a playset to fill out in your deck. One such example would be the card Aqueous Form from Theros. “Huh?” you ask, but let me run down how this could be such a card. We have seen that unblockable creatures are super hard to contain and interact with…and the only thing harder is an unblockable creature that is also hexproof. Basically, I took one look at Aqueous Form and said “ well…let’s make my own Hexproof/Unblockable creature and make the game totally degenerate”. So, I next needed to find hexproof creatures…and I was off and running to build a deck all on the back of 4 common Aqueous Form cards.
Another approach for inspiration is looking at the decklists of others for ideas. This does NOT mean straight out copying the deck list. As much as that is a very popular form of building decks, it is not really inspiration because there is very little of your own creative thought that goes into the deck. No, the idea spawned by the decklist is a decent place to start but you need to take that idea and then build around it by substituting and replacing pieces of your own. This may be done on account of you not having the same pieces as the decklist that was posted, but sometimes it is to reflect your own interests. Perhaps you want to push the linear mechanic in the deck further. Perhaps it is to reflect your playgroup and you make changes to deal with particular decks. Whatever your reason, you move away from the standard decklist that you found somewhere on the internet and take it in a different direction. On occasion I have done this as well mostly to get a sense of some core pieces that can fit nicely together that interest me, but I then go around and fill out the shell with the cards that I want.
A third way to find some inspiration is looking at decks from previous formats and then modifying them with the use of cards that are currently in the Standard format. The nice thing with Magic is that often similar cards get printed that have the same or similar effects. This isn’t always the case, but you can find most effects you want printed in one form or another. As a result, the same style of decks and archetypes can exists, but with slightly different cards and with some slight differences. One such archetype that I have been enjoying is the Hexproof/Auras decks…particularly the Bant Auras deck that was played while Geist of Saint Traft and Invisible Stalker were in Standard. Both of these cards are effectively broken and to arm them up with Auras makes for a potent deck. My immediate thought when they rotated out was that Theros could NOT support such a strategy again because the deck was pretty degenerate. Honestly, who wants to play a deck that allows for almost 0 interaction and races you with devastating effectiveness? Not me…unless I’m the one running the deck! Then I saw a deck tech on the coverage for the Theros Pro-Tour that was a W/G Hexproof auras deck and my hopes were renewed as I took inspiration from source #2 (someone else’s deck). This is where my interest in Aqueous Form, an idea for a current deck in the Meta, and a previous archetype coalesced to form one common deck idea.
Now, once you have a deck idea the actual brewing process can be very quick or it can take a long time to assemble the cards you want/need. I’ve sat down and in 25 minutes put together a perfectly reasonable deck with a variety of synergistic pieces. That’s fine so long as you are prepared to play with a bunch of common and lower price tag cards. However, I have also been building a deck for the better part of the last 8 months in an attempt to assemble all the cards I want. Now, the prime reason it has taken me so long to build the deck is that I have been looking to pick up the premium rare cards and lands to make the deck go. When you play Magic on a relatively tight budget it takes time to trade, acquire, scrimp and save enough to acquire the pieces you want for you deck. That is exactly the situation in which I find myself and have had to piece together the cards for my latest deck.
2015 Core set Standard
So, that’s the deck I’ve been building since September. It is a combination of all three forms of Inspiration that I usually use. The common playset of Aqueous Form, the W/G Hexproof shell from Pro-our Theros, and some of the main tenets of Bant Auras as it existed while Geist and Stalker roamed the battlefield. I’m actually proud of this deck because I have yet to actually see a deck that looks like this in Standard anywhere. Now, that likely means it is likely no good, but it is nice to think that is entirely my own brew and not copying or emulating any other deck running around Standard currently. It is also a long way from being a budget deck. That’s part of the reason it has taken me so long to build this deck and to take it out for a test drive. Inspiration is great to give you direction…but sometimes the old bank account can hold you back from some of those goals. It has taken me 8 months to put together the pieces for this deck and will likely continue to evolve.
I haven’t included much in the way of discussion around tribal decks because they are almost self evident. You open up a bunch of Goblins…you make a Goblin deck. Horsemen (Centaurs), make a Horsemen deck. That’s easy enough, but just because it is easy doesn’t mean that it can’t be fun. Sometimes the simplest source of inspiration is the best sort.
I built a rather wonky casual deck around this one common and the interaction with Spark Trooper. What could be more fun than a recurring Ball Lightning with Lifelink! Sometimes finding cards that extend across sets separated by a number of years can yield some fun and unexpected interactions and fun inspiration for a deck.
Sometimes I wake up and want to build a deck that will totally cause nothing but grief for my opponents. It is not normally my style, but there is a sort of sick satisfaction from just hosing your opponent and locking him out and then crushing him. Mill. Counter decks. Land Destruction. This can be immensely enjoyable…but only in small doses.
I have to say that a Monte Cristo sandwich is really quite delicious. If you’ve never tried one, if you see it on the menu of a restaurant near you, give it a whirl. Think Grilled cheese sandwich meets French Toast…and 100% delicious. That’s some solid food to Brew on!!
Thanks for reading…if you have any other ideas on what motivates you brew I’d love to hear about it. Everyone is different and maybe you have a trick that you could share with the other readers. Shoot me a tweet and let me know.
Until next time keep it fun, keep it safe…keep it casual.
Bruce Gray @bgray8791