Tag: standard-ktk

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Bruce Gray - October 8, 2014

Let me AXE you a Question… [Abzan midrange]

Anafenza the Foremost - Abzan midrange

Let me AXE you a Question…

by Bruce Gray – Casual Encounters

Today I wanted to take a moment and share some of my other random thoughts that I’ve had since I last sat down to write.  I’ll be honest, getting back into the grind of the school year has been a challenge and left me without too many chances to sit down and play Magic, let alone write.  However, I’ve had lots of thoughts and ideas and finally had a chance to collect some of those thoughts.  So, I apologize if my ideas jump around a little, but that’s the stage I’m at this point in my playing.

 

Garruk’s Freaking Axe

So, I wanted to share just how excited I was the other day when I opened up my email and was notified that apparently I was selected to win one of Garruk’s Axes from the M15 pre-releases.  SWEET! My brother and I took a terrible photo at our pre-release event and were certain we’d never win.  However, when there were only 22 entries from across Canada and 16 potential axes to win, the odds were pretty good. So, when the email landed in my inbox I was pumped.  Sure, the odds were pretty much in my favor, but it is still neat to be selected.  I can hardly wait for the axe to arrive at my house because it is going to be hilarious.  My wife is going to ask why there is a giant foam axe at my house and just roll her eyes! Just priceless.  Also, it will get carted to every Casual card night we play as just another ridiculous MTG thing in my collection.  I can hardly wait.

 

M15 pre-release and Invitational Decklist

So, as the fallout from my brother and I placing second at our Two-Headed Giant pre-release in July we had something extra nice come our way.  The Local Game Store we go to holds an invitational tournament for all players who finish in the top 4 of a “premier event”.  Basically, any “premiere event” (as defined by the store) is an event played on the Weekend such as a GP trial, Game Day, or even a Pre-release.  So…my brother and I, for inadvertently placing second at the Pre-release got invited to play at another event.  Sweet!! The issue becomes this…I’m more of a Casual/Limited sort of guy and this event, which is hosted October 11th in conjunction with Canadian Thanksgiving, will be a Constructed event.  That leaves me in a bit of a quandary. I don’t have the deepest of pockets and can’t spring for cases of Khans…so I’m, in a bit of a tough spot rolling into the new Standard environment with only a few weeks to brew and get set up.  Also, I sort of pride myself on the home brew/budget approach to playing Magic but am concerned that my deck building skills won’t be up to that sort of a test.

 

With that said I think I’m on to something that could be pretty useful. I’ve been struck with the combination of aggressive creatures and controlling nature of the Abzan clan from Khans and feel like they might lead to something in the upcoming Standard format. Basically, I like the ground and pound game the Abzan provide and immediately said “there’s my boys”.  That means I’ll need to learn to play some Black for a change, but that is likely healthy for me in order to continue to grow and develop as a player.  Here’s what I’ve got as an early decklist.

 

Abzan Midrange – Khans Standard

 

This game plan is actually pretty straightforward.  Sylvan Caryatid and Courser come down early to play some early D and help you ramp up to some of your more expensive things.  The fact that half the mana base comes in tapped is an issue so the ramp could be pretty key.  Fleecemane is pretty beast as a 3/3 for 2 mana that is even better once Monstruous.  Anafenza comes down as a 4/4 for 3 mana and hates out graveyards pretty hard.  Polukranos is just about the best thing you can do for 4 mana and then can act as a Pit Fight if you need it.  Dawnbringer Charioteer is a disgusting 2/4 with Heroic, Flying, and Lifelink. I feel like this is a card that is a little under utilized, but could be just what this sort of deck wants and needs to gain back a little life, and if you can trigger the Heroic ability things could get out of hand…fast.  Siege Rhino is just another efficient fatty and enters with a gross Enter the Battlefield trigger.  Nylea is an automatic because she could just tip the scales in your favour so badly. The High Sentinels synergize nicely with all the creatures that make +1/+1 counters through a number of methods and can just be a killer. The last piece is the Abzan Falconer, because nothing is scarier than when all your creatures with +1/+1 counters take to the skies and can overload the air born defense of your opponent.

 

The removal package is pretty robust.  Abzan Charm has three relevant modes including an exile mode for other creature with power 3 or greater. Banishing Light is a nice catch all, and Hero’s Downfall just crushes just about anything.  The Abzan Ascendancy is a nice addition because it can dump counters on all your creatures to enable the Falconer (or just pump your team), but the second mode, that of making 1/1 flying spirits is pretty useful and could totally enable a plan B approach with Pharika (out of the sideboard) to flood the board with tokens. Reap What is Sown again enables all sorts of Counters and Heroic stuff.  Elspeth and Lili are just too powerful to overlook for a number of reasons and I’m sad I can only squeeze in a pair.

 

Now, I am absolutely aware that this is not a Budget deck…heck, the mana base alone ensures that it isn’t a budget deck.  However, there are some interesting options to help bring the budget factor of the deck down.  The Fleecemane Lions can totally be subbed out and replaced with the Ajani Pridemate.  The Pridemate is very realistically a 3/3 for the same two mana…but likely a turn later.  The way this works is you drop some of the Temples and replace them with the Refuge lands from Khans and every time you gain a life when they enter the Pridemate grabs a counter.  So, turn 1 drop a land…turn 2 is better if your land is untapped and cast Pridemate.  Turn 3 drop a Refuge land and your Pridemate is now a 3/3 and you are basically on par with the Lion.  Siege Rhino can be dropped in favour of the Reaper of the Wilds and there are lots of other options at the 4 slot to play perfectly viable creatures instead of Nylea.  There are really no alternatives to the Caryatid or the Courser, but things like Voyaging Satyr or Golden Hind can do reasonable approximations of these all-stars but at a fraction of the cost.

 

The sideboard is whole other issue that I’m not sure about.  I’m not 100% sure I know what the meta will be playing, and seeing as I am only dabbling in Constructed I’m likely pretty screwed so I might just pack a sideboard full of removal and some Ajani’s Presence…and some Nyx-Fleece Ram to put the crews to Burn decks everywhere.  It isn’t a perfect fix, and I’m open to suggestions from anyone out there in the community.

 

Well, there we have another week.  The good news, I’ve picked up some Khans boosters and some Crack a packs are on the way for those who love to draft.  For those out there with a penchant for Constructed, let me know what you think about my deck for the Invitational.  Do you have some suggestions?  I’m all ears. Let me know because I at least want to put up a reasonable result (i.e. not embarrass myself). And we’ve got a Casual night coming up complete with a Fresh Hobo deck to share with all of you.  Lots to come, that’s for sure.

 

Until next time, keep it safe, keep it fun…keep it casual.

by Bruce Gray – Casual Encounters
@bgray8791 on Twitter
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Eric Jeffrey Seltzer - October 5, 2014

Abzan Midrange by Samuel Valentine (1st at SCG Indianapolis Standard O...

Champion’s Deck 

siege rhino - Abzan Midrange

Abzan Midrange by Samuel Valentine

1st at SCG Indianapolis Standard Open on Sep 27th 2014

And so we have the winner from that other SCG Open happening in Indianapolis. As it wasn’t broadcasting live it would seem that some of the hype was lost in the shuffle, especially with the Jeskai Tempo deck causing financial ripples in the secondary market. But this is not a deck to dismiss as it placed 11 similar decks between both top 32, including the second place at this tournament, and Midrange strategies added another 7 to pull just over 28% of the field. This could be the dawning of the Age of Midrange, or just anomalous opening weekend numbers. Regardless you can be sure that this is a deck you’ll need to beat if you want to be victorious of the next few months at least.

Starting with a base of mana dorks there is both Elvish Mystic and Sylvan Caryatid to quickly advance the game quickly into the mid-game. We also find Satyr Wayfinder which interestingly will help us dig for lands but also fills the graveyard for interactions with Delve and other reanimation effects. Nyx Weaver is another interesting cog in the engine which provides little mills every turn that it can take advantage of by exiling itself to return any one card in your grave, as well it has reach so it can chump a huge attacker then use its ability to keep you churning. Another key piece of the puzzle is Siege Rhino with its 3 point drain when it enters the battlefield that is just as amazing when he is whipped back, not to mention his 4/5 Trample body to boot. To ensure that you can control the air along with having blockers that are just great Hornet Queen brings a squad with her representing 5 Deathtouch blockers and an additional 4 more when she rises back from the grave. We shore up the creatures with Necropolis Fiend which can possibly drop for just two black using Delve for a 4/5 Flying not even taking into account his ability and a misers Ashen Rider to absolutely rid yourself of any troubles you may encounter in your way. One of the key enablers for the deck is Commune with the Gods which allows you to dig into your library for a creature which could be either another mana dork to continue ramping, a necessary offensive weapon, or even a Whip of Erebos. There is additional upside with the remaining four cards being dropped into the graveyard to be either reanimated or delved away. Speaking of Delve our main source of removal lies with Murderous Cut which can be as cheap as just a single Black mana to destroy any creature. There are two copies of the Whip of Erebos that is used to reanimate any creatures that either died already or were communed away, and there’s also Lifelink tacked on to all of you creatures to ensure you last deep into the game. The final card is Empty the Pits which looks to be an amazing top deck going into the late game where you can tap out and empty your graveyard to possibly add a horde of 5-8 Zombies which without a sweeper should definitely spell certain doom for any opponent.

 

This deck is definitely not to be dismissed. It will certainly be tried with a toolbox of creatures in every combination to see which best design rises to the top. I you are a fan of either Midrange or reanimator strategies then I would recommend this as a great launching pad into the new Standard. We will most certainly be seeing it continue to show these numbers so get your Siege Rhinos now before they’re unreasonable. With its sheer power I’m sure you won’t be disappointed.

 

 

Eric J Seltzer
 
@ejseltzer on Twitter
 
Email: ejseltzer@hotmail.com

 

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Eric Jeffrey Seltzer - September 29, 2014

Jeskai Tempo by Kevin Jones (1st at SCG Edison Standard Open on Sep 27...

Champion’s Deck

Mantis Rider - Jeskai Tempo

Jeskai Tempo by Kevin Jones

1st at SCG Edison Standard Open on Sep 27th 2014

As we bid a fond farewell to RTR/THS Standard and all its mono-colored shenanigans we see how quickly everything becomes new again with both decks sitting at the final table in the wedge colors. There was also in the final a Mardu Midrange deck which in and of itself is a beautiful work of art which simply did not draw well against an amazing draw of the Jeskai tempo deck. But for us today we are interested in this Red, White and Blue beast of a list which was able to battle through 13 rounds and stake its flag first at the summit of this opening weekend.

 

This deck is built around taking advantage of burn to take incremental advantage and close out games quickly and efficiently. To work towards that goal we find a trio of creatures that while not monsters are able to go long and chip away quickly at the opponents life total to make it easy to top deck a burn spell for the win. The first creature drops down turn two with a trio of Seeker of the Way which combo well with the burn through its Prowess to not only get pumped up but also gain lifelink to ensure survival against other Aggro decks. Next we find one of the defining cards of Aggro for the current meta with Goblin Rabblemaster which on an unchecked board will be able to quickly overwhelm the opponent with a horde of goblins beating face. Then we get to a new tool for these colors with Mantis Rider which as a tri-colored creature sports a very strong package as a three drop with Haste to beat face immediately upon arrival, Flying to leap over the walls of Courser of Kruphix, and even Vigilance which allows you to bring the assault with impunity. Supporting the troops there is a duo of Red planeswalkers starting with the all new powerhouse Sarkhan, the Dragonspeaker which is basically taking the role of Stormbreath Dragon as another aggressive flyer for the deck but also doubles as decent removal taking out a slew of four toughness creatures. There is also a misers Chandra, Pyromaster which is able to grind precious life points while either blasting potential chumps or immobilizing big blockers, and could also add to the decks drawing power. Speaking of draw there are two cards with which to gain additional resources with Dig Through Time able to go deep to find you two spells which will hopefully finish your opponent  and Steam Augury that does rely upon the choice of your opponent but can easily be a bomb spell depending on what else you flip up with it. Magma Jet is also a pseudo-draw with its Scry 2 not only are you flinging fire but also setting up potential or even pushing useless cards to the bottom in advance of a Dig Through Time. Then we get to the package of straight-up burn spells with sets of Lightning Strike and Stoke the Flames to either flambe some pesky creature or just fling straight to the dome of your opponent to close out a quick victory. You also have the option to barbeque opponents with your Jeskai Charm, but also bounce giant creatures away or pump your team while gaining some incidental life points. Finally we wrap up with catchall answer Banishing Light which is the decks main answer to planeswalkers, enchantments, or artifacts but will also deal with problematic creatures as well.
Man oh man am I ever in love with Jeskai Tempo. It just looks so aggro just like my cup of tea, but still able to overcome traditional issues like draw and removal for bombs. Now I will admit that watching the deck win there was a definite element of variance which handed Jeskai an easier road to walk towards victory, but he took it all the way from beginning to end so there must be value in it. I would be very happy to sleeve up a deck like this and run with it, but with so many new styles and the Pro Tour coming up I’m going to happily observe for now. If you do decide to pick this up though I imagine you’ll have a blast burning up the competition.
Eric J Seltzer
@ejseltzer on Twitter
Email: ejseltzer@hotmail.com
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Bruce Gray - August 17, 2014

A Brave New World (Grixis control standard)

Prognostic Sphinx - Grixis control standard

A Brave New World (Grixis control standard)

by Bruce Gray – Casual Encounters

 

Well, the summer Pro-Tour has come and gone and we have seen the full evolution of Standard.  The match play was terrific with some hugely entertaining matches both at Draft and at Standard.  Congratulations must go out to all the players, and especially Ivan Floch for his display of prowess and winning the Pro-Tour with his Blue/White control deck.  It is no small feat and he had to play some tremendously high caliber matches to win the title.

 

As cool as the pro-tour was to watch, I have to admit, I was a little disappointed that it was Blue/White control that was the winning deck.  I have no problem with the strategy and can clearly see that it is effective, but there were a number of really interesting decks running around that were much fresher and newer.  I would have loved to see one of these newer decks win the day simply for the novelty, but at least it wasn’t Mono-Black Devotion.  There was plenty of variety in the Top 8 decks, which was nice, but still, to see an archetype that has been as consistent from last Fall to now still prevail is a little bit…I don’t know…I guess boring. However, the days of Blue/White control in Standard seem to be coming to a close, so get your fill now folks because I suspect we may not see it for a while.

 

This first portion of my article today is strictly a prediction.  I have no inside source at WoTC or anywhere inside the Magic community.  However, based on a few observations I can pretty safely declare that Blue/White control or U/W/x control will be taking a back seat.  We will be watching as Return to Ravnica rotates out of Standard in about 7 weeks leaving two HUGE holes in the U/W control strategy.  The first gap is Sphinx’s Revelation. Sphinx’s Revelation is a major key to the strategy because it just allows for massive card advantage and life gain allowing the control player to reload their hand with answers and gain valuable life.  I would be shocked if something comparable was printed in Khans for the simple reason that it is such a powerful card. Notice I say “powerful”, not “broken” because I fundamentally feel that Sphinx’s Revelation is a fair card and a player who casts it can still be beaten, but it is a very powerful card that can turn the tide of the game very quickly.  I would expect some measure of mass card draw, or life gain, but NOT both together the way that Sphinx’s Revelation does it.  No, the days of easy living on Sphinx’s Revelation will be drawing to close at Standard for a while.

 

The other piece is a little trickier, and that’s Supreme Verdict.  For ages now we have just come to accept that there will be a 4 mana sweeper in white. Please see exhibit A- Wrath of God.  Exhibit B- Day of Judgement.  However, when they printed Supreme Verdict they raised the bar a touch.  4 mana sweeper…and can’t be countered.  Well, that’s a big upgrade and pretty much makes Verdict the Cat’s Ass of wrath effects.  However, since Supreme Verdict was released there has been steady trend. Removal has got progressively more expensive.  Think about it…in Theros we were given a large number of removal spells, all of them quite pricey (thank you Sip of Hemlock).  Inexpensive removal consists of things like Hero’s Downfall…which is still a 3 mana removal spell.  Sure, it hits Planeswalkers too, but in most situations it is used to wipe out a creature.  Bile Blight is a thing, but it is also conditional because if the creature is too large, Bile Blight just shrinks it (and you hope to heavens you can block the creature profitably).  Ulcerate is 1 mana…but costs you 15% of your life total just for casting it.  Fated Retribution, Planar Cleansing and Mass Calcify are other removal type spells…and cost 6 or 7 respectively.  Even Red has not been spared.  Apart from Lightning Strike, Red has started to see burn spells creep up in cost as well.  Bottom line, the price of removal is getting a tad higher.  So, combine the fact that Wizards has already given us the Cat’s Ass of mass removal, and that removal is getting more expensive, I would honestly be surprised to see a 4 mana sweeper once Khans of Tarkir is released.  There will be mass removal of some sort, but I would expect to see the coverted mana cost climb to 5 , or if it is staying at 4, would require all three colours from the respective wedge. In either scenario, the requirement to cast the spell has just increased. This slight increase, coupled with the loss of Sphinx’s Revelation might be enough to knock U/W control down from a top tier deck to being a reliable but somewhat lacking tier 1.5 deck that just won’t command the same level of respect at any given event during the Standard season.

 

So, U/W may be taking a back seat for the next while, but there will absolutely be a control strategy of some sort that will come around.  It’s a bit tricky to try and pick up on what exactly that strategy will look like, but I am prepared to take a look at some new options, and one in particular, that you might be interested in keeping an eye on as Khans of Tarkir starts to be spoiled in the next couple of weeks.  For many a season now we have seen U/W/x be the dominant control strategy but what if we removed the White from that mix and instead replaced it with Black?  We would move away from the Esper or Jeskai (did you notice the new wedge name?) and move towards Grixis as a potential control strategy.  Let’s explore this strategy a tad.

First off, land.  This colour combination could very well have the appropriate land base to make a go at it.  There are Temple of Deceit (U/B) and Temple of Malice (R/B) and Temple of Epiphany (R/U) from Theros block to give you at least 12 on colour Temples to start your deck off.  From M15 we also have Shivan Reef, meaning that you are pushed to 16 total on colour dual lands for your deck. Add in Mana Confluence and you could be as a 20 lands for your deck to cast your spells and have access to the right mana.  So, the land looks good.

 

Next, you have your removal package which is still very strong.  With access to Hero’s Downfall, Bile Blight, Ulcerate, and Silence the Believers you have a pretty robust suite of removal with which to handle most creatures that are on the table.  I agree, this is all targeted removal and not a sweeper meaning Hexproof creatures or other creatures that are difficult to interact with could be a problem.  The solution would appear to be, in the absence of a true sweeper, sacrifice effects.  Devour Flesh may  be rotating out, but there will undoubtedly be another sacrifice type effect that could at least be sided in if the need arises.  I’m hesitant to include In Garruk’s Wake, the 9 mana sorcery that is an asymmetrical board wipe, but if you are playing a control deck you could get there in a long game and then drop this thing to just devastate an opponent.  I’m skeptical myself, but it warrants some investigation.  Red would also give you access to Lightning Strike, Anger of the Gods,  and Magma Jet and Magma Spray meaning you would have a pretty beast set of removal spells to lock your aggressive opponents out of their creatures.

 

Lastly we have the permission package and M15 gave us a sweet option. Dissolve is a very solid 3 mana counter spell, but now with the addition of Dissipate we have as many as 8 hard counters to use. That could be pretty devastating to deny your opposition of a crucial spell or to protect some resource of your own.

 

I can think of very few creatures that you would be truly excited to play in this deck because control decks are usually pretty light in the creature department, but those that they cast can protect themselves.  Aetherling played such a role perfectly for months after it arrived on the scene from Dragon’s Maze, but Prognostic Sphinx could play a similar role.  The 3 power makes it JUST small enough to avoid getting killed by Elspeth, Pillar of light or other spells.  The high toughness means it survives most burn spells. You can even grant it Hexproof to help protect it.  And the best part is the Scry 3 whenever it attacks basically ensures you can draw exactly what you need.  Other options could include Indulgent Tormentor because the triggered ability is useful in all three modes, or Chasm Skulker because the more cards you draw to bigger it gets…and when it dies it spits squid tokens everywhere making it a real pain to contend with.

 

The last consideration is Planeswalkers and the Grixis control standard colour combo could have some good ones.  Chandra Pyromaster is the best Chandra yet printed and she could be extremely useful in this deck.  Lilianna Vess is another viable option and her ability to tutor up an answer makes her invaluable.  Jace, the Living Guildpact could also be a very solid control card and offer some very good versatility to filter your draw and bounce permanents.  The last is Ashiok, Nightmare Weaver who might be an ideal Planeswalker in this sort of deck to give you a true win condition of milling out your opponent.

 

So, the pieces sort of fit and so I have put together a rough list of a deck that start down the Grixis control standard path for when Khans of Tarkir is released.  It is not going to be perfect because it only includes cards that are from Theros and M15.  Without knowing exactly what Khans could hold for this deck it’s tricky, but I figured I would give it a stab and see what i can put together as a framework for the deck and add when Khans is released.

 

Test Deck – Grixis Control Standard – Khans of Tarkir

 

There we have our shell for a Grixis control deck.  Of course, this is not written is stone but is something that you might be willing to brew up and test out.  I haven’t put together a sideboard yet either because you might have your own direction you want to take it in.  The beauty of this time of year, as we prepare for the Brave New World post rotation, that anything is possible and lots of interesting new twists on decks could emerge.

 

Let me know what you think about the deck.  What would add?  What would you take out?  Would you go another direction all together? Some of the beauty of playing Magic is that the possibilities are endless, so let me know what possibilities YOU see.  Send me a tweet and let’s exchange some ideas.

 

Thanks for reading and until next time keep it fun, keep it safe…keep it casual.

 

by Bruce Gray – Casual Encounters

@bgray8791 on Twitter