Set Name – Aether Revolt
Block – Set 2 of 2 in the Kaladesh block
Number of Cards – 184
Prerelease Events – January 14–15, 2017
Release Events – January 20, 2017
Launch Weekend – January 20–22, 2017
Game Day – February 11–12, 2017
Magic Online Prerelease Events – January 27, 2017
Magic Online Release Date – January 30, 2017
Pro Tour Aether Revolt – February 3–5, 2017
Pro Tour Aether Revolt Location – Dublin, Ireland
Official Three–Letter Code – AER
Twitter Hashtag – #MTGAER
Languages – English, Chinese Simplified, Chinese Traditional, French, German, Italian, Japanese, Korean, Portuguese, Russian, Spanish
Initial Concept and Game Design
Mark Gottlieb (lead)
Final Game Design and Development
Ben Hayes (lead)
Kaladesh World Design
Doug Beyer (lead)
Kimberly J. Kreines
We have some spicy new information out about the upcoming Commander 2016, with new commanders, mechanics, and vintage/legacy legal cards! Check it out!
Are you reading that correctly? Yes you are! You can now have not one, but TWO commanders, providing they both have the partner keyword on them. Awesome! That also means you get to play with the colours on both commanders, so hello four-colour decks! Four-colour decks happen to be a theme of Commander 2016, so this is obviously no random coincidence.
Undaunted is also a sweet new mechanic, as it makes certain cards less expensive if you have more opponents. It’s also quite an appropriately-sweet name. Playing against 7 other players? You ain’t daunted, not at all! One-mana wraths seem pretty good.
Release Date: November 11, 2016
Official Three-Letter Code: C16
Twitter Hashtag: #MTGC16
MSRP: 34.99 (per deck)
Languages Available: English, Japanese, French, Italian, German, Spanish, Portuguese, and Chinese Simplified
We’re at the tail end of another spoiler season and it’s high time we started talking about Magic‘s newest offering: Eldritch Moon. Part two of the Shadows Over Innistrad block attempts to up the ante with terrifying cosmic – in lieu of gothic – horror and some thrilling new cards.
The story of Eldritch Moon is unravelling at a frantic pace with Jace reuniting with his League of Superfriends to protect Innistrad from succumbing to the cosmic frenzy of the incomprehensible Eldrazi.
Wait. Hold on a minute… Didn’t we just finish this exact same story in Battle for Zendikar? Short answer: Yes. Long answer: While Wizards is certainly adept at making one of the greatest cards games on Earth, their creativity in storytelling is sometimes a little lacking. Predictably, the Big Bad of Eldritch Moon was the only Eldrazi Titan noticeably absent at the conclusion of BFZ. Emrakul’s presence on the plane is the reason people, places and things on Innistrad are being warped and deformed into grotesque versions of themselves and while the threat of the Eldrazi might not be as menacing as it used to be since we discovered how easily they can be defeated in Battle for Zendikar, there’s still plenty of other things to get excited for in Eldritch Moon.
What they may lack in plot and originality, Wizards certainly makes up for it with strong flavour and exciting new mechanics. They’ve gone all-in with their concept of cosmic horror and it shines through not only in the art and flavour text of almost every card, but also in one of their more interesting new mechanics: Meld. Meld allows you to physically combine two different cards to form one massive new card in a mechanic often seen in other card games but never before in black bordered Magic.
Meld is certainly one of Magic‘s flashier mechanics but I tend to be more excited by simpler, idea prompting cards than I am by classic value creatures or clear cut powerful spells. I’m often inspired by and gravitate towards cards that allow me to build interesting and creative decks. Traditionally, Wizards tends to lead spoiler seasons with their marquee creatures and Planeswalkers – as they did with their Day One reveal of Emrakul, the Promised End – but I found myself being much more excited toward the end of this season when they unveiled a handful of incredibly interesting “Build Around Me” cards and/or cards playing in fresh new design space. Let’s take a look at some of the more recently revealed cards I believe are particularly noteworthy.
I absolutely love cards like Sigarda’s Aid.
It plays in design space that many of the pros abhor but I’m absolutely enamoured with: Enchantments and Equipment. Some of my favourite decks have been Enchantment/Enchantress decks and giving Auras Flash seems like a fantastic addition to those decks. The reason pro players dislike Enchantments and Auras is two-fold: 1) They’re usually slow (since they’re most often played on your turn) and 2) Auras in particular open you up to 2-for-1s (i.e. when you lose two cards to your opponent’s one card). Auras typically lack some sort of resiliency to them, meaning if your opponent can remove the creature enchanted with an Aura, you’ve lost two cards – the creature and the Aura – to your opponent’s one removal spell.
Sigarda’s Aid addresses a lot of these tribulations. By giving Auras Flash, they become no different from traditional Instant speed combat tricks. Did they block your 2/2 with their 3/3? Not a problem: Flash in Wolfkin Bond and your 2/2 is now a 4/4. You’ve now gained value that you might have lost if you played the Aura on your turn and had the creature removed during your end step. Another cute trick to Flash in could be a card like Defang on your opponent’s attacking creature. Giving cards that people usually play at Sorcery speed the ability to be cast at Instant speed can lead to a lot of very fun and challenging interactions.
As if giving your Auras the ability to cast them at Instant speed wasn’t enough, you can do the same with your Equipment spells as well as attach Equipment right onto a creature without even paying Equip costs. That seems amazing. Argentum Armor goes from a 6 mana to cast, 6 mana to equip, 12 mana total investment to a 6 mana Instant speed combat trick. That’s just dirty. In Modern, all the Swords of X & Y become that much better because they bypass not only the need for them to be cast during your turn but the requirement to be equipped during your turn as well.
I honestly feel this is a fantastic card and I’m really looking forward to seeing what types of decks are built around it. I wouldn’t be at all surprised to see players trying to break this card because of the incredible power it represents. I feel like this is the card that Enchantment and Equipment decks have been waiting for. Wizards, if we can someday get this card’s abilities onto a creature, preferably a Cat, I’d be ecstatic.
Multiplayer formats aren’t my forte, but I’d like to talk about this little gem here.
I think it’s hilarious.
Granted, this card doesn’t seem like the optimal pick in a 1v1 game by any means. It comes down on turn 7 and does a whole lot of nothing when it finally does. You’ll get some fun shenanigans maybe, assuming your opponent casts at least one spell per turn and assuming they don’t reveal a land off the trigger. Not great at all.
In multiplayer games, this card seems insane. In a 4v4 game, you’ve got three times the amount of opponents to potentially trigger its ability. Not only that, but players can trigger it multiple times by playing spells on their opponents turns. I can’t even image what the game would look like with two to four of these in play. I have a feeling this card will create some rather silly board states rather quickly. The chaotic randomness to it makes me feel like Mind’s Dilation should have been a Blue and Red spell. It certainly feels like it has Izzet potential.
I’m quite sure this won’t find a home in Standard barring the most janky of FNM decks – which is fine; more power to you my Brewmaster Brethren – but I would definitely hang on to a few copies of this card to at least trade with your Commander or multiplayer Cube playing friends. This is exactly the type of effect those players love to dabble with.
There’s definitely something strange in this last card.
This is an effect that we’ve never seen before in Magic and I really hope it plays well, because on the surface, it looks hysterical. Green has had the ability to make copies of its own creatures before with cards like Essence of the Wild, Giant Adephage, Spawnwrithe and Sprouting Phytohydra. This, however, is the first time you can turn your opponent’s creatures into copies of one of your creatures. Turn all of your dangerous creatures into relatively harmless 1/3s? Yes, please.
Getting First Strike onto this creature seems essential; that way, he can turn bigger creatures into versions of himself without dying post combat damage. Be mindful that when he deals damage to your opponent’s creatures, they’ll become 1/3s with 1 damage marked on them. If you have a 2 damage burn spell or an effect that lowers their toughness by 2, you’ll be able to kill their creature.
I’ll be honest and say that I’m slightly disappointed that Permeating Mass doesn’t work with Fight effects. Building a deck based around this guy and cards like Rabid Bite to slime all of my opponent’s creatures is something I would have absolutely tried to do. Perhaps if this card plays well, we’ll have an updated version in the future.
That’s all we have time for with this edition of Spoiler Weeks. Did you enjoy the article? Let us know in the Comments section below! We’ll be looking at Eldritch Moon a lot more in the coming weeks including a Cracking Moon article where we’ll crack some packs of EMN. If you’re in the area, Three Kings Loot will be hosting three Eldritch Moon Prerelease events on 16th and 17th July! You can preregister for them online now!
JP Vazquez – Optimum Jank
It has finally arrived, the beginning of previews for Eldritch Moon. Be sure to check back regularly on our Eldritch Moon Preview Page to see all the awesomeness that is coming. And remember the Prerelease Weekend will be July 16th & 17th so if you’re going to be in Montreal be sure to stop by at Three Kings Loot to participate in what is going to be a seriously amazing event, we look forward to seeing you there. We also have Preorders starting up for Booster Boxes/Cases, Fat Packs & Intro Decks, please keep in mind we are only able to ship sealed products within Canada.