Tag: selesnya

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Bruce Gray - August 23, 2014

Something Old and Something New

lavinia of the tenth commander

Something Old and Something New

by Bruce Gray – Casual Encounters

Today I’m going back to my roots…and going someplace new…all in the same article.  One of my favorite parts of Magic is building new decks.  I enjoy building a new deck as a creative enterprise that could also see the light of day if the deck is half decent.  I usually make a conscious effort to build decks that are budget conscious because we all play within some sort of limitations.  Some have deeper pockets than others, but there is always a limitation.  And, I build when something gets me started.

 

Something old

I have long maintained that I like playing 60 card casual multiplayer games and as a result that is usually where I focus my energies.  60 card decks reduce the amount of variance of your deck because you usually have a higher number of copies of each spell that you want to cast. This is not news, but the difficulty in a multiplayer game is that your 60 card deck doesn’t have answers to EVERYTHING…just the things you face most often.  So long as you understand that trade off, you should be all good.  So, I’ve gone back to those 60 card decks and brewed one up that is fun, super cheap, and basically can blow out an unsuspecting opponent quite easily.

 

The inspiration for this deck came from two places.  The first was watching the draft coverage of Pro Tour Magic 2015.  I watched in amazement as one of the players attacked with his Sungrace Pegasus.  Easy enough…and a cute little 1 point life gain with the Lifelink.  Then, he cast Living Totem that dumped an extra +1/+1 counter on the Pegasus.  THEN he cast Hunt the Weak on it giving it another counter.  Now he had a 3/4 lifelinking Pegasus, which is pretty solid.  Now, this isn’t a hard feat to reproduce, but I want to create a creature with +1/+1 counters faster and better than this…and then I remembered a couple of cards.  Common Bond and Reap What is Sown act very similarly, but are worded a little differently, but both place additional +1/+1 counters on creatures.  Mix in a few Heroic creatures and some combat tricks and you have all the makings for a nasty little deck that will make life miserable for the unsuspecting.  Let’s see that list.

 

Selesnya Counters –  GW Casual decklist

Replace the 2 x Seraph of Dawn to make the deck standard legal.

 

Strategy

The game plan is pretty aggressive and straight forward with a host of flying creatures and  growing them with a Reap what is Sown or a Common Bond.  The Akroan Skyguard is a perfect target because it quickly gets huge and just rains down pain.  The Sungrace Pegasus and the Seraph of Dawn pack Lifelink to push our life total out of danger and make you extra difficult to put away.  While I’m on the topic of Seraph of Dawn, this could easily be Dawnbringer Charioteer if you wanted to play a Standard legal version of this deck instead because they are almost identical, but I had a couple of Seraph’s lying around and am a little low on Charioteer’s right now.  Chronicler of Heroes digs you deeper with extra cards and Sunblade Elf is just a blow out waiting to happen with his activated ability.  The REAL blow out happens when you, out of nowhere, slam Brave the Elements giving all your White creatures (which is basically ALL of them) protection from the colour of your choice…and then back it up with Sanctified charge.  The damage in those two cards can be absolutely explosive even if you are packing just a bunch of little fliers.  So, the deck is nothing fancy, but it’s quick, it’s cheap to build, and can clobber an unsuspecting opponent very quickly. Those who have some Temple of PlentyTemple Gardens and/or Mana confluence should replace some of the Forest with them.

 

 

Something New

Now, I have never really gotten into playing EDH, but you can’t escape the interest in the Magic community. Everywhere you go someone is talking about EDH.  Many of the Local Game Stores support it as a format with regular game nights and highly attended events meaning that someone must be enjoying the format.  While I’ve never really got into EDH I’ve been intrigued by the format…because who doesn’t want to play all the coolest spells from the history of Magic?  Now, I don’t think I have a set philosophy for building an EDH deck the way I do for a 60 card deck, but I do feel like an EDH deck ought to be made of things you already own.  It feels bizarre to me to think that people are rushing out to buy loads of cards for EDH decks and prompting what effectively amounts to an arms race for a format that is intended to be casual, relatively inexpensive and fun. Don’t get me wrong, trading and finding the cards you want is part of the game, but I hate to think people are rushing around dropping tons of money on EDH decks so that they can “keep up with the Jones’”. To someone who is still on the outside looking in at the format, well, that feels not quite right and against the spirit of the format.  Maybe I’m wrong and I’d love to hear from the EDH community out there (and there are lots of people in that community), but that’s my early impression of how the format is.

 

So, as a first attempt at an EDH deck I thought I would take a deck that I have and adapt it to EDH play.  This feels like a natural evolution of deck building and when the deck already has a couple of Legendary creatures floating around inside it, I have a built in general of two I can access.  I have a W/U deck that looks to exploit the Detain mechanic from Return to Ravnica and have mixed in some of my other cards to produce a 60 card deck that can fare very well in a multi-player game because it can answer just about every sort of threat.  It packs a splash of removal, counter magic, artifact and enchantment destruction, and spells that just play havoc with combat.  All in all, the early makings for an EDH deck.  So, with some adaptation, the deck can be built to make a move to the more robust world of EDH play.  Let’s see what I’ve brewed up.

 

Lavinia of the Tenth Commander Decklist

 

This feels like a pretty straight forward build that is looking to defend itself by seriously slowing down an opponent with the detain ability or “freezing” the opponents creatures.  It has a little bit of everything in terms of counter magic, creature destruction and other useful tidbits.  The piece that floored me was the number of mass removal effects that I had in my binder and box of spares.  Between just plain destroying everything and mass bounce spells, there are plenty of cards that make life miserable for my opponents. The last thing is the ability to break a dead lock.  I feel like EDH can stall out a little bit, particularly if all the players have the mana they need and their life is relatively stable, that you need some sort of way to break open the board stall.  This is where Whispersilk Cloak and the Rogue’s Passage come in handy (and the Aetherling just for kicks) to allow something you control to sneak by and bash without fear of being blocked.  This may not be enough, but it’s a concession to the fact that I could be in for a grindy game and will need a way to close it down.

 

So, there we have something old, and something new.  What do you think?  For my first attempt at an EDH deck, how have I done?  Have I forgotten something or overlooked a card you think needs to be included in the list? As someone who is new to building an EDH deck, the feedback would be amazing and something I would really appreciate from our terrific readers here on Three Kings Loot.

 

Thanks for reading again this week and until next time Keep it Fun, keep it safe…keep it casual.

 

by Bruce Gray – Casual Encounters
@bgray8791 on Twitter.

 

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Eric Jeffrey Seltzer - July 29, 2014

GW Aggro by Scott Lipp (1st at SCG Kansas City Standard Open on July 2...

Champion’s Deck

Experiment One - GW Aggro

 

GW Aggro by Scott Lipp

1st at SCG Kansas City Standard Open on July 26th 2014

As a fan of Aggro decks but also someone who likes to see diversity in the format I was happy to see that it wasn’t Mono-Black Devotion that took the cake this past weekend. While not exactly a new concept this is quite a powerful and spicy little number. With its very aggressive curve it is poised to burst out of the gates and lay the smack down immediately to dispatch any opponent swiftly.

 

We begin the curve with a trio of one drops which are all set to attack for two power on turn two. Soldier of the Pantheon is a natural two power creature and also has the added benefit of working against multi-colored spells or creatures very well. The other two are Experiment One which should very easily begin evolving right off the bat and Sunblade Elf who is pumped by any of the 12 Plains in the deck and also acts as an anthem later in the game. Next in the two drop slot we have multi-colored creatures with a bane of Control decks Voice of Resurgence who leaves behind a token whenever he dies or if your opponent cast any spell on your turn, and Fleecemane Lion which if allowed to go monstrous becomes quite a tank and a force to be reckoned with. At the three spot there is Loxodon Smiter with four power to bring a swift demise to your opponent and is another bane against control as they will not be able to counter it. There is also the versatile Boon Satyr which is able to either come down as a creature and start delivering four damage cleaves or even Bestow another creature to pump it in for massive beats. The last creature is actually the instant Advent of the Wurm that is basically a flash 4/4 that you’ll be able to pop into play as a surprise defender if necessary or you’ll be able to keep mana up for a Charm and then call the Wurm at the end of turn if able. As an Aggro deck the three drop planeswalker Ajani, Caller of the Pride fits into the deck perfectly and is able to speed the beatdown plan up so you’re ending rounds quickly in proper Aggro fashion. The deck is removal light but does play a pseudo-Oblivion Ring catchall answer with Banishing Light to easily brush aside whatever is most threatening. And the final cog in the wheel is found with the versatile Selesnya Charm with three useful modes to either pump and grant Trample to either swing for the kill or save a blocked attacker in a trade situation, rid the board of a large creature threat, or even sneak in an extra creature either for more offense or a surprise blocker.

 

So as always with the dog days of summer upon us it’s hard to justify building this deck from scratch unless you plan to FNM every week or need something for your WMCQ. If you are an Aggro styled player then this is an awesome deck to play though and if you have the bigger pieces then take it for a spin. I am sure that you’ll not only beatdown like a baws but also have some good fun doing it. As for its longevity, with quite a few of the moving parts rotating out in a couple months there’s no certainty enough will remain to keep it a viable metagame call.
Eric J Seltzer
@ejseltzer on Twitter
Email: ejseltzer@hotmail.com
 
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Eric Jeffrey Seltzer - May 8, 2014

GW Hatebears by Serafin Wellinger (1st at Bazaar of Moxen Modern Main ...

Champion’s Deck

Thalia, Guardian of Thraben - GW Hate Bears

GW Hatebears by Serafin Wellinger

Bazaar of Moxen – 1ST Place Main Event Modern

It seems like the GW Hatebears motif was out in full effect this past weekend. In addition to the winner of the SCG Cincinnati we also saw this port over to Modern at the Bazaar of Moxen. And with good reason as the overall theme of the deck is a very strong disruption with aggro beats. While there are differences of course since the Modern card pool and metagame is not the same as Legacy it continues to show dominance across formats due to its incredible power.

The Modern version also utilizes Æther Vial as a very key component to the deck and while countermagic is not nearly as prevalent as it is in Legacy gaining advantage by dropping basically free creature and doing so at instant speed provides a huge disruption element which is the focal point of the deck. The other first turn play in the deck is Noble Hierarch which serves the deck well as a mana dork providing both White and Green for the deck as well as a bonus power boost if you are sending in a lone attacker for the beatdown. Moving up the curve to the two drop spot there is the all-star of the deck Thalia, Guardian of Thraben which does as much in Modern as in Legacy to slow down all non-creature based strategies, pesky Leonin Arbiter which shuts down searching the library unless you pay the price, and Scavenging Ooze to nullify the popular graveyard based strategies most especially the rampant Birthing Pod decks. We then go to our three drop slot where we have disruptive Aven Mindcensor to effectively shut down any deck looking to search the library for tools, we can Vial in a Flickerwisp as a way to protect our important pieces which may get targeted by removal, and even Blade Splicer can be a shocking surprise as the Golem Token it brings along to fight can First Strike an attacker to death which had expected a free and clear passage. And finally we get to the angels of the deck at the four cost with added protective redundancy from Restoration Angel and the unique disruptive ability from Linvala, Keeper of Silence which will shut down manadorks along with any other activated abilities from opponents creatures. The deck also runs a full set of Path to Exile to have some pinpoint removal to take out those most important threats. To assist in the beatdown plan the manabase includes Gavony Townships for additional creature pump and for disruption there is a full set of Ghost Quarter which combine with Arbiter and Mindcensor to effectively become Strip Mine.

Another fine deck makes its way to the forefront of the Modern meta showing how truly wide open the format really is. It will be very interesting to see how this deck fares this weekend at the Grand Prix in Minneapolis. Will it show that it was not just a one trick pony or is the meta going to react to this result by overcompensating. We will see.
Eric J Seltzer
@ejseltzer
ejseltzer@hotmail.com
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Eric Jeffrey Seltzer - October 7, 2013

Deck of the Day: G/W Aggro (Theros Standard)

voice-of-resurgence
G/W Aggro
Erik Finnegan
1st Place at StarCityGames Standard Open on 10/6/2013

Creatures (20)

Lands (23)

Spells (17)

Sideboard

This very heavily creature centric aggro build took down the SCG Standard Open this past weekend.  With seven one-drops and 12 two-drop it starts out of the gate building up a critical mass of little guys then piles on pumps to grow them into significant threats.  Using Rootborn Defenses to shrug off sweepers like Supreme Verdict or Anger of the Gods the deck is highly resilient and able to flow a constant barrage of threats.  The clock it places on opponents is so fast they won’t have time to think.