Tag: satyr-wayfinder

comments
Bruce Gray - January 19, 2015

Sultai Deck – Budget Brewing with Bruce

Villainous Wealth - Sultai Deck

Sultai Deck – Budget Brewing with Bruce

By Bruce Gray – Casual Encounters

Being a budget brewer is usually a tough proposition.  The mana base for most decks is usually so prohibitively expensive that it is very difficult to make a deck for a reasonable cost. However, the beauty part with Khans of Tarkir is the inclusion of the Refuge Lands. These inexpensive, common lands are super important to helping to keep the cost of your deck in line.  Since they are also in all 10 colour pairs, it makes for an opportunity to really build some interesting decks without breaking the bank.

 

One of the most interesting mechanics that came out of Khans has been Delve.  It has allowed Treasure Cruise and Dig Through Time to see play in virtually every format because the reduction in cost created by the Delve mechanic is hilarious and disgusting all at once.  I wanted to take my own stab at a Sultai deck powered by Delve and the common cycle of Refuge lands to provide a budget conscious deck that is capable of some ridiculous game states and power.  Let’s see what I’ve got cooking.

 

Sultai Deck list – Standard on a budget

 

The lands

The lands cover off your bases as well as possible.  Opulent Palace ensures access to all three colours and run about a $1 a card.  The other Refuge lands are all pretty inexpensive additions as well and the basics fill out the land requirements for this deck relatively effectively and cheaply.  Nice deal.  This land base runs you under $10 bucks but still gives you access to the colours you need!

 

Creatures

The creature package isn’t as large as I usually run, but the ones that I do run are important.

 

Let’s start with the 3 Satyr Wayfinders in this list.  These little guys are ridiculously useful because they fill your yard for your Delve spells and fetch you land.  The best part with the Wayfinder is that if you hit ANY land card you can pick it, not just basics.  In a deck running so few basics and so many dual and tri coloured land that distinction is huge. At roughly a dime a card these are cheap, effective, and very useful.

 

Nyx Weaver is a vital part of the deck because it also helps to fill your yard, and by consequence power out those Delve spells even faster.  However, sac this little guy and regrow that important resource you just milled away.  Nothing is funnier than recasting that Villainous Wealth you just burned, getting your Kiora or Jace back, or finding that blocker you need to try and stem the tide. Also, at a mere $0.40 a card they are a bargain for something so useful.

 

Sagu Mauler: Why not?  He’s huge, hard to handle, and requires an immediate answer or you die to the ridiculous 6/6 trampler with Hexproof.  Also, at $0.50 a card he’s a steal.

 

Chasm Skulker:  This is legitimately an experiment.  I feel like this card could be very good, particularly with the amount of cards I can draw off things like Treasure Cruise, Dig and Interpret the Signs.  He produces value if he gets killed and is otherwise just a growing bomb to dismantle your opponent.  He’s also very cheap, meaning he also helps keep the cost of the deck down.

 

Rakshasa Vizier: Honestly, a pair of feels fine in this deck to reap the ridiculous benefits of Delving away loads of cards and making a huge behemoth.  Also, a 4/4 for 5 is just fine base stats anyway.  Oh, and it’s cheap…so…Budget Brew away.

 

Necropolis Fiend:  This is the big finisher in this deck.  A 4/5 with Flying is pretty awesome…but the ability to repeatedly take care of creatures with its tap ability is huge. The casting cost has no real bearing because of the ridiculous Delve potential with this deck meaning it can hit the table without much trouble and at $0.30 a card you can’t go wrong.

 

 

Spells  

With all the budget cards we’ve played in the lands and creatures there is lots of room to splash around with fancy spells.

 

Jace, the Living Guildpact:  Did anyone notice that Jace’s new first ability jives with Delve incredibly well?  I haven’t seen him in any lists at all so far and I’m wondering why not? His second ability is very relevant as well and totally protects you or him if used properly.  Yes, his ultimate might curtail your plan somewhat, but wrecking your opponent’s hand and you drawing 7 is ridiculous.  This could be the best $4 card in the deck.

 

Kiora, The Crashing Wave: Wow, has the value of Kiora plummeted recently.  What was once a $20 card is now $8.50…and she’s amazing for this deck.  Her first ability is very useful because she nullifies their best creature every turn. The second ability is amazing to draw yet MORE cards and then dump extra land to ramp to Dig, Villainous Wealth, or Necropolis Fiend.  Her ultimate is an inevitable win condition.  She’s pretty sweet.

 

Villainous Wealth:  I want a full playset of these guys because I think this card could be the real deal. It’s an absolute game breaking spell.  Yes, it’s greedy, yes it’s expensive…but you only need to hit one and the game just about ends on the spot because it attacks them on an axis that they likely aren’t expecting. Look at the deck…it looks like it wants to beat down with the Vizier, the Mauler, or the Fiends, but one of these for 6 or 7 totally changes the perception of the game.  Add in the fact that it is about $0.50 a card as well and you have a budget all-star.

 

Throttle:  Cheapest removal going.  Murderous Cut would be better…but there are only so many cards in the yard to Delve away…so Throttle seems just fine in the interim.

 

Dig Through Time:  Well, this let’s you assemble EXACTLY that piece you were missing.  What more needs to be said.  It is an awesome card.  It is not cheap at $7.50 to $15 a card…but it is well worth it.

 

Treasure Cruise:  Don’t have a Dig but need to refill your grip of cards?  Yup.  Lean on everyone’s favorite busted Blue common.  Need I really say more?

 

Interpret the Signs: I have to admit, I stumbled across this and love it.  With all the very high casting costs in this deck you can hit this for 6, 7, 8 or even 9 cards without much trouble!  That’s bonkers.  And at a mere $0.15 a card is just perfect mass card draw for this sort of deck.

 

Sultai Charm:  Ummm…Removal.  Nuff said.

 

Scout the Borders:  This acts as card filtering AND as a ritual type effect because it dumps itself and 4 more cards in your yard…meaning that you are most of the way to casting Treasure Cruise by turn 3 and turning things up to high gear. You don’t need too many of them, but a pair seems like the right number.

 

 

Substitutions

If you are really keen on playing this deck it would be mighty easy to get a few more pricey treats for this deck. Currently the price tag for this deck is running somewhere shy of $75…but there are lots of pricey treats to sub in that will drive the price tag way up.

 

The obvious place to start is with 4 Polluted Delta. That’s $80 in Delta’s.  Sure, they thin your deck, feed your Delve and are generally pretty useful, they are hardly key lynch pins in the strategy.  That said, I would love to have a playset of these guys to rock in the deck.

 

Yavimaya Coast and some more Scry Temples might also be considerations for this deck help improve the mana situation.  I’m less convinced on these guys, but the added value of the free scry or more untapped lands might be really helpful.

 

I would be prepared to entertain a discussion about NOT running the Dig Through Time, not because it is a bad card, but because Interpret the Signs might be the better spell.  This deck is usually looking for just mass card draw and Interpret the Signs is a sleeper pickup that could be insane.  I would need to test both options.

 

I could TOTALLY make a case to sub out the Viziers for a pair of Sidisi…and with her bring in a couple of Whip of Erebos as well and emulate the Sidisi Whip decks out there.  There is no doubt that it would be a powered down version, because it lacks the Hornet Queen or the Soul of Innistrad, but it could be pretty potent.

 

What Fate Reforged Offers this deck

There are a number of treats from Fate Reforged that I might be prepared to try out in this deck but there aren’t an over-abundance of them.  I would be willing to splash around with Temporal Trespass because any time you can grab an extra turn it seems busted.  Also, Torrent Elemental can totally be game breaking because of its ridiculous ability AND the fact that it can be cast from exile if you Delved it away.  While the rest of the Sultai cards look interesting they don’t really do what this deck wants to do and so these will be about the only things I would be looking to experiment with.

 

Playing the deck

 You can’t afford to be too cautious with this deck.  As much as this deck wants to get to the later stages of the game to try and use more of its resources, you are in a race, not with your opponent, but with yourself.  The fact remains that you could be in real danger of decking yourself without much effort, so once you get a foothold and can leverage out some heavy hitters you need to make good and close out the game.  Your graveyard is absolutely a resource that is there to be utilized so don’t hesitate, but you need to be mindful of how quickly you burn through your cards.  Otherwise, the deck is super fun and able to do some truly ridiculous things and accelerate to get to some mighty powerful spells.

 

So, if you are looking for something pretty fringe to try at a FNM, or just kicking around with your buddies around the Kitchen table, this sort of Budget Sultai brew might be right down your alley.

 

Thanks for reading…and as always keep it fun, keep it safe…keep it casual.

 

By Bruce Gray – Casual Encounters
@bgray8791 on Twitter
comments
Bruce Gray - November 18, 2014

New Casual MTG Brews for you

Flying Crane Technique - Casual MTG brews

New Casual MTG Brews for you

By Bruce Gray – Casual Encounters

Folks, I have to admit, it has been a long time since I sat down and set about to brewing up some new decks.  With the excitement that Khans has provided I have been engrossed watching the new top tier Standard decks take shape and getting primed for the draft format.  This means I have not spent nearly enough time brewing my own wonky concoctions for fun…but that has finally changed.  I sat down and put together some new decks that I want to share with you for your next casual game.  Will these EVER win you anything at a Constructed event? Not a chance.  But around a kitchen table they are loads of fun and well worth the time to put them together.

The impetus this time was that my friends and I had our casual night a couple of weeks ago and we agreed to play Hobo.  For those who are new here on Three Kings Loot, Hobo is basically the name my friends and I gave to playing decks with no rares or mythics…just commons and uncommons.  This is often called Peasant, but we thought the name was lame and preferred the name Hobo.  This particular time the extra restriction we set was that all the cards needed to be from Khans or M15 in an effort to force us to play new cards.

Most people brewed heavily with Khans because many of the cards are just more powerful than what we find in M15.  However, I decided to go the other route for one of the two decks I put together.  I figured that many of the M15 uncommons would be unplayed, giving me the chance to surprise my opponents and come at them with a bit of a curve ball.  The first card I wanted to brew with was Brood Keeper.  I really feel like the potential upside of this card has largely gone unexplored and I wanted to do something with it.  Well, the deck was a mess and I affectionately called it “4 colour mess”…and it was terrible.  I’m not even going to bother to post the list because I took it apart so quickly, but it did lead me to attempt number 2 on the Brood Keeper deck. Here is what I’ve got.

 

R/W Brood Keeper – Casual MTG / Standard on a budget

 

The plan behind the deck is dead simple.  Cast a Brood keeper and then hit it with an aura or two in order to produce the Dragon token it makes.  The token (a 2/2 flying dragon with Firebreathing) is a real card…Furnace Whelp was an uncommon in M13.  Dragon Whelp has been a thing since the beginning of Magic…and Brood Keeper just produces them as value.  Wow.  That’s mildly insane. Everything else in the deck is designed to help you get there.  Heliod’s Pilgrim allows you to fetch up an aura if you don’t have one in hand.  Sightless Brawler can be used to Bestow it on the Brood keeper or play it as a dude. Bladetusk Boar and Eagle of the Watch give you suitable targets to cast auras on if you don’t have a Brood Keeper and both come with a form of evasion.  The auras are cheap and many cantrip for more cards or have some other upside to them being in the deck.  It isn’t a fancy deck, but the curve is low, Brood Keeper is most certainly a thing, and it feels like a much more reliable build than a 4 colour mess.

 

Sultai Casual MTG deck

The other deck I ran was an unadulterated Sultai deck.  I feel like the Delve mechanic has been breaking formats since Khans hit the shelves and I wanted in on the plan.  The deck wants to dump a ton of cards in the graveyard and then do broken things with the extra resources.  At Hobo night the deck fared quite well because it just could make more use of its resources than many of the other decks.  I mean, Treasure Cruise for 1 blue mana (+ a bunch of cards in the exile pile) is pretty solid card advantage and leaves you wide open to cast any spells you picked up when you drew off the top. It proved to be a very potent combination and left many opponents unable to handle the relatively potent spells that I could follow up with.  Here’s the deck list.

 

Sultai delving convocation – Casual  MTG / Standard on a budget

 

Essentially I’m not paying the full casting cost for all my most powerful spells on account of the Delve mechanic or the Convoke mechanic.  Satyr Wayfinder and Sultai Soothsayer dump cards in my yard that I will then turn around and Delve to cast something else…and then in the next breath tap them to pay the Convoke cost of the Feral Incarnation I want to play.  It really was kind of disgusting and a couple of opponents just looked on, in bewilderment, as I paid the Convoke cost of Feral Invocation and then in the next turn played Overwhelm meaning that things got crazy fast. It was a fun build and one well worth keeping together and fixing up to make it more…I’m not sure…spicy?!. Ok, more spicy.

 

Jeskai Casual MTG deck

The last deck I have for you is an update of an R/W heroic deck that I was running several months ago and I wrote about here on Three Kings Loot.  I like the deck, but with Standard rotating I wanted to freshen the deck up somewhat.  My build around piece was Preeminent Captain and the ability to play soldiers without paying their mana cost.  The deck is full of soldiers and combat tricks to protect the creatures or to trigger Heroic and get in there for big damage. Here’s what I’ve got.

 

Jeskai Heroic Captain – Casual MTG / Standard on a budget

 

The game plan is to play my Preeminent Captains, protect them with a Gods Willing or Feat of Resistance and attack to drop another soldier card from my hand for free.  Since I can play the creatures for free I can use my mana to play the tricks in my hand to make combat miserable.  The addition of the Refuge lands from Khans has been a neat twist and really enabled the playing of Ajani’s Pridemate, which is a terrific card.  Play it for free and have it pile on counters each time you gain a life is a nice boost.  Dragon-Style Twins and Fabled Hero are just the sort of hammer you really need should things start to get out of control and can seal up a win in short order if you can fire off a few tricks.  Along that same vein, Flying Crane Technique really serves the same role to just snatch a win out of nowhere by making your team Double Strikers with Flying.  Oh, and the Ainok Bond-kin is a terrifying little creature because this deck can pile up +1/+1 counters very quickly…making the Bon-kin super useful to give my team First Strike and just make combat totally miserable.  Will this deck wow the world at the neck Standard event? No.  But it is a lot of fun, particularly if you can get the Captain on-line to play creatures for free. And it isn’t even that expensive to build! Nice value!

Well, there we have it, three new brews to share with you guys.  These may not be Standard worthy, but they have given me plenty of enjoyment around a Kitchen table and letting me to do some pretty silly things. The best part, many of the decks I have here are relatively kind to your wallet, which is always a secondary consideration when playing Magic.  No one likes to be broke, so why not try to keep the costs of playing this hobby down a bit.

 

So, until next time, keep it fun, keep it safe…keep it casual.

 
 
By Bruce Gray – Casual Encounters
@bgray8791 on Twitter

 

comments
Eric Jeffrey Seltzer - October 5, 2014

Abzan Midrange by Samuel Valentine (1st at SCG Indianapolis Standard O...

Champion’s Deck 

siege rhino - Abzan Midrange

Abzan Midrange by Samuel Valentine

1st at SCG Indianapolis Standard Open on Sep 27th 2014

And so we have the winner from that other SCG Open happening in Indianapolis. As it wasn’t broadcasting live it would seem that some of the hype was lost in the shuffle, especially with the Jeskai Tempo deck causing financial ripples in the secondary market. But this is not a deck to dismiss as it placed 11 similar decks between both top 32, including the second place at this tournament, and Midrange strategies added another 7 to pull just over 28% of the field. This could be the dawning of the Age of Midrange, or just anomalous opening weekend numbers. Regardless you can be sure that this is a deck you’ll need to beat if you want to be victorious of the next few months at least.

Starting with a base of mana dorks there is both Elvish Mystic and Sylvan Caryatid to quickly advance the game quickly into the mid-game. We also find Satyr Wayfinder which interestingly will help us dig for lands but also fills the graveyard for interactions with Delve and other reanimation effects. Nyx Weaver is another interesting cog in the engine which provides little mills every turn that it can take advantage of by exiling itself to return any one card in your grave, as well it has reach so it can chump a huge attacker then use its ability to keep you churning. Another key piece of the puzzle is Siege Rhino with its 3 point drain when it enters the battlefield that is just as amazing when he is whipped back, not to mention his 4/5 Trample body to boot. To ensure that you can control the air along with having blockers that are just great Hornet Queen brings a squad with her representing 5 Deathtouch blockers and an additional 4 more when she rises back from the grave. We shore up the creatures with Necropolis Fiend which can possibly drop for just two black using Delve for a 4/5 Flying not even taking into account his ability and a misers Ashen Rider to absolutely rid yourself of any troubles you may encounter in your way. One of the key enablers for the deck is Commune with the Gods which allows you to dig into your library for a creature which could be either another mana dork to continue ramping, a necessary offensive weapon, or even a Whip of Erebos. There is additional upside with the remaining four cards being dropped into the graveyard to be either reanimated or delved away. Speaking of Delve our main source of removal lies with Murderous Cut which can be as cheap as just a single Black mana to destroy any creature. There are two copies of the Whip of Erebos that is used to reanimate any creatures that either died already or were communed away, and there’s also Lifelink tacked on to all of you creatures to ensure you last deep into the game. The final card is Empty the Pits which looks to be an amazing top deck going into the late game where you can tap out and empty your graveyard to possibly add a horde of 5-8 Zombies which without a sweeper should definitely spell certain doom for any opponent.

 

This deck is definitely not to be dismissed. It will certainly be tried with a toolbox of creatures in every combination to see which best design rises to the top. I you are a fan of either Midrange or reanimator strategies then I would recommend this as a great launching pad into the new Standard. We will most certainly be seeing it continue to show these numbers so get your Siege Rhinos now before they’re unreasonable. With its sheer power I’m sure you won’t be disappointed.

 

 

Eric J Seltzer
 
@ejseltzer on Twitter
 
Email: ejseltzer@hotmail.com

 

comments
Bruce Gray - August 19, 2014

Crack a Pack MTG Magic 2015 with Bruce (3rd)

M15 Fat Pack - Crack a Pack MTG

Crack a Pack MTG Magic 2015 with Bruce (3rd)

 By Bruce Gray – Casual Encounters

                Welcome back to another Crack a pack MTG with Bruce.  Last week we busted open a pack of Journey into Nyx, but that draft format has come and gone.  Sure, you might get a chance to Retro draft that, but let’s be real, the new hot game in town is M15 draft.  We had a chance to watch the Pros draft M15 and got some neat new perspectives on things as some of the best drafters on the planet did their thing.  Honestly, to watch Ben Stark or some of the other greats of the game draft is something else.  I also had a chance to listen to Limited Resources and hear how Marshall Sutcliffe and Brian Wong, both very well respected limited players, regard the M15 draft format and with some interesting results.  Both of them commented on how unusual a format this is because there doesn’t seem to be a correct draft order for the cards.  Everything COULD be playable…but in that same vein everything COULD be the wrong pick.  It makes for some interesting choices and reads at the draft table.  So, with those ideas in mind, I thought a pack of M15 would suit our style just right…so here we go!

 

Rare

 

 

Uncommon

 

Common

 

 

This is pretty average pack, but there are certainly some stand out cards in this pack that really catch my eye.  The first place to start is with our Rare.  Stormtide Leviathan is a massive 8 mana  8/8 creature that also has Islandwalk, turns all lands into islands along with their other type, and ensures that only creatures with Flying and Islandwalk can attack.  Ok…normally I’m down on 8 mana fatty, but this guy can just lock an opponent out of their game plan and seal the deal for you.  I’m actually mildly interested by this guy and what it could mean at the end of the game if I need to bust open a board stall.  This will actually get a little consideration because the upside is actually so high.

 

Next, Quickling is exactly the sort of card I want to run.  This is basically a flying “bear” with a downside…except I don’t think it is actually a downside at all.  The fact that it was Flash means you can flash it in, bounce a creature that was about to die, and then recast your creature meaning that you don’t actually lose out.  You could also reap the benefits of an Enter the Battlefield trigger if you can wangle it.  No, this is very versatile, cheap, evasive, and could synergize nicely with a wide variety of fun creatures.

On Limited Resource, Marshall Sutcliffe was expounding on the virtues of Coral Barrier and I have to agree with him.  This innocuous little 1/3 defender comes along with a squid token giving you a very solid return for your mana investment.  Also, the fact that the squid has Islandwalk could also be very relevant.  If you can synergize this guy with an Invasive Species or a Quickling you could really see some benefits and start to build a board state that really puts you in the driver’s seat.  This is a very solid creature and would be high on my priority list.

 

The next creature that I would be looking at is the always boring Carrion Crow.  A 2/2 flier for 3 mana makes this a Wind Drake.  No one is going to write home about a Wind Drake, but the Crow is a serviceable flier and could make all the difference.

 

Sign In Blood is another card I’ve always liked because of the versatility. Usually I would cast this on myself to draw a pair of cards because I need to restock my hand. However, this one is versatile enough to target your opponent and effectively “shock” them .  This seems like a silly way to use your spell, but if you are out front and you just can’t quite close the deal, sometimes “shocking” them with a Sign In Blood is all you’ve got left.

 

Shrapnel Blast is nice card mostly for the rather sick amount of damage it can deliver in short order. My only issue is that I’m not really sure that I dig the U/R artifact deck in this draft format and so I don’t prioritize this very highly.  The only way I end up on THAT game plan is if I find “angry scissors” (Ensoul Artifact) early on and can then craft my deck to make use of artifacts.  Otherwise, if I see things like Shrapnel Blast, Aeronaut Tinkerer and Scrapyard Mongrel, they aren’t as interesting to me and will be things that I would be looking at later in the round.

 

Plummet is always a fun card and something I like very much.  Nothing like a Terror for fliers.

 

Research Assistant is an interesting card because of the “looting” ability that it packs.  Late in the game, when I’m drawing more land than I need, I will HAPPILY pay the expensive activation cost on this guy for the chance to draw something more useful.  Otherwise, he’s interesting, but not a super high priority and at common I’m likely to see at least one more before the end of the draft.

 

Ephemeral Shield is a nice combat trick.  I’m not sure if I like it better than Ajani’s Presence from Journey Into Nyx.  Ajani’s Presence has Strive meaning I can protect more than a single creature, but Ephemeral Shield has Convoke meaning you could still cast it even if you had no mana up to cast it. Either way, Ephemeral Shield is a very solid trick that can come in handy to save creature or lead to some sort of busted combat scenario.  It isn’t a high priority for me, but if I find myself considering playing White I’d like to know that I have at least one in my pile.

 

Satyr Wayfinder, Thundering Giant, Black Cat, and Runeclaw Bear are all perfectly acceptable creatures, but they are largely interchangeable depending on what strategy you want to play.  My motto for Drafting is always “more bodies is always good” and these help you to fill out those creature spots in your deck.  I won’t turn my nose up at these guys.

 

Feast on the Fallen. Ok, I feel like this is a TERRIBLE card.  The set up cost, of making an opponent lose life in order to trigger the effect, is very high.  And then, what is more, you get a SINGLE +1/+1 counter! I’m sorry…that seems like a very low return for working hard to do damage to an opponent.  Beyond the relatively low return, Feast on the Fallen does nothing to the board state.  It doesn’t STOP my opponent from doing anything to me, it eats a card slot in my deck, and has a marginal effect even when I can trigger it.  No, this is a bad card.  I’ll pass it all day long.

 

Top 5 cards

  1. Stormtide Leviathan
  2. Quickling
  3. Coral Barrier
  4. Carrion Crow
  5. Sing in Blood

 

First pick

For my first pick in this pack I would be weighing the Leviathan or the Quickling.  In the end, I would likely pick the Quickling.  With the Quickling I can almost be assured that I can cast it every game.  2 mana is very achievable (and if you don’t draw 2 mana before the game is over you may have done something terribly wrong) while the 8 needed for the Leviathan is not a sure bet. Besides, the Flying “bear” with synergy is super appealing and very much of interest to me.  So, at the end of the day I would take the Quickling and leave the Leviathan to go around.

 

It also bears mentioning at this point that this pack is a BUST for players in White and Red.  The vast majority of the cards in this deck are Black, Green, and Blue meaning that you could reasonably expect that there will be players beside you that will also be in those colours.  After a single pick I wouldn’t get worried, but I would start to become conscious of such factors as the draft continued.

 

Well, there we go.  We’ve seen a number of M15 packs and seem some pretty interesting stuff.  Would you have gone with the LeviathanQuickling?  Something else?  These choices start to get tricky and some other points of view will help us all, some shoot me a tweet and let me know what you think.

 

Next week I’m going to go and truly find a Retro pack…something from the Return to Ravnica block will be on deck.  Which set? That’s a surprise for next week, but it will no doubt bring back a measure of nostalgia for those of us who enjoyed RTR or GTC draft formats.

 

So, until next time, may you open only Mythic Rare Bomb.

 

Thanks for reading

 

 By Bruce Gray – Casual Encounters
@bgray8791   on Twitter
comments
Bruce Gray - April 21, 2014

Casual Encounters- Kraken new deck ideals for Journey into Nyx –...

 Tromokratis

I love spoiler season! The new cards start to open up so many crazy and neat new ideas to make decks, revisit old ones, and brew up some silly things that I can take with me to my next Casual card night.  Well, Journey into Nyx is no different and has offered up loads of fun new ideas already and I wanted to take some time to share some of the Casual new brews I’ve been piecing together even before Nyx drops in May.

The first deck I started brewing up was for our return to “Hobo” night at our Casual card night.  I wrote about Hobo night in a previous article, but basically we all agreed that we would play no Rare or Mythic Rare cards in our decks, but we could play commons and uncommon from any set.  This really challenges you because many of the most potent spells that we all like to play are Rares or Mythics, so to force ourselves to play commons and uncommon is healthy and refreshing, and usually evens out the power level of the various decks.  Yes, this format is usually called Peasant, but that just sounds dull, so we opted to call it “Hobo” and the name has stuck.

My inspiration for the deck came from watching the coverage of the MTGO championships a couple of weeks ago where I saw a Standard take on a “dredge” style deck.  The deck exploited the power of cards in the graveyard to deal some pretty healthy amounts of damage and looked pretty exciting, so I sat down to see if I could create something similar for Hobo night.

I started with the auto include cards for this sort of deck, namely Satyr Wayfinder and Grisly Salvage.  These cards allow me to start to burn through the top of my library to find land or creatures and fills up my graveyard to be used at a later time. These are the “raison d`être” for this deck and need to be there in suitable quantities to fill up your yard, but more importantly ensure you never lack for land so that you can chain together powerful spells as the game moves along.

The next creature that is an automatic in this sort of deck, particularly in a Hobo variant, is Nemesis of Mortals.  The 5/5 for 6 mana sees the cost to cast him reduced by 1 colourless for every creature in your graveyard.  As a result, you could be casting this guy for much less than the 6 mana in the casting cost without much trouble.  However, Nemesis of Mortals gets better from there because his Monstrosity 5 ability gets reduced in cost by 1 colourless for each creature in your graveyard.  This guy can very easily get silly big for a bargain basement price thanks to all the graveyard shenanigans in your deck and makes the prospect of going into combat very difficult because it is such a huge monster.

However, what happens when some of my key components end up in the graveyard because I’ve put them there myself?  There are a number of ways to return lost creatures to your hand and have them be available to you again. Now, I will be honest, this isn’t the same dropping them onto the battlefield and cheating big fatties into play because you still need to cast the spells again, however it does ensure that you have access to the creatures and a chance to re-use them, which is very helpful.  Pharika’s Mender, Odunos River trawler, and other “Raise Dead” effect cards allow you to get your most potent threats back again and force your opponent to burn more removal spells on things that just don’t stay dead.

The final piece is the plethora of Bestow creatures that this deck packs.  Bestow has proven to be a very valuable ability in Limited formats, and once again this is a form of limited format.  Baleful Eidolon and Nyxborn Wolf can come down early as blockers to plug up the ground and play solid D to get us through to the point where our bigger bombs can take over.  Nyxborn Wolf, at 3/1 can trade up to take out larger creatures, but the Eidolon can shut down attacking by virtue of the Deathtouch ability.  Once they have served their purpose they can then be brought out of the yard and used to Voltron up another threat and really do some work.

 

Here’s the deck list.

Hobo – G/B “reanimator”

So, people will point out that this decklist isn’t Standard and my response is, you’re 100 percent correct.  However, without much trouble you could make this Standard playable.  A few minor adjustments like replacing Sign in Blood for Read the Bones would be the first switch. I could absolutely replace the Disentomb, and Raise Dead with Treasured Finds.  So without breaking the spirit of the Hobo deck I could make some adjustments and make it completely Standard Legal, but sifting through my boxes I came across these cards and they did the job just as well and for less mana.  It can also be ramped right up to match the Standard “Dredge” decks running around these days making this a decent skeleton upon which to build a more robust Standard deck.

The next deck is entirely Casual based on one of recurring theme in Theros block on Kraken, Octopuses, and other sea creatures.  Whelming Wave was given to us in Born of the Gods, and now with the spoilers from Journey into Nyx we have Scourge of Fleets.  With these two sweeper effects in Blue’s arsenal the possibility exists for a viable Kraken/Control deck.  Don’t believe me? Check this out.

Mono-Blue Kraken Control

The idea behind this deck revolves around the interaction between Archaeomancer and Mnemonic wall and Whelming Wave.  When you hit turn 4 you are banking that you have Whelming Wave in your hand and return all creatures that aren’t Kraken, Leviathans, Octopuses or Serpents to their owners hands.  Then on turn 5, cast your Archaeomancer or Mnemonic wall, buy back your Whelming Wave and restart the cycle.  You will continue to cast the wave and buy it back with the Archaeomancer/ Menmonic Wall interaction as you stall looking for one of your bigger Sea critters.  So, hit the Sealock monster and when you wash away your opponent’s creatures Sealock Monster stays and can now attack into a open board.  If you get stuck, Sea God’s Revenge approximates the same effect as you wait to piece together the combination and the dissolves are there to protect your creatures, should things get ugly.  Scourge of Fleets is another possible sweeper condition that comes with a huge body and is asymmetrical in design, so he’s sort of like Plan C if you need to go down that road.  The last pieces of this deck, the Hypnotic Siren and the Voyage’s End are to play some early interference as you set up your board.

Now, you may have missed it, but I stated that this was a Casual deck list.  There is no way I’d even attempt to play a Tier 1 Standard deck with this list, but the hilarious interactions between Archaeomancer and the Whelming Wave are well worth the risk.  I can’t wait to see the face of my opponent when I repeatedly wash away his stuff as I stall…and then swim across the table with my Sealock Monster and crush him.  That would be priceless.  It would certainly be entertaining and very flavourful with all that we have seen from Standard.

 So, there you have it. Some fun deck ideas that are flavourful, relatively inexpensive, and fun to play.  By all means, give them a try and see what think.  The Hobo Dredge deck might be really good for a player who isn’t convinced playing B/G Dredge is for them, but once they get the hang of it with this less high octane model might be willing to speed matters up and go play with the big boys of Standard.  The Wave deck is just funny and I can’t wait to put it together.

If you have other ideas or more fun ideas for funky decks I would love to hear about them.  I`m always working on some new deck  ideas that could make playing at my Kitchen table fun, entertaining, and fresh.

As always Keep it fun, Keep it safe…keep it casual.  Until next time!

Bruce Gray

bgray8791

comments
Three Kings Loot - January 7, 2014

M15 Core set spoiler- Card Gallery, Release notes and Artwork

Garruk M15 Core Set  Art 2M15 Core set spoiler- M15 Logo

Set Name Magic 2015—Core Set
Number of Cards 269
Prerelease Events July 12-13, 2014
Release Date July 18, 2014
Launch Weekend July 18-20, 2014
Game Day August 9-10, 2014
Magic Online Prerelease Events July 25-27, 2014
Magic Online Release Date July 28, 2014
Pro Tour Magic 2015 August 1-3, 2014
Pro Tour Magic 2015Location Portland, Oregon, USA
Pro Tour Magic 2015Formats Swiss:

  • Standard
  • Magic 2015 Draft

Top 8:

  • Standard
Official Three-Letter Code M15
Twitter Hashtag #MTGM15
Initial Concept and Game Design Aaron Forsythe (lead)
Max McCall
Shawn Main
Mike Gills
Jenna Helland
Final Game Design and Development Billy Moreno (lead)
Shawn Main
Adam Lee
Tom LaPille
Sam Stoddard
Languages English, Chinese Simplified, Chinese Traditional, French, German, Italian, Japanese, Korean, Portuguese, Russian, Spanish
Available in Booster Packs, Intro Packs*, Clash Pack*, Fat Pack*

(* – Not available in all languages)

M15 Core set spoiler-  M15 symbol

[Set Review click here]

M15 Core set spoiler

White

 

Aegis AngelAjani's pridemateAjani the SteadfastAvacyn, Guardian Angelbattle masteryBoonweaver GiantcongregateDauntless River MarshalM15 Core set spoiler- Devouring LightM15 Core set spoiler- Divine FavorDivine VerdictEphemeral Shieldsfirst Responsegeist of the moorsHeliod's PilgrimHushwing GryffM15 Core set spoiler- Inspired ChargeKinsbaile SkirmisherMass CalcifyMarked by HonorMeditation PuzzleMidnight Guardoppressive raysoreskos swift clawParagon of New Dawnspillar of lightPreeminent CaptainPrismatic RuneguardRaise the AlarmRazorfoot GriffinResolute ArchangelReturn to the Rankssanctified chargeSelfless CatharSeraph of the MassesSerra AngelSolemn OfferingSoulmenderSoul of TherosSpirit Bondssungrace pegasusTriplicate SpiritsWall of EssenceWarden of the Beyond

Blue

Aeronaut TinkererAetherspoutsAmphin pathmageCancelChasm SkulkerChief EngineerChronostutterCoral BarrierdissipatedivinationEncrustEnsoul ArtifactFrost LynxFugitive Wizardglacial crasherhydrosurgeIllusory AngelInto the VoidinvisibilityJace, the Living GuildpactJace's IngenuityJalira, Master PolymorphistJorubai Murk LurkerKapsho KitefinsM15 Core set spoiler- Nimbus of the IslesMahamoti DjinnMaster of PredicamentsMercurial PretenderMilitary Intelligencemind sculptNegateParagon of Gathering MistsPeel from RealityQuicklingResearch AssistantSoul of Ravnicastatute of denialStormtide LeviathanM15 Core set spoiler- Turn to FrogVoid SnareM15 Core set spoiler- Wall of FrostWelkin Tern

Black

Accursed SpiritBlack Catblood hostcarrion crowCaustic TarChild of NightCovenant of BloodCrippling BlightEndless Obedienceeternal thirstfeast on the fallenFestergloomFlesh to DustGravediggerIndulgent TormentorLeeching SliverLiliana Vessnecrobitenecrogen scudderNecromancer's AssistantNecromancer's StockpileNightfire GiantOb Nixilis, Unshackledparagon of open gravesRotfeaster MaggotSengir VampireShadowcloak VampireSign in BloodSoul of InnistradStab WoundUlcerateunmake the graveswall of limbsWaste NotWitch's FamiliarXathrid Slyblade

Red

Act on ImpulseAggressive Miningaltac bloodseekerbelligerent sliverblastfire boltBorderland MarauderBrood KeeperBurning AngerChandra, Pyromastercircle of flameClear a PathCone of Flamecrowds favorCrucible of Fireforge devilFoundry Street Denizenfrenzied goblinFurnace WhelpGenerator ServantGoblin KaboomistGoblin RabblemasterGoblin RoughriderhammerhandHeat RayHoarding DragonInferno FistKird ChieftainKurkesh, Onakke AncientLava AxeLightning StrikeMiner's BaneRummagin GoblinParagaon of Fierce Defiancescrapyard mongrelSeismic StrikeShrapnel BlastShivan DragonSiege DragonSoul of ShandalarStoke the FlamesThundering GiantMight of the TyrantsTorch Fiend

Green

carnivorous moss-beastCentaur CourserCharginf RhinoChord of CallingElvish mysticferal incarnationGarruk's PackleaderGather CourageGenesis HydraHornet NestHornet QueenHunter's AmbushHunt the weakInvasive SpeciesKalonian TwingroveLife's Legacyliving totemNaturalizenetcaster spiderNissa, Worldwakernissa's expeditionOverwhelmPlummetParagon of Eternal WildsPhytotitanranger's guileReclamation SageRestocksatyr wayfinderShaman of the SpringSoul of ZendikarSunblade Elfundergrowth scavengervenom sliververdant havenvineweftYisan, the Wanderer Bard

Artifact

Avarice AmuletBrawler's PlateBronze SableConstricting SliverGargoyle SentinelGrindclockhaunted plate mailJuggernautOrnithopterObelisk of UrdHot SoupMeteoritePerilous VaultPhyrexian Revokerprofane mementorogue's glovessacred armoryScuttling Doom EngineShield of the AvatarSoul of New PhyrexiaStaff of the Death MagusStaff of the Flame MagusStaff of the Mind MagusStaff of the Sun MagusStaff of the Wild MagusThe Chain Veiltormod's crypttyrant's machinewill forged golem

Multicolored

Garruk, Apex PredatorSliver Hivelord

Lands

Battlefield ForgeCaves of KoilosLlanowar WastesShivan ReefYavimaya CoastDarksteel CitadelEvolving WildsForest 1Forest 2Forest 3Forest 4Island 1Island 2Island 3Island 4Mountain  2Mountain 1Mountain 3Mountain 4Plains 1Plains 2Plains 3Plains 4Radiant FountainSliver HiveSwamp 1Swamp 2Swamp 3Swamp 4Urborg, Tomb of Yawgmoth

Tokens

Beast (Green) Token Beast Token Dragon Token Emblem Ajani Token Emblem Garruk Token Goblin Token Insect Token Land Mine Token Sliver Token Soldier Token Spirit Token Squid Token Treefolk Warrior Token Zombie Token

Duels of the Planeswalkers 2015 Promo pack

Soul of ZendikarSoul of Ravnica - Promo

M15 Core set Artwork

 m15 core set spoiler- Garruk the slayer m15 core set spoiler- Hot Soup m15 core set spoiler Art 2 m15 core set spoiler Art 3 m15 core set spoiler - Peel from Reality M15 core set spoiler- Soul of Shandalar

Spectra WardSoul of new phyrexiaGarruk M15 Artwork

M15 Core set spoiler-  Three Kings Loot M15 pre-Orders