Tag: reap-what-is-sown

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Bruce Gray - August 23, 2014

Something Old and Something New

lavinia of the tenth commander

Something Old and Something New

by Bruce Gray – Casual Encounters

Today I’m going back to my roots…and going someplace new…all in the same article.  One of my favorite parts of Magic is building new decks.  I enjoy building a new deck as a creative enterprise that could also see the light of day if the deck is half decent.  I usually make a conscious effort to build decks that are budget conscious because we all play within some sort of limitations.  Some have deeper pockets than others, but there is always a limitation.  And, I build when something gets me started.

 

Something old

I have long maintained that I like playing 60 card casual multiplayer games and as a result that is usually where I focus my energies.  60 card decks reduce the amount of variance of your deck because you usually have a higher number of copies of each spell that you want to cast. This is not news, but the difficulty in a multiplayer game is that your 60 card deck doesn’t have answers to EVERYTHING…just the things you face most often.  So long as you understand that trade off, you should be all good.  So, I’ve gone back to those 60 card decks and brewed one up that is fun, super cheap, and basically can blow out an unsuspecting opponent quite easily.

 

The inspiration for this deck came from two places.  The first was watching the draft coverage of Pro Tour Magic 2015.  I watched in amazement as one of the players attacked with his Sungrace Pegasus.  Easy enough…and a cute little 1 point life gain with the Lifelink.  Then, he cast Living Totem that dumped an extra +1/+1 counter on the Pegasus.  THEN he cast Hunt the Weak on it giving it another counter.  Now he had a 3/4 lifelinking Pegasus, which is pretty solid.  Now, this isn’t a hard feat to reproduce, but I want to create a creature with +1/+1 counters faster and better than this…and then I remembered a couple of cards.  Common Bond and Reap What is Sown act very similarly, but are worded a little differently, but both place additional +1/+1 counters on creatures.  Mix in a few Heroic creatures and some combat tricks and you have all the makings for a nasty little deck that will make life miserable for the unsuspecting.  Let’s see that list.

 

Selesnya Counters –  GW Casual decklist

Replace the 2 x Seraph of Dawn to make the deck standard legal.

 

Strategy

The game plan is pretty aggressive and straight forward with a host of flying creatures and  growing them with a Reap what is Sown or a Common Bond.  The Akroan Skyguard is a perfect target because it quickly gets huge and just rains down pain.  The Sungrace Pegasus and the Seraph of Dawn pack Lifelink to push our life total out of danger and make you extra difficult to put away.  While I’m on the topic of Seraph of Dawn, this could easily be Dawnbringer Charioteer if you wanted to play a Standard legal version of this deck instead because they are almost identical, but I had a couple of Seraph’s lying around and am a little low on Charioteer’s right now.  Chronicler of Heroes digs you deeper with extra cards and Sunblade Elf is just a blow out waiting to happen with his activated ability.  The REAL blow out happens when you, out of nowhere, slam Brave the Elements giving all your White creatures (which is basically ALL of them) protection from the colour of your choice…and then back it up with Sanctified charge.  The damage in those two cards can be absolutely explosive even if you are packing just a bunch of little fliers.  So, the deck is nothing fancy, but it’s quick, it’s cheap to build, and can clobber an unsuspecting opponent very quickly. Those who have some Temple of PlentyTemple Gardens and/or Mana confluence should replace some of the Forest with them.

 

 

Something New

Now, I have never really gotten into playing EDH, but you can’t escape the interest in the Magic community. Everywhere you go someone is talking about EDH.  Many of the Local Game Stores support it as a format with regular game nights and highly attended events meaning that someone must be enjoying the format.  While I’ve never really got into EDH I’ve been intrigued by the format…because who doesn’t want to play all the coolest spells from the history of Magic?  Now, I don’t think I have a set philosophy for building an EDH deck the way I do for a 60 card deck, but I do feel like an EDH deck ought to be made of things you already own.  It feels bizarre to me to think that people are rushing out to buy loads of cards for EDH decks and prompting what effectively amounts to an arms race for a format that is intended to be casual, relatively inexpensive and fun. Don’t get me wrong, trading and finding the cards you want is part of the game, but I hate to think people are rushing around dropping tons of money on EDH decks so that they can “keep up with the Jones’”. To someone who is still on the outside looking in at the format, well, that feels not quite right and against the spirit of the format.  Maybe I’m wrong and I’d love to hear from the EDH community out there (and there are lots of people in that community), but that’s my early impression of how the format is.

 

So, as a first attempt at an EDH deck I thought I would take a deck that I have and adapt it to EDH play.  This feels like a natural evolution of deck building and when the deck already has a couple of Legendary creatures floating around inside it, I have a built in general of two I can access.  I have a W/U deck that looks to exploit the Detain mechanic from Return to Ravnica and have mixed in some of my other cards to produce a 60 card deck that can fare very well in a multi-player game because it can answer just about every sort of threat.  It packs a splash of removal, counter magic, artifact and enchantment destruction, and spells that just play havoc with combat.  All in all, the early makings for an EDH deck.  So, with some adaptation, the deck can be built to make a move to the more robust world of EDH play.  Let’s see what I’ve brewed up.

 

Lavinia of the Tenth Commander Decklist

 

This feels like a pretty straight forward build that is looking to defend itself by seriously slowing down an opponent with the detain ability or “freezing” the opponents creatures.  It has a little bit of everything in terms of counter magic, creature destruction and other useful tidbits.  The piece that floored me was the number of mass removal effects that I had in my binder and box of spares.  Between just plain destroying everything and mass bounce spells, there are plenty of cards that make life miserable for my opponents. The last thing is the ability to break a dead lock.  I feel like EDH can stall out a little bit, particularly if all the players have the mana they need and their life is relatively stable, that you need some sort of way to break open the board stall.  This is where Whispersilk Cloak and the Rogue’s Passage come in handy (and the Aetherling just for kicks) to allow something you control to sneak by and bash without fear of being blocked.  This may not be enough, but it’s a concession to the fact that I could be in for a grindy game and will need a way to close it down.

 

So, there we have something old, and something new.  What do you think?  For my first attempt at an EDH deck, how have I done?  Have I forgotten something or overlooked a card you think needs to be included in the list? As someone who is new to building an EDH deck, the feedback would be amazing and something I would really appreciate from our terrific readers here on Three Kings Loot.

 

Thanks for reading again this week and until next time Keep it Fun, keep it safe…keep it casual.

 

by Bruce Gray – Casual Encounters
@bgray8791 on Twitter.

 

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Three Kings Loot - January 17, 2014

Born of the Gods – Archetype of Courage, Archetype of Endurance,...

Archetype of Courage

Archetype of Courage – this seemingly innocuous little soldier may be a linchpin in White Weenie moving forward, maybe sideboard in a Boros “White Weenie” or the more recent Orzhov Human. While it won’t affect your opponents Double Strike creatures granting your entire army First Strike while removing it from the enemies is going to create some very awkward blocking decisions, and also make it very difficult to profitably attack into you.

Archetype of Endurance

Archetype of Endurance – while this is a fearsome ability creature decks would love to counteract the overwhelming amount of removal, especially from decks like Mono-Black Devotion, I wonder if he is going to be in play fast enough. That huge cost does come with an equally huge sized body but may just not be good enough if the dorks you’d use to speed him out don’t stick around to work for him. I feel like he has more of a casual appeal against that guy who’s deck is all hexproof with creatures you couldn’t kill otherwise.

Brimaz, King of Oreskos

Brimaz, King of Oreskos – long live the King !!! Yet again another legendary cat creature appears that is able to bring along members of his clouder with him. There is some risk built in to his ability in that he does need to put his neck out by either attacking or blocking, but as Elspeth says “…soldiers most fervently follow generals who lead by example.”. Obviously pairing him with static pumps like Phantom General or Glorious Anthem ( editor’s note: Spear of Heliod ) makes him and his kin much more resilient and deadly.

Fate Unraveler

Fate Unraveler – I love static abilities that are non-symmetrical especially when they are going to trigger every turn. Sure one point of damage per turn may seem like a slow bleed but when you factor in how it shuts down a very relevant half of Sphinx’s Revelation it look even more attractive. The 3/4 body is also significant being resistant to damage based removal, providing a useful wall or even crashing the red zone to end the game quickly.

Fated Conflagration

Fated Conflagration – The ability to target a Planeswalker may be the saving grace of this removal spell. Five points of damage is really no small shakes but at four converted mana cost with triple red in there the amount of decks which will be able to cast this is rather narrow.  Red decks will want to take advantage of the Scry 2 as it is the type of effect they are usually very hungry for.

Fated Infatuation

Fated Infatuation – another in the cycle of triple cost ‘fated’ cycle. This one has a potentially much more powerful effect but is limited to what creature you have on your side to copy. The obvious play is to abuse this with Populate to get additional copies of your hellish beasts. Trostani is one that comes to mind which had already been paired with Cackling Counterpart when Return block was legal but wasn’t very popular. We will see if it is more playable this time around with an even more restrictive mana cost. As a plus it does have the extra little bonus of a Scry 2 when played on your turn.

Fellhide Spiritbinder

Felhide Spiritbinder – I can totally get behind this latest Inspired creature.  With a resilient body that will no doubt find his way into an aggressive deck you’re rewarded with additional fighters for a very reasonable price.  I’m interested to see this in a deck like G/R Monsters which has some real worthy targets to clone out.  My mind immediately wandered to Fanatic of Xenagos which will let you double up with a 4/4 Trample regardless of your opponents choice sine the Tribute will trigger when it enters play.

Raised by Wolves

Raised by Wolves – this card seems to be a bit more on the cute side by oozing out tons of flavor.  Showing the ‘Power of the Pack’ mentality of the wolf in a great way it still needs additional pieces to really get full value from it.  Pairing it with other wolfers like Master of the Wild Hunt or Huntmaster of the Fells you might find the true thrill of the hunt.  Really too expensive for constructed play even if it does add six power to the field

Reap What is Sown

Reap What Is Sown – more of a nuisance then a blowout as far as combat tricks go, unless you have some just underpowered first strikers ready to block.  If it was a divide three +1/+1 counters among up to three creatures then I’d like it much better.  Still, it’s a surprise and might become a very desirable trick for limited.

Herald of Torment

Herald of Torment – just like a demon to give but also take a little in return.  Losing one point of life per turn isn’t so bad when you get to grant a three power boost and flying to one of your creature to bleed your opponent out faster.  While many of the Bestow costs are slightly excessive for their effect, this one seems to be pretty spot on.