Tag: quickling

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Bruce Gray - September 7, 2014

Crack a Pack MTG Magic 2015 with Bruce (4th)

Magic 2015 core set Booster Packs - Crack a Pack MTG

Crack a Pack MTG Magic 2015 with Bruce

 by Bruce Gray – Casual Encounters

Welcome back to yet another Crack a Pack MTG with Bruce.  Believe it or not, this is our 10th Crack a Pack!  I can hardly believe it because that means we’ve been at this for 10 weeks now! We’ve seen everything from all three sets from Theros block, some Conspiracy, a little Return to Ravnica, and of course plenty of M15.  It’s been fun and I can hardly wait to get started on the next 10 weeks!  A big thank you goes out to the readers who take the time to stop and take a quick read at what I’ve written.  Thanks very much and I hope to keep it up for all of you in the coming weeks and months. So, without further delay, let’s see what we’ve got in this pack!

 

Rare

 

Uncommon

 

Common

 

 

On the whole, I’m pretty excited about this pack because there are a number of quality cards in this pack.  There are also some HUGE duds, but I think the premium cards in this pack outweigh the bad ones by a fair margin.

 

Let’s start with our Rare, Life’s Legacy.  This is an interesting card that might have some interesting ramifications because it can enable mass card draw in Green, meaning it could be useful.  However, I need to ask myself, in exactly what scenario do I want to play this card?  If i’m losing? No…because I’m likely needing to sacrifice one of my blockers, and that won’t help me win the war.  If I’m just starting the game?  No…not likely…because the creature is likely to be smallish, and I would rather get off to fast start than try to draw a few extra cards by sacrificing a creature.  What if we’re in a stalled board state or one with no clear leader?  Doubtful, although I won’t rule it out.  I might like the extra cards if the blocker that is holding them back is reasonably safe and I can spare a creature to sacrifice in order to eek out a little more advantage.  However, sacrificing my creature is likely going to set me back in real terms on the board and run the risk of me breaking the board stall…but in the wrong direction meaning I’ll soundly get thrashed.  Lastly, if I’m leading, this might be a reasonable card so that I don’t run out of gas.  Basically, it is a bad card in a number of scenarios, and marginally playable in a number more meaning that I probably don’t want to take this first.  If it comes around the table, and in this pack it just might because the relative strength of the pack, THEN I might take a chance on it, otherwise I’ll go in a different direction for my first pick.

 

Kird Chieftain grabs my attention as being a very solid creature.  If you are prepared to play Red/Green this is a can’t miss BOMB.  A 4/4 for 4 mana is already very good, but the extra activated ability makes this guy a real menace.  The sheer strength of this card makes it very appealing and can make your team tough to deal with. In most packs this is a slam dunk, but there are a number of other interesting cards in this pack.

 

Triplicate Spirits is in this pack and you can’t overlook it.  Draft results are showing that Triplicate Spirits just crushes games because the three fliers just break open almost any board state.  The synergy with Selfless Cathar or Sanctified Charge is unmistakable and the net result is an absolute beat down of pretty significant proportions.  This was routinely picked first at the Pro Tour and with good reason, and so I would need to look at it.  The drawback with this card is that I get the sense that White is over drafted because EVERYONE wants in on the Triplicate Spirits/Sanctified Charge game plan and so you might be in competition for the same cards.  However, to pass the Spirits means you are FOR SURE going to see it played against you, so you might be well served just to grab it and try to make White happen, but be 100% prepared to switch colours in you sense that you are being cut from White pretty hard.

 

Sanctified Charge is the other half of the combo, and it is also in this pack.  It isn’t a first pick, but I’d love to grab both cards out of this pack and ensure that I’m on the game plan.

 

A few weeks ago I raved about Quickling, and I’m still a big fan. Flying “bears” are awesome threats, and if I can recur something, ANYTHING, by bringing it back to my hand, well, I’m pretty sold on this card.  It isn’t the flashiest of cards but it is reliable, packs evasion, and is efficient for my mana investment.  This is a first pick in some packs, but not this one, although it would get some serious attention.

 

Caustic Tar seems like a lousy card because it enchants a land for 6 mana.  However, it is a great way to break a stalemate by ensuring you have a safe and sure method of delivering 3 damage a turn.  That puts your opponent on a relatively quick clock and can help you to salt away those grindy games that seem to have no obvious way to wind up.

 

Blastfire Bolt is super expensive removal, but later in the round you will need removal and this just might be something you have to grab.  You won’t be excited, but you’ll do it and you’ll be thankful you did when you can BBQ some threat on your opponent’s side of the board.

 

Zof Shade, Glacial Crasher, and Soulmender are reasonable creatures, but none of them get me excited.  They are role players and interchangeable so I won’t be overly concerned if I grab one much later.

 

Invisibility, Clear a Path, and Hunter’s Ambush are all very narrow cards and not overly useful.  These would be the last cards in this pack that I’d be looking at and would be hoping an opponent would mistakenly grab one of these useless cards in this pack allowing me a second chance at something better once it wheels around.

 

Top 5 cards

  1. Kird Chieftain
  2. Triplicate Spirits
  3. Quickling
  4. Sanctified Charge
  5. Life’s Legacy

 

First Pick

In the end, it comes down to 2 cards, namely Kird Chieftain and Triplicate Spirits.  In this instance I am going to have to side with Ben Stark who first picked this at the Pro Tour over a number of very good cards.  The reason is simple: I can’t let my opponent get a hold of this.  I don’t want to spend first pick hate drafting, but the fact remains this card is exceptionally powerful and if you can grab a Sanctified Charge to pair along with it you are going to steal a number of games.  Now, IF I can make White work, I’ll be very happy and my first pick is not just about hate drafting, but the competition for White is often stiff so I will need to be prepared to move colours quickly if I’m cut off from White. If I move colours I will not be sad to have the Spirits in my pile ensuring that I will not need to face it down the road in the deck of one of my opponents. I would very much like to be in White and then pair it with something else, but if I can’t I won’t force it too much. I’ll be sad to let the Chieftain go because it is a bomb, but I almost feel like it is easier to cope with even though it is much larger…it dies to a single removal spell…while the Spirits become a nightmare once the spell resolves.

 

There we have it…week 10 in the books! What do you think? Should I have rolled the dice on the Life’s Legacy?  The Chieftain?  The Quickling? Or am I well served grabbing the Spirits and moving on?  Let me know what you think, I’d love to hear all about it.

 

Next week I’m not sure what I’ll open…M15 is cool and all, but it feels like it is starting to get a little stale.  Maybe I’ll get back in my “Way Back” machine and see if I can find a retro pack of some sort, just to liven things up a little.  I don’t know…let me think on it and I’ll let you know.

 

Once again, thanks for reading and until next time, may you open nothing by Mythic bombs.

 

 by Bruce Gray – Casual Encounters
@bgray8791 on Twitter

 

 

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Bruce Gray - August 19, 2014

Crack a Pack MTG Magic 2015 with Bruce (3rd)

M15 Fat Pack - Crack a Pack MTG

Crack a Pack MTG Magic 2015 with Bruce (3rd)

 By Bruce Gray – Casual Encounters

                Welcome back to another Crack a pack MTG with Bruce.  Last week we busted open a pack of Journey into Nyx, but that draft format has come and gone.  Sure, you might get a chance to Retro draft that, but let’s be real, the new hot game in town is M15 draft.  We had a chance to watch the Pros draft M15 and got some neat new perspectives on things as some of the best drafters on the planet did their thing.  Honestly, to watch Ben Stark or some of the other greats of the game draft is something else.  I also had a chance to listen to Limited Resources and hear how Marshall Sutcliffe and Brian Wong, both very well respected limited players, regard the M15 draft format and with some interesting results.  Both of them commented on how unusual a format this is because there doesn’t seem to be a correct draft order for the cards.  Everything COULD be playable…but in that same vein everything COULD be the wrong pick.  It makes for some interesting choices and reads at the draft table.  So, with those ideas in mind, I thought a pack of M15 would suit our style just right…so here we go!

 

Rare

 

 

Uncommon

 

Common

 

 

This is pretty average pack, but there are certainly some stand out cards in this pack that really catch my eye.  The first place to start is with our Rare.  Stormtide Leviathan is a massive 8 mana  8/8 creature that also has Islandwalk, turns all lands into islands along with their other type, and ensures that only creatures with Flying and Islandwalk can attack.  Ok…normally I’m down on 8 mana fatty, but this guy can just lock an opponent out of their game plan and seal the deal for you.  I’m actually mildly interested by this guy and what it could mean at the end of the game if I need to bust open a board stall.  This will actually get a little consideration because the upside is actually so high.

 

Next, Quickling is exactly the sort of card I want to run.  This is basically a flying “bear” with a downside…except I don’t think it is actually a downside at all.  The fact that it was Flash means you can flash it in, bounce a creature that was about to die, and then recast your creature meaning that you don’t actually lose out.  You could also reap the benefits of an Enter the Battlefield trigger if you can wangle it.  No, this is very versatile, cheap, evasive, and could synergize nicely with a wide variety of fun creatures.

On Limited Resource, Marshall Sutcliffe was expounding on the virtues of Coral Barrier and I have to agree with him.  This innocuous little 1/3 defender comes along with a squid token giving you a very solid return for your mana investment.  Also, the fact that the squid has Islandwalk could also be very relevant.  If you can synergize this guy with an Invasive Species or a Quickling you could really see some benefits and start to build a board state that really puts you in the driver’s seat.  This is a very solid creature and would be high on my priority list.

 

The next creature that I would be looking at is the always boring Carrion Crow.  A 2/2 flier for 3 mana makes this a Wind Drake.  No one is going to write home about a Wind Drake, but the Crow is a serviceable flier and could make all the difference.

 

Sign In Blood is another card I’ve always liked because of the versatility. Usually I would cast this on myself to draw a pair of cards because I need to restock my hand. However, this one is versatile enough to target your opponent and effectively “shock” them .  This seems like a silly way to use your spell, but if you are out front and you just can’t quite close the deal, sometimes “shocking” them with a Sign In Blood is all you’ve got left.

 

Shrapnel Blast is nice card mostly for the rather sick amount of damage it can deliver in short order. My only issue is that I’m not really sure that I dig the U/R artifact deck in this draft format and so I don’t prioritize this very highly.  The only way I end up on THAT game plan is if I find “angry scissors” (Ensoul Artifact) early on and can then craft my deck to make use of artifacts.  Otherwise, if I see things like Shrapnel Blast, Aeronaut Tinkerer and Scrapyard Mongrel, they aren’t as interesting to me and will be things that I would be looking at later in the round.

 

Plummet is always a fun card and something I like very much.  Nothing like a Terror for fliers.

 

Research Assistant is an interesting card because of the “looting” ability that it packs.  Late in the game, when I’m drawing more land than I need, I will HAPPILY pay the expensive activation cost on this guy for the chance to draw something more useful.  Otherwise, he’s interesting, but not a super high priority and at common I’m likely to see at least one more before the end of the draft.

 

Ephemeral Shield is a nice combat trick.  I’m not sure if I like it better than Ajani’s Presence from Journey Into Nyx.  Ajani’s Presence has Strive meaning I can protect more than a single creature, but Ephemeral Shield has Convoke meaning you could still cast it even if you had no mana up to cast it. Either way, Ephemeral Shield is a very solid trick that can come in handy to save creature or lead to some sort of busted combat scenario.  It isn’t a high priority for me, but if I find myself considering playing White I’d like to know that I have at least one in my pile.

 

Satyr Wayfinder, Thundering Giant, Black Cat, and Runeclaw Bear are all perfectly acceptable creatures, but they are largely interchangeable depending on what strategy you want to play.  My motto for Drafting is always “more bodies is always good” and these help you to fill out those creature spots in your deck.  I won’t turn my nose up at these guys.

 

Feast on the Fallen. Ok, I feel like this is a TERRIBLE card.  The set up cost, of making an opponent lose life in order to trigger the effect, is very high.  And then, what is more, you get a SINGLE +1/+1 counter! I’m sorry…that seems like a very low return for working hard to do damage to an opponent.  Beyond the relatively low return, Feast on the Fallen does nothing to the board state.  It doesn’t STOP my opponent from doing anything to me, it eats a card slot in my deck, and has a marginal effect even when I can trigger it.  No, this is a bad card.  I’ll pass it all day long.

 

Top 5 cards

  1. Stormtide Leviathan
  2. Quickling
  3. Coral Barrier
  4. Carrion Crow
  5. Sing in Blood

 

First pick

For my first pick in this pack I would be weighing the Leviathan or the Quickling.  In the end, I would likely pick the Quickling.  With the Quickling I can almost be assured that I can cast it every game.  2 mana is very achievable (and if you don’t draw 2 mana before the game is over you may have done something terribly wrong) while the 8 needed for the Leviathan is not a sure bet. Besides, the Flying “bear” with synergy is super appealing and very much of interest to me.  So, at the end of the day I would take the Quickling and leave the Leviathan to go around.

 

It also bears mentioning at this point that this pack is a BUST for players in White and Red.  The vast majority of the cards in this deck are Black, Green, and Blue meaning that you could reasonably expect that there will be players beside you that will also be in those colours.  After a single pick I wouldn’t get worried, but I would start to become conscious of such factors as the draft continued.

 

Well, there we go.  We’ve seen a number of M15 packs and seem some pretty interesting stuff.  Would you have gone with the LeviathanQuickling?  Something else?  These choices start to get tricky and some other points of view will help us all, some shoot me a tweet and let me know what you think.

 

Next week I’m going to go and truly find a Retro pack…something from the Return to Ravnica block will be on deck.  Which set? That’s a surprise for next week, but it will no doubt bring back a measure of nostalgia for those of us who enjoyed RTR or GTC draft formats.

 

So, until next time, may you open only Mythic Rare Bomb.

 

Thanks for reading

 

 By Bruce Gray – Casual Encounters
@bgray8791   on Twitter
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Three Kings Loot - January 7, 2014

M15 Core set spoiler- Card Gallery, Release notes and Artwork

Garruk M15 Core Set  Art 2M15 Core set spoiler- M15 Logo

Set Name Magic 2015—Core Set
Number of Cards 269
Prerelease Events July 12-13, 2014
Release Date July 18, 2014
Launch Weekend July 18-20, 2014
Game Day August 9-10, 2014
Magic Online Prerelease Events July 25-27, 2014
Magic Online Release Date July 28, 2014
Pro Tour Magic 2015 August 1-3, 2014
Pro Tour Magic 2015Location Portland, Oregon, USA
Pro Tour Magic 2015Formats Swiss:

  • Standard
  • Magic 2015 Draft

Top 8:

  • Standard
Official Three-Letter Code M15
Twitter Hashtag #MTGM15
Initial Concept and Game Design Aaron Forsythe (lead)
Max McCall
Shawn Main
Mike Gills
Jenna Helland
Final Game Design and Development Billy Moreno (lead)
Shawn Main
Adam Lee
Tom LaPille
Sam Stoddard
Languages English, Chinese Simplified, Chinese Traditional, French, German, Italian, Japanese, Korean, Portuguese, Russian, Spanish
Available in Booster Packs, Intro Packs*, Clash Pack*, Fat Pack*

(* – Not available in all languages)

M15 Core set spoiler-  M15 symbol

[Set Review click here]

M15 Core set spoiler

White

 

Aegis AngelAjani's pridemateAjani the SteadfastAvacyn, Guardian Angelbattle masteryBoonweaver GiantcongregateDauntless River MarshalM15 Core set spoiler- Devouring LightM15 Core set spoiler- Divine FavorDivine VerdictEphemeral Shieldsfirst Responsegeist of the moorsHeliod's PilgrimHushwing GryffM15 Core set spoiler- Inspired ChargeKinsbaile SkirmisherMass CalcifyMarked by HonorMeditation PuzzleMidnight Guardoppressive raysoreskos swift clawParagon of New Dawnspillar of lightPreeminent CaptainPrismatic RuneguardRaise the AlarmRazorfoot GriffinResolute ArchangelReturn to the Rankssanctified chargeSelfless CatharSeraph of the MassesSerra AngelSolemn OfferingSoulmenderSoul of TherosSpirit Bondssungrace pegasusTriplicate SpiritsWall of EssenceWarden of the Beyond

Blue

Aeronaut TinkererAetherspoutsAmphin pathmageCancelChasm SkulkerChief EngineerChronostutterCoral BarrierdissipatedivinationEncrustEnsoul ArtifactFrost LynxFugitive Wizardglacial crasherhydrosurgeIllusory AngelInto the VoidinvisibilityJace, the Living GuildpactJace's IngenuityJalira, Master PolymorphistJorubai Murk LurkerKapsho KitefinsM15 Core set spoiler- Nimbus of the IslesMahamoti DjinnMaster of PredicamentsMercurial PretenderMilitary Intelligencemind sculptNegateParagon of Gathering MistsPeel from RealityQuicklingResearch AssistantSoul of Ravnicastatute of denialStormtide LeviathanM15 Core set spoiler- Turn to FrogVoid SnareM15 Core set spoiler- Wall of FrostWelkin Tern

Black

Accursed SpiritBlack Catblood hostcarrion crowCaustic TarChild of NightCovenant of BloodCrippling BlightEndless Obedienceeternal thirstfeast on the fallenFestergloomFlesh to DustGravediggerIndulgent TormentorLeeching SliverLiliana Vessnecrobitenecrogen scudderNecromancer's AssistantNecromancer's StockpileNightfire GiantOb Nixilis, Unshackledparagon of open gravesRotfeaster MaggotSengir VampireShadowcloak VampireSign in BloodSoul of InnistradStab WoundUlcerateunmake the graveswall of limbsWaste NotWitch's FamiliarXathrid Slyblade

Red

Act on ImpulseAggressive Miningaltac bloodseekerbelligerent sliverblastfire boltBorderland MarauderBrood KeeperBurning AngerChandra, Pyromastercircle of flameClear a PathCone of Flamecrowds favorCrucible of Fireforge devilFoundry Street Denizenfrenzied goblinFurnace WhelpGenerator ServantGoblin KaboomistGoblin RabblemasterGoblin RoughriderhammerhandHeat RayHoarding DragonInferno FistKird ChieftainKurkesh, Onakke AncientLava AxeLightning StrikeMiner's BaneRummagin GoblinParagaon of Fierce Defiancescrapyard mongrelSeismic StrikeShrapnel BlastShivan DragonSiege DragonSoul of ShandalarStoke the FlamesThundering GiantMight of the TyrantsTorch Fiend

Green

carnivorous moss-beastCentaur CourserCharginf RhinoChord of CallingElvish mysticferal incarnationGarruk's PackleaderGather CourageGenesis HydraHornet NestHornet QueenHunter's AmbushHunt the weakInvasive SpeciesKalonian TwingroveLife's Legacyliving totemNaturalizenetcaster spiderNissa, Worldwakernissa's expeditionOverwhelmPlummetParagon of Eternal WildsPhytotitanranger's guileReclamation SageRestocksatyr wayfinderShaman of the SpringSoul of ZendikarSunblade Elfundergrowth scavengervenom sliververdant havenvineweftYisan, the Wanderer Bard

Artifact

Avarice AmuletBrawler's PlateBronze SableConstricting SliverGargoyle SentinelGrindclockhaunted plate mailJuggernautOrnithopterObelisk of UrdHot SoupMeteoritePerilous VaultPhyrexian Revokerprofane mementorogue's glovessacred armoryScuttling Doom EngineShield of the AvatarSoul of New PhyrexiaStaff of the Death MagusStaff of the Flame MagusStaff of the Mind MagusStaff of the Sun MagusStaff of the Wild MagusThe Chain Veiltormod's crypttyrant's machinewill forged golem

Multicolored

Garruk, Apex PredatorSliver Hivelord

Lands

Battlefield ForgeCaves of KoilosLlanowar WastesShivan ReefYavimaya CoastDarksteel CitadelEvolving WildsForest 1Forest 2Forest 3Forest 4Island 1Island 2Island 3Island 4Mountain  2Mountain 1Mountain 3Mountain 4Plains 1Plains 2Plains 3Plains 4Radiant FountainSliver HiveSwamp 1Swamp 2Swamp 3Swamp 4Urborg, Tomb of Yawgmoth

Tokens

Beast (Green) Token Beast Token Dragon Token Emblem Ajani Token Emblem Garruk Token Goblin Token Insect Token Land Mine Token Sliver Token Soldier Token Spirit Token Squid Token Treefolk Warrior Token Zombie Token

Duels of the Planeswalkers 2015 Promo pack

Soul of ZendikarSoul of Ravnica - Promo

M15 Core set Artwork

 m15 core set spoiler- Garruk the slayer m15 core set spoiler- Hot Soup m15 core set spoiler Art 2 m15 core set spoiler Art 3 m15 core set spoiler - Peel from Reality M15 core set spoiler- Soul of Shandalar

Spectra WardSoul of new phyrexiaGarruk M15 Artwork

M15 Core set spoiler-  Three Kings Loot M15 pre-Orders