Tag: nyxborn-wolf

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Bruce Gray - February 20, 2015

Simic standard pauper deck

Nyxborn Wolf - Standard Pauper

Simic standard pauper deck

By Bruce Gray – Casual Encounters

I have an admission.  I have recently decided that I would dust off my old MTGO account and resurrect it.  The intent behind me opening up my MTGO account again was ostensibly to get some more repetition at drafting. I’ve gone and started a few drafts and have fared reasonably well and opened up some very sweet cards.  However, by the time I convert any rares into tickets the pool of residual cards is too poor to take on the Standard decks running around these days.  However, they are perfect for building a perfectly reasonable Standard Pauper deck and that is exactly what I have done.

 

In the drafts I have played I seem to usually end up playing G/X meaning that my card pool has a fair amount of Green. That suits me just fine.  So, I was browsing through my collection online and noticed I had a pretty reasonable U/G deck.  The deck reminded me of a U/G Flash deck I built from RTR/Theros standard that I really liked to play and so I pieced it together.  I have been running it against other home brews and decks that lack some of the firepower of full on Standard decks and have been faring reasonably well.  It suggests the deck has a certain amount of play that can have it hang around with more robust builds and grab a win.  Here’s the deck list.

 

Deck list

 

This deck doesn’t really want to play on its own turn, like any Flash deck, but the reality is that the creature pool generally lacks a variety of common Flash creatures apart from the Cloaked Siren. The way this usually plays out is that you cast your creatures on your turn, and then at Instant speed bounce their stuff or get their critters when they block by pumping your creature.  It can do some pretty mean things and set your opponent back with some sizable Tempo plays quite easily giving you an edge to resolve your threats, load them up, and smash face.

 

The creature package should really have MORE War-Wing Siren as they are just about the best card in this deck.  The 1/3 flier with Heroic does an awful lot of work and can get very big very quickly.  It becomes a 5/5 if you Bestow the Nyxborn Wolf on it. That’s a full on Dragon.  It’s a 4/6 if you cast a Feral Invocation.  There are plenty of ways to target this creature, meaning it can get out of control super quickly and really turn up the heat on your opposition.

 

The other piece that I wish I more of is the Pheres-Band Tromper.  This guy is an all-star if you can give him flying with a Stratus Walk because every time he untaps he just gets bigger. Connect a few times with him and you will quickly erase any deficit.

 

The Asp, the Siege Wurm, and the Benthic Giant are just general all-purpose fatties that plug up the ground and can go on the offensive once you’ve bludgeoned them and need to finish them off.

 

Of the rest, the Centaur Courser are lacking in punch and other abilities, but in a deck where you need some fodder or just to keep some more pressure up, these guys make for good pals. Sedge Scorpion is the ideal first turn drop and trades with almost anything acting as a real deterrent.  I really like the Scry on the Sigiled Starfish to help smooth out those rough patches.  The last guy I want to talk about is the Nyxborn Wolf which is probably my favorite common from Born of the Gods.  This innocuous Bestow creature really packs a mean punch at +3/+1.  Suit up anything with this guy and you have an instant threat.  I would happily trade the pair of Coursers for a pair of these guys to round out the deck, but I’m not quite there yet.

 

On the whole, the deck performs quite well against decks that are of a similar power level, which seems to make it an ideal casual brew where the focus is more on having fun than on winning every single time.  There is no doubt this deck suffers from some inconsistency because of the lack of play sets and the relative high variance, but considering it is made up of spare parts it seems to overcome that.  And of course, since we all like to win, even if we’re playing around the kitchen table, the fact that this can just about steal a win out of nowhere is also a nice treat.

 

If this is something that catches your fancy give it a try and let me know what you think.  I think it’s fun and surprisingly tricky to balance out the need to go aggressive with the need to hold up your mana for tricks.  There is no doubt this sort of strategy is not a full on aggro assault and so patient players are more likely to come out ahead.  However, it is fun, interactive, cheap, and deceivingly powerful. Give it a whirl.  I doubt you’ll be disappointed.

 

Thanks for reading and until next time keep it fun, keep it safe…keep it casual.

 

By Bruce Gray – Casual Encounters

@bgray8791 on Twitter

 

 

 

 

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Bruce Gray - June 13, 2014

Casual Encounters – Deep Thoughts on…Drafting JBT

Drafting JBT

So, I got my first up close and personal look at full Theros Block Draft and I have to say I enjoyed the experience.  The format has good flexibility and variance making for a wide variety of decks and lots of interesting choices.  Today I’ll share some of my thoughts on the format and recap my draft…hopefully some of you don’t make the same mistakes that I made.

First off, I ended up playing Junk (G/W/B) which is pretty unusual for a draft deck.  Most players would opt to play 2 colours and perhaps splash a third colour, but I ended up playing a full suite of all three colours.  In the Journey into Nyx pack I was looking through and had a rare of Revel of the Fallen God…which is a funny card but it is ambitious to cast and tough to get in to because it is 2 colours to cast.  However, in the same pack there was a Banishing LightBanishing Light is premium removal in White in both Standard and Limited, so this was an easy pick and set me up to go into white.

My second pick had a variety of interesting cards but the Golden Hind looked like an easy second pick and had me going into White and Green.  Normally this is a colour combination that I’m very comfortable with and really felt at ease with being set up in those 2 colours.  With a pick 3 Ravenous Leucrocota I was well on my way to W/G beat down deck I would be expecting myself to play.  However pick four is where things got off the rails.

Pick 4 had me looking at a pack that had no green cards of any sort and poor white cards, so it would appear as if I was being cut off from my colours (or is was a lousy pack) but I was looking at a Brain Maggot.  Now, I thought to myself, Brain Maggot is a pretty solid card…and with both of my other colours seemingly closed off, Black might be an option.  So, Brain Maggot was the pick, opening the door a crack to play Black.

Pick 5 was another Ravenous Leucrocota and I was back on W/G.  However, again, pick 6 I was out of luck in either of my colours, but looking at a pack with a Spiteful Blow.  Normally I don’t get excited for 6 mana removal spells, but in a draft where removal is a tad tough to come by, the fact that this destroys a creature AND a land made it easily the best pick…and at pick 6 was a pretty good sign Black was open.  So, Spiteful Blow and my thought process was very seriously to play either W/B or G/B and abandon the W/G deck idea.

Well, Born of the Gods opened up and my first pack had Tromokratis which was far from ideal as I hadn’t picked a single Blue Card yet.  However, Bile Blight was looking at me and I made sure to grab it.  Passed my pack…and picked up the next one…which also had a Bile Blight! Ok, so now I was very seriously playing Black…I had perhaps two of the best removal spells back to back and to not play them would be foolhardy.  With the next couple of picks I grabbed a couple of green creatures like Nyxborn Wolf, Phere-Band Tromper, and Swordwise Centaur and was really and truly looking to play G/B.

Well the plan totally changed again with Theros when I got passed a pack early in the round and was looking at Scholar of Athreos and a bunch of White, Blue, and Red cards…and nothing in my other two colours.  I wondered if I was being cut off again because someone down the table had decided to jump colours too! I was unimpressed.  Scholar is an awesome card in a B/W deck…but I committed to playing G/B…unless I was prepared to play all three colours or basically toss this pick.  I grabbed the Scholar. I was rewarded with a second one in the next pack too.  Oh boy. Now I was in a pickle. So, more or less I spent the rest of the Theros round grabbing utility creatures in White like Leonin Snarecaster, Hopeful Eidolon and an Ordeal of Heliod.  I also lucked in to a Sip of Hemlock but most of the rest was just filler and not very good.

So, here’s my Draft deck

Junk (G/W/B)

Now, my first thoughts when I finished building this deck from my picks was ” wow…am I GREEDY! ”  Almost every draft deck I have ever seen built, that is any good, is two colours and MAYBE splashes a third.  I was full on running three colours…and had virtually no mana fixing.  On top of that, I pushed the envelope and played 24 spells and 16 land instead of the more traditional 23 and 17.  I was clearly pushing my luck.  I kept telling myself I had plenty of removal…all I had to do was hold down the board long enough to get to 4 land (and have all three colours) and I was golden because my highest casting cost on a creature was 4.

Well, I went 2-1…which is normally a pretty decent record…but that one loss left me somewhat frustrated because I played my way to that loss more than I got beat by my opponent.  We went the full three games and he won game 1, I won game 2, and then he took game 3…but it was the loss in game 1 that left me bummed.  The exchange that left turned the game in his favour was one where I attacked with a Ravenous Leucrocota into his 2 creatures that combined had enough power to kill Ravenous Leucrocota.  I didn’t expect him to team block, but he did.  But all was not lost…I had Bile Blight in my hand and 2 open black mana.  However, I got greedy…again.  I opted not to pull the trigger on the Bile Blight on one of his creatures (voyaging Satyr I think) in favour of trying to get a better target with it later. So, my leucrocota died, so did his Satyr…and that left him with a creature and me with an open board.  Next turn he Bestowed Nylea’s Emissary on his dude and the beat down was on. That HUGE misplay cost me the game and a chance to go 3-0.  I’m not going to say I would have won for sure, but my odds would have been at least even if not better…but instead I had to swallow a loss due to some poor play.  All in all, it was a pretty successful draft and had a blast and can hardly wait for my next one to try and rectify those playing mistakes.

Other Ramdom Thoughts:

Ravenous Leucrocota- In my review of Journey Into Nyx  I reviewed Ravenous Leucrocota favourably and compared it to Nessian Asp, a bomb in triple Theros draft. Well, Ravenous Leucrocota might be better than the Asp.  The difference is the Vigilance.  Once this thing goes Monstrous and is 5/7 it is house!  It can attack and defend, and if you can Bestow it with anything it is HUGE and really hard to manage.

Brain Maggot grossly over performed for me.  The ability to strip your opponent of a key card early in the game is extremely valuable and if that allows you to get out in front and force them to expend resources on other things, well, you are in luck. I have to admit, I also under rated this card in my review.

Leonin Snarecaster and Deathbringer Lampads both played similar roles in the deck, namely provide a form of evasion for some of my bigger creatures to exploit.  The snarecaster would tap down pesky blockers and the Lampads just let something sneak in for extra damage and allow me to get into the red zone.  These were both surprisingly useful.  Especially the Lampads. I was skeptical at first but I have changed my tune.

Consign to dust vs. Fade into Antiquity.  I had the option of running either one of these and opted for the Consign to Dust.  I liked the option of the Strive mechanic despite the fact that I feel that it, in most situations isn’t all that relevant.  Fade can be excellent with the exile ability instead of Destroy, but unless you are facing down a god, the ability to hit multiple targets is key.

Normally I really like Blue, but I really got the sense from the packs going around the table that Blue is pretty weak in this format.  Unless no one else is drafting Blue you are usually scrambling to find playable cards.  Most of the players who were drafting Blue in my pod really struggled and couldn’t dig up enough answers to stay in the game for long.  The one exception was the guy in G/U because he was able to back his blue up with the Green muscle he needed.

A good friend of mine in the military, Major Observation, told me that Bile Blight and Banishing Light are REALLY good removal…and of course he was right.

As much as I hate 6 mana removal, I had never been so happy to see that 6th land show up and then be able to cast Sip of Hemlock.  That Hemlock never tasted so good and putting the final nail in the coffin of your opponent.

Fellhide Brawler largely stinks.  He’s a bad Grizzly BearMogis Marauder isn’t far behind.

White Cheddar popcorn is outstandingly tasty.  Every time I have it I am surprised at how good it is. Why don’t I ever pick any of this stuff up on my own?

Well, that’s all I’ve got for today.  If you have thoughts or experiences you want to share about your Drafting JBT, go ahead, let me know.  I’d love to hear about them.  Fire me a Tweet and tell me your tale or share your wisdom.

Thanks for reading and until next time Keep it fun, Keep it safe…Keep it casual.

 

Bruce Gray

@bgray8791

 

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Bruce Gray - April 21, 2014

Casual Encounters- Kraken new deck ideals for Journey into Nyx –...

 Tromokratis

I love spoiler season! The new cards start to open up so many crazy and neat new ideas to make decks, revisit old ones, and brew up some silly things that I can take with me to my next Casual card night.  Well, Journey into Nyx is no different and has offered up loads of fun new ideas already and I wanted to take some time to share some of the Casual new brews I’ve been piecing together even before Nyx drops in May.

The first deck I started brewing up was for our return to “Hobo” night at our Casual card night.  I wrote about Hobo night in a previous article, but basically we all agreed that we would play no Rare or Mythic Rare cards in our decks, but we could play commons and uncommon from any set.  This really challenges you because many of the most potent spells that we all like to play are Rares or Mythics, so to force ourselves to play commons and uncommon is healthy and refreshing, and usually evens out the power level of the various decks.  Yes, this format is usually called Peasant, but that just sounds dull, so we opted to call it “Hobo” and the name has stuck.

My inspiration for the deck came from watching the coverage of the MTGO championships a couple of weeks ago where I saw a Standard take on a “dredge” style deck.  The deck exploited the power of cards in the graveyard to deal some pretty healthy amounts of damage and looked pretty exciting, so I sat down to see if I could create something similar for Hobo night.

I started with the auto include cards for this sort of deck, namely Satyr Wayfinder and Grisly Salvage.  These cards allow me to start to burn through the top of my library to find land or creatures and fills up my graveyard to be used at a later time. These are the “raison d`être” for this deck and need to be there in suitable quantities to fill up your yard, but more importantly ensure you never lack for land so that you can chain together powerful spells as the game moves along.

The next creature that is an automatic in this sort of deck, particularly in a Hobo variant, is Nemesis of Mortals.  The 5/5 for 6 mana sees the cost to cast him reduced by 1 colourless for every creature in your graveyard.  As a result, you could be casting this guy for much less than the 6 mana in the casting cost without much trouble.  However, Nemesis of Mortals gets better from there because his Monstrosity 5 ability gets reduced in cost by 1 colourless for each creature in your graveyard.  This guy can very easily get silly big for a bargain basement price thanks to all the graveyard shenanigans in your deck and makes the prospect of going into combat very difficult because it is such a huge monster.

However, what happens when some of my key components end up in the graveyard because I’ve put them there myself?  There are a number of ways to return lost creatures to your hand and have them be available to you again. Now, I will be honest, this isn’t the same dropping them onto the battlefield and cheating big fatties into play because you still need to cast the spells again, however it does ensure that you have access to the creatures and a chance to re-use them, which is very helpful.  Pharika’s Mender, Odunos River trawler, and other “Raise Dead” effect cards allow you to get your most potent threats back again and force your opponent to burn more removal spells on things that just don’t stay dead.

The final piece is the plethora of Bestow creatures that this deck packs.  Bestow has proven to be a very valuable ability in Limited formats, and once again this is a form of limited format.  Baleful Eidolon and Nyxborn Wolf can come down early as blockers to plug up the ground and play solid D to get us through to the point where our bigger bombs can take over.  Nyxborn Wolf, at 3/1 can trade up to take out larger creatures, but the Eidolon can shut down attacking by virtue of the Deathtouch ability.  Once they have served their purpose they can then be brought out of the yard and used to Voltron up another threat and really do some work.

 

Here’s the deck list.

Hobo – G/B “reanimator”

So, people will point out that this decklist isn’t Standard and my response is, you’re 100 percent correct.  However, without much trouble you could make this Standard playable.  A few minor adjustments like replacing Sign in Blood for Read the Bones would be the first switch. I could absolutely replace the Disentomb, and Raise Dead with Treasured Finds.  So without breaking the spirit of the Hobo deck I could make some adjustments and make it completely Standard Legal, but sifting through my boxes I came across these cards and they did the job just as well and for less mana.  It can also be ramped right up to match the Standard “Dredge” decks running around these days making this a decent skeleton upon which to build a more robust Standard deck.

The next deck is entirely Casual based on one of recurring theme in Theros block on Kraken, Octopuses, and other sea creatures.  Whelming Wave was given to us in Born of the Gods, and now with the spoilers from Journey into Nyx we have Scourge of Fleets.  With these two sweeper effects in Blue’s arsenal the possibility exists for a viable Kraken/Control deck.  Don’t believe me? Check this out.

Mono-Blue Kraken Control

The idea behind this deck revolves around the interaction between Archaeomancer and Mnemonic wall and Whelming Wave.  When you hit turn 4 you are banking that you have Whelming Wave in your hand and return all creatures that aren’t Kraken, Leviathans, Octopuses or Serpents to their owners hands.  Then on turn 5, cast your Archaeomancer or Mnemonic wall, buy back your Whelming Wave and restart the cycle.  You will continue to cast the wave and buy it back with the Archaeomancer/ Menmonic Wall interaction as you stall looking for one of your bigger Sea critters.  So, hit the Sealock monster and when you wash away your opponent’s creatures Sealock Monster stays and can now attack into a open board.  If you get stuck, Sea God’s Revenge approximates the same effect as you wait to piece together the combination and the dissolves are there to protect your creatures, should things get ugly.  Scourge of Fleets is another possible sweeper condition that comes with a huge body and is asymmetrical in design, so he’s sort of like Plan C if you need to go down that road.  The last pieces of this deck, the Hypnotic Siren and the Voyage’s End are to play some early interference as you set up your board.

Now, you may have missed it, but I stated that this was a Casual deck list.  There is no way I’d even attempt to play a Tier 1 Standard deck with this list, but the hilarious interactions between Archaeomancer and the Whelming Wave are well worth the risk.  I can’t wait to see the face of my opponent when I repeatedly wash away his stuff as I stall…and then swim across the table with my Sealock Monster and crush him.  That would be priceless.  It would certainly be entertaining and very flavourful with all that we have seen from Standard.

 So, there you have it. Some fun deck ideas that are flavourful, relatively inexpensive, and fun to play.  By all means, give them a try and see what think.  The Hobo Dredge deck might be really good for a player who isn’t convinced playing B/G Dredge is for them, but once they get the hang of it with this less high octane model might be willing to speed matters up and go play with the big boys of Standard.  The Wave deck is just funny and I can’t wait to put it together.

If you have other ideas or more fun ideas for funky decks I would love to hear about them.  I`m always working on some new deck  ideas that could make playing at my Kitchen table fun, entertaining, and fresh.

As always Keep it fun, Keep it safe…keep it casual.  Until next time!

Bruce Gray

bgray8791