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Bruce Gray - January 9, 2015

A look at Fate Reforged Spoilers and New MTG Brews

Morph Token

A look at Fate Reforged Spoilers and New MTG Brews

By  Bruce Gray – Casual Encounters

 Well…HAPPY NEW YEARS magic players! Fate Reforged spoilers have started and dear LORD am I excited.  We have only started to see the sweet new treats coming our way, but they look awesome already!  I mean…Ugin?! Sure, he’s pricey…but he’s mighty sweet.  Old Nicol Bolas may have bitten off more than he could chew here.  And Soulfire Grand Master looks RIDICULOUS! Jeskai Burn/Wins decks just got an all-star to hit Clean-up…and dear lord does he pack a punch! I mean, lifelink on all your burn spells? That’s insane.  Oh…and if you find yourself with a bunch of extra mana why not cast your spell and have it return to your hand? No biggie.  That’s totally fair…and not the least bit suspect when you can also trigger Jeskai Ascendancy.  No, that’s not broken at all.  However, I digress…here at Three Kings Loot we are working on our previews as well, but what got me started today was one little word.

MANIFEST.

Yup.  That one word BLEW my mind because it meant that Morph was going to continue to be a thing in this second set.  We saw some sweet Morph creatures in Khans of Tarkir and some really amazing enablers to push them.  However, I was really worried that the Morphs were going to disappear in the follow up sets meaning that they really only had a place in Limited and a few super Casual brews.  However, with the support of the Manifest mechanic in Fate Reforged there is  the very real possibility to push Morph decks from the realm of Limited to Fringe Constructed play.  Here is where my mind is going.

We saw very early in the Khans Limited format that Secret Plans was a very powerful engine in the 5 colour Morph deck…or really any Morph deck.  It allowed your Morphs to outclass those of your opposition, could chain you into more cards (replacing the need for more narrow card draw spells in the later stages of the game) and generally allowing you to out card advantage your opponent as you closed in for the kill.  I also had an up-close look at Trail of Mystery and have decided that it is the real deal too.  It may not pump your Morphs right now, but it does filter your deck, ramp your land, and then lead to blow out central when you start un-Morphing your creatures later on.  These two powerful engines can really make Morph decks go.  So, the logic being that if they are good in Limited, there is an outside chance, with some additional support, that they could start to be reasonable to see some fringe constructed play at FNM or some low pressure constructed events.

What are the new treats you ask?  Well, the two that REALLY got my attention were Ethereal Ambush and Whisperwood Elemental.  These two cards come with the Manifest mechanic and can totally enable further some gross things.  They just enable you to chain more Morphs together into more cards and lands…and then full on going off.  It does rely on synergy to get ahead and can be easily disrupted, but you should be able to pull it together once in a while and with devastating effect.

Now, I was debating what colours to use when building the deck, but the obvious starting point is U/G/X…and the X is totally up for debate.  Yes, yes, I could go 5 colour, but that is just full on greedy and if the intent is to create something that is at least feasible in a competitive arena then 5 colour is NOT the way to go.  So, we’re back to 3 colour build.  Let’s see what we can do here.

My first reaction is to slide in Red for the Temur Morph deck, and looking at the other cards that have been spoiled, this feels pretty normal.  Now, the nice thing with a Morph deck is that your actual curve is quite flat…because everything you play is really a Morph and you don’t much care about the actual casting cost.  You DO care about the Morph cost, but hey…at least you should have things on board early on.

 

Temur Morph test deck

 

 

With the inclusion of Ethereal Ambush and the Whisperwood Elementals you aren’t rewarded for spells with the Manifest ability because lands and non-permanent spells simply become a 2/2 until they die.  That is not overly useful in lots of regards.  So, packing a deck full of spells is a bit foolish.  So, as you may be able to see, most of the things in this deck are the two engines (Trail of Mystery and Secret Plans) or are creatures with a Morph ability anyway.  The real trick is finding creatures that can Morph relatively inexpensively but yet are still useful.  Sagu Mauler and Ashcloud Phoenix are obvious auto-includes  and a couple of Thousand Winds could prove very effective at washing away your opponent. The other Morphs are all cheap to un-Morph and all of them have a solid ability.  The Flock is just a big old flying wall to ensure you don’t get shredded from above.  The Mystic of the Hidden Way ensures inevitability because it just can’t be blocked.  The Icefeather Aven is a fun bounce effect. And the Rattleclaw Mystic is unadulterated ramp.    The other spells are all useful, but if you lose one or two to being Manifested (Is that going to be the Term? I guess we should figure that out) by the Whisperwood Elemental or a stray Ethereal Ambush, but hey, that’s ok.

Your ideal opening hand has you playing Trail of Mystery on Turn 2, a Morph on Turn 3 to fetch a basic land, another Morph on Turn 4 to hit your 5th land drop…and you are off to the races.  By the 5th Land drop you could cast Ethereal Ambush on your opponent’s End Step, Manifest 2 face down creatures, search up 2 more lands and well and truly be set cast your whole deck.  Sneak in a Secret Plans as you go and you have a card engine to match your land filter engine…and all the mana you need to pay those Morph costs.  Sounds like a pretty sweet deal to me and could lead to all sorts of ridiculous things.

Now, I have been toying around with some of the other colours as well.  For a while everything I touched turned Bant…so U/G/W…and this could very well lead me to doing exactly the same.  Here’s the build I’ve been toying with.

Bant Morph test deck

 

The deck functions very similarly to the Temur version but is somewhat less obviously powerful with no Phoenixes or direct burn.  Instead you have Watcher of the Roost and Master of Pearls as the replacements and a couple of Feat of Resistance to make combat truly miserable.  The trick here is that when you Morph your Watcher of the Roost for Free (Provided you still have a white card in your hand)  the Trail of Mystery triggers making it now a 4/3 flier.  Pump it again with a Master of Pearls as it Morphs  and it is now a 6/5 until end of turn and likely making combat truly awful.  Now, this is absolutely living in a fantasy land where I can do as I please and have all the pieces to the combo set up, but I can clearly see that this deck has more “moving parts” in order to generate the sort of explosive damage I want and can be derailed more easily.  I feel like the Temur build is the better option, but I still like the idea of blowing out an opponent with Master of Pearls and a couple of Watcher of the Roost.

The options in Black if I wanted this to be a Sultai deck are less appealing with only the Ruthless Ripper and Grim Haruspex as desirable targets to Morph, but it does offer a lot of really interesting spells that I would love to have access to.  Villainous Wealth and Murderous Cut being the first two most obvious choices, but there are others including Dead DropArchfiend of Depravity is also highly entertaining but none of these cards play into the Morph deck idea.  Heck, the Villainous Wealth deck is already a thing on the fringe of Constructed standard.  No, unless there are some higher quality black Morph cards coming in Fate Reforged the Sultai version would just be Sultai good stuff and not so much a Morph deck looking to abuse Trail of Mystery and Secret Plans.  So, I think I’ll pass.

Well, there we have few new ideas to go about what Fate Reforged has to offer.  And I just scratched the surface because I can see loads of other great pieces that will make many of the best decks even better, and will allow for some newer decks to start taking shape.  Needless to say, we will be in for a treat in a few weeks when we all get to crack Fate Reforged and see what it has to offer up close and personal at the Pre-releases.    I can hardly wait.

Anyway, thanks for taking the time out of your busy day to read my ramblings.  As always, keep it fun, keep it safe…and keep it casual.

 

Regards,

 

By  Bruce Gray – Casual Encounters
@bgray8791 on Twitter

 

 

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Bruce Gray - July 27, 2014

Deep Thoughts on…Inspiration

Aqueous Form - Bant Auras

Deep Thoughts on…Inspiration

by Bruce Gray – Casual Encounters

 

What motivates you to Brew?  Is it a card?  Is it a mechanic?  Is it a colour?  Brewing up a deck takes as much creativity as any other creative output, whether it is writing the next piece of great literature, or composing the next symphony, or even painting a masterpiece to be displayed.  No, regardless of what you do in your life, if you brew up decks at Magic, you need some sort of inspiration.  Let’s explore some of those sources of inspiration and where you go looking for creative ideas to make a deck.

 

There are lots of different types of decks out there and lots of different people out there brewing things up.  Not every one brews up first rate competitive decks…and that’s fine. Let’s be honest, the very creative and best are rare and hard to find.  If it was easy to be creative there would have been more Mozart’s, Rembrandt’s, or Shakespeare’s.  The same theory applies to creating a deck…the top deck builders are the top deck builders for a reason.  They “see” things that the average player misses, and that’s what makes them special.  However, we can learn a process, we can all improve, and the fact that we aren’t that special talent does not invalidate our own efforts to build decks.  In fact, there is a great deal of satisfaction in building your own deck even if it is never going to be used at more than a game at your kitchen table. Building decks is a creative activity that brings with it its own level of enjoyment and joy regardless of how talented you are.

 

So, when you sit down to brew, where do you start?  For me there are a couple of ways that often kick start the process. The first and most obvious jumping off point is you open up an automatic “build around me” card that it is just too tempting to turn up.  These are usually super powerful mythics or rares and come in a variety of colours and shapes, but these present an opportunity to exploit something very explosive and powerful.  However, sometimes these are commons or uncommons that can yield a more consistent result because you likely have a playset to fill out in your deck.  One such example would be the card Aqueous Form from Theros.  “Huh?” you ask, but let me run down how this could be such a card.  We have seen that unblockable creatures are super hard to contain and interact with…and the only thing harder is an unblockable creature that is also hexproof.  Basically, I took one look at Aqueous Form and said “ well…let’s make my own Hexproof/Unblockable creature and make the game totally degenerate”.  So, I next needed to find hexproof creatures…and I was off and running to build a deck all on the back of 4 common Aqueous Form cards.

 

 

Another approach for inspiration is looking at the decklists of others for ideas.  This does NOT mean straight out copying the deck list.  As much as that is a very popular form of building decks, it is not really inspiration because there is very little of your own creative thought that goes into the deck.  No, the idea spawned by the decklist is a decent place to start but you need to take that idea and then build around it by substituting and replacing pieces of your own.  This may be done on account of you not having the same pieces as the decklist that was posted, but sometimes it is to reflect your own interests.  Perhaps you want to push the linear mechanic in the deck further. Perhaps it is to reflect your playgroup and you make changes to deal with particular decks. Whatever your reason, you move away from the standard decklist that you found somewhere on the internet and take it in a different direction.  On occasion I have done this as well mostly to get a sense of some core pieces that can fit nicely together that interest me, but I then go around and fill out the shell with the cards that I want.

 

A third way to find some inspiration is looking at decks from previous formats and then modifying them with the use of cards that are currently in the Standard format.  The nice thing with Magic is that often similar cards get printed that have the same or similar effects.  This isn’t always the case, but you can find most effects you want printed in one form or another.  As a result, the same style of decks and archetypes can exists, but with slightly different cards and with some slight differences.  One such archetype that I have been enjoying is the Hexproof/Auras decks…particularly the Bant Auras deck that was played while Geist of Saint Traft and Invisible Stalker were in Standard.  Both of these cards are effectively broken and to arm them up with Auras makes for a potent deck.  My immediate thought when they rotated out was that Theros could NOT support such a strategy again because the deck was pretty degenerate.  Honestly, who wants to play a deck that allows for almost 0 interaction and races you with devastating effectiveness?  Not me…unless I’m the one running the deck! Then I saw a deck tech on the coverage for the Theros Pro-Tour that was a W/G Hexproof auras deck and my hopes were renewed as I took inspiration from source #2 (someone else’s deck).  This is where my interest in Aqueous Form, an idea for a current deck in the Meta, and a previous archetype coalesced to form one common deck idea.

 

Now, once you have a deck idea the actual brewing process can be very quick or it can take a long time to assemble the cards you want/need.  I’ve sat down and in 25 minutes put together a perfectly reasonable deck with a variety of synergistic pieces. That’s fine so long as you are prepared to play with a bunch of common and lower price tag cards.  However, I have also been building a deck for the better part of the last 8 months in an attempt to assemble all the cards I want.  Now, the prime reason it has taken me so long to build the deck is that I have been looking to pick up the premium rare cards and lands to make the deck go.  When you play Magic on a relatively tight budget it takes time to trade, acquire, scrimp and save enough to acquire the pieces you want for you deck.  That is exactly the situation in which I find myself and have had to piece together the cards for my latest deck.

 

Bant Auras “Aqueous Form” decklist

2015 Core set Standard

 

 

So, that’s the deck I’ve been building since September. It is a combination of all three forms of Inspiration that I usually use.  The common playset of Aqueous Form, the W/G Hexproof shell from Pro-our Theros, and some of the main tenets of Bant Auras as it existed while Geist and Stalker roamed the battlefield. I’m actually proud of this deck because I have yet to actually see a deck that looks like this in Standard anywhere.  Now, that likely means it is likely no good, but it is nice to think that is entirely my own brew and not copying or emulating any other deck running around Standard currently.  It is also a long way from being a budget deck.  That’s part of the reason it has taken me so long to build this deck and to take it out for a test drive.  Inspiration is great to give you direction…but sometimes the old bank account can hold you back from some of those goals. It has taken me 8 months to put together the pieces for this deck and will likely continue to evolve.

 

Further Deep Thoughts on Inspiration

 

Tribal

I haven’t included much in the way of discussion around tribal decks because they are almost self evident.  You open up a bunch of Goblins…you make a Goblin deck.  Horsemen (Centaurs), make a Horsemen deck.  That’s easy enough, but just because it is easy doesn’t mean that it can’t be fun. Sometimes the simplest source of inspiration is the best sort.

 

Kor Skyfisher

I built a rather wonky casual deck around this one common and the interaction with Spark Trooper.  What could be more fun than a recurring Ball Lightning with Lifelink! Sometimes finding cards that extend across sets separated by a number of years can yield some fun and unexpected interactions and fun inspiration for a deck.

 

Griefer

Sometimes I wake up and want to build a deck that will totally cause nothing but grief for my opponents.  It is not normally my style, but there is a sort of sick satisfaction from just hosing your opponent and locking him out and then crushing him.  Mill. Counter decks. Land Destruction. This can be immensely enjoyable…but only in small doses.

 

I have to say that a Monte Cristo sandwich is really quite delicious.  If you’ve never tried one, if you see it on the menu of a restaurant near you, give it a whirl.  Think Grilled cheese sandwich meets French Toast…and 100% delicious.  That’s some solid food to Brew on!!

Monte Cristo sandwich - Bant Auras

 

 

Thanks for reading…if you have any other ideas on what motivates you brew I’d love to hear about it.  Everyone is different and maybe you have a trick that you could share with the other readers. Shoot me a tweet and let me know.

 

Until next time keep it fun, keep it safe…keep it casual.

 

Bruce Gray
@bgray8791