Tag: magic-the-gathering

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Bruce Gray - March 13, 2015

Crack a Pack MTG Fate Reforged with Bruce #23 (4th)

Crack a Pack MTG Fate Reforged Booster

Crack a Pack with Bruce 23.  4th Fate Reforged

By Bruce Gray – Casual Encounters

Hard to believe that Fate Reforged will soon be paired with Dragons of Tarkir and we will be saying goodbye to Khans of Tarkir for draft purposes. In the mean time, let’s open up another pack and see what we would take in a draft pick 1, pack1.  Here we go!

 

Common

 

Uncommon

 

Rare

 

Land

 

Where to start?  There are some very solid cards in the pack, so let’s start with our Rare.  Mardu Strike Leader is a super sweet little addition to the collection of Black/White warriors.  A 3/2 for 3 mana that gets a 2/1 warrior whenever it attacks?  If this gets left unchecked this is a menace because that 2/1 warrior is a full card.  The token trades with Morphs and most 2 drops in the format, meanwhile the Strike Leader is taking sizable chunks out of your opponent.  If you can slot him into that B/W warriors deck he is an all-star, but even on his own he’s very useful and well worth the pick up.  I would be pulling him to the front of my pack as an early favorite for our first pick.

 

Mistfire Adept is another pretty sweet card. This is essentially a Hill Giant on the Vanilla Test…and that’s just fine.  However, you want this guy for his Prowess ability and the ability to make something fly.  Essentially, in a Prowess build, this guy can act like a 4/4 flier (or better) and really cause havoc.  He’d be pulled forward because I really like the Jeskai/Prowess deck, but I’m not sure he’s better than the Strike Leader. He takes a few more pieces in order for him to really shine while the Strike Leader is just good all the time.

 

Fruit of the First Tree is not a first pick.  The set up is far too high on it, it doesn’t impact the board nearly well enough, and really isn’t what I want to do with my deck.  NOW, in a janky brew…sure…I’ll play this, but in a draft this would be a long way down my list. I’ll save this to the end and see if one of the other players around the table wants to play it.

 

Marang River Prowler is card I like very much.  His ability to keep coming back and to be unblockable is really solid.  Sure, he’s only a 2/1, but that puts your opponent on a clock that if they can’t finish you off then the Prowler is going to slowly get the job done. If you can add on a little augmentation, like maybe a +1/+1 counter from a Bolster trigger, that clock just gets that much quicker AND you don’t really feel bad if it dies because it comeing straight back.  There are decks that don’t really want him, but he’s quite strong and more often than not he’s a solid addition.  I don’t think he’s a first pick, but he is a solid card and will usually make the cut in most deck lists.

 

Sandsteppe Outcast is something I’d be grabbing quite readily.  Quite literally he’s the best common in this pack and plays into that B/W warrior deck.  Pair this with Harsh Sustenance and you immediately have some terrific interactions. He’d be up to the front on the pack as well, but I think the Strike Leader is still better.

 

Mardu Runemark is not something I want.  I don’t like the Runemarks and it sets you up to lose 2 cards for 1 with a simple removal spell.  The Jeskai Runemark is really the only one of this cycle I like (which is in this pack too) but the Mardu Runemark doesn’t offer me enough except being two for oned. I’ll pass.

 

Hunt the Weak is not a first pick, or even in the top five cards in this pack, but it always seems to do good work.  I won’t turn it down if I’m in Green.  Nothing brings a bigger smile to my face than playing a Morph on turn 3 and then turn 4 fighting their Morph with Hunt the Weak and winning combat.  That feels really good. This is a solid mid-round pick up.

 

Smoldering Efreet is for those Red aggro decks.  I’m not a big fan, but I can see that it has its place. I would be prioritizing this pretty late once I start to get a bit of sense where my deck is going, but it isn’t usually my play style. I would let this go and wouldn’t think twice about it.

 

Douse in Gloom, however, is exactly what I want.  Inexpensive removal that just gets the job done.  This would be a fairly early mid-round pick up in my eyes.

 

Abzan Skycaptain is something I rather like as well.  The fact that it Bolsters when it dies is pretty nice and makes your opponent decide if it would rather just let it connect, or kill it and run the risk of the extra +2/+2  landing somewhere that isn’t pretty. At 4 mana he’s a tad on the steep side for a 2/2 body, but I think there is enough upside that I won’t mind running him. Likelihood is that this would be an early mid-round pick up for me.

 

Sultai Emissary is a very reasonable 2 drop that feels like it gives you a 2 for 1 because it replaces itself when it dies.  That extra Manifested creature can be very useful.  I’m not crazy for it, but I would be very interested in seeing it in the mid-round.  Maybe if I’m lucky it will wheel and I’ll get a second shot at it.

 

Lotus Path Djinn is just a reasonable dude.  You aren’t crazy excited to see him, but you aren’t sad either.  He flies which is always nice, but otherwise there isn’t much to say.  He’s just another serviceable body to run in your Prowess deck.

 

Harsh Sustenance is just fine, but it isn’t an early pick because it is 2 colours.  Once I have established that I’m playing Black and White I would consider this because it plays really nicely with some of the other cards in this pack (if I can get them).  Mardu Strike Leader, Sandsteppe Outcast and even the Sultai Emissary work well with this card and can make for a big turn.  However, to take this early and over commit to a pair of colours could strand this in your sideboard and have it never really see play or leave your deck weak and floundering.

 

Top 5 cards

  1. Mardu Strike Leader
  2. Mistfire Adept
  3. Sandsteppe Outcast
  4. Marang River Prowler
  5. Douse in Gloom

 

First pick is pretty clearly the Mardu Strike Leader.  I like the Adept and the Outcast, but I would rather have the Strike Leader by virtue of the extra beefy tokens it can produce.  If it goes unchecked it can quite easily take over the game.  I’m sad that it isn’t a 3/3 because 2 toughness means it dies to lots of things, but a little augmentation and this is just going to be menace.  I would be slamming this first pick and then really looking to see if the Douse in Gloom, Sultai Emissary or even the Abzan Skycaptain don’t wheel to give me a shot at the B/W deck as I head into the Khans pack.  At least, that’s the theory. Sometimes you can’t get stuck on that flashy rare and if Black dries up I would be pretty prepared to hop colours to something that is more available.

 

Well, there we have it folks.  Thanks for taking the time to stop in have a read here at Casual Encounters and Three Kings Loot.  Feel free to drop me a line below or hit me up on Twitter.  Have yourself a great MTG day!

 

By Bruce Gray – Casual Encounters

@bgray8791 on Twitter

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Three Kings Loot - March 10, 2015
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Bruce Gray - March 10, 2015

Casual Encounters – G/B “I like Big Butts”

Nessian Asp - Casual standard deck

G/B “ I like Big Butts”

By Bruce Gray – Casual Encounters

Sir Mix-a-Lot would be proud of me.  Perhaps not in the same way as his famous song, but I too admire a good back side.  The bigger the better.  Of course, when I’m talking about playing Magic I’m referring to the toughness of creature which is sometimes referred to as the creature’s “butt”.  C’mon! What did you think I was talking about?  Get your mind out of the gutter! Sheesh. Today I’ve got something a little off the wall that some of you might enjoy the next time you sit around the Kitchen table to battle it out.  Let’s see what I’ve got on tap for you guys.

A couple of weeks ago I was playing a Theros Block sealed event on MTGO and opened up a busted pool.  Elspeth, Ajani, Pain Seer, good removal in Black, solid creatures in Green…including a Scourge of Skola Vale.  I ended up playing Abzan (also known as Junk) mostly for Elspeth and Ajani, however my deck was predominantly B/G.  Yes, Elspeth and Ajani were amazing and they were the number one reason I won a number of my games.  However, The Scourge of Skola Vale was my big hitter.  The worst part was, when I put him in the deck I just imagined that he might be useful, but little did I know that he would be awesome.

The Scourge of Skola Vale is a rather janky rare from Born of the Gods that is 3 mana for a 0/0 Hydra that enters play with two +1/+1 counters on it and trample. Those stats are hardly overwhelming. However, tap Scourge of Skola Vale, sacrifice a creature, and at instant speed it can gain +x/+x counters where X is equal to the toughness of the creature that is sacrificed.  That still hardly seems game breaking, but let me assure you, the ability can be very potent.  The question is all a matter of timing.  You declare a creature as being a blocker.  That ensures that there actually is a block and you don’t get hit.  Then, before damage is assigned, sacrifice your creature (particularly if it was going to die anyway) to the Scourge and boost the Scourge. In short order your Scourge of Skola vale is an unhealthy sized creature with Trample that no longer behaves like a 3 drop but more like a 6 or 7 drop.

The question remains, How do you maximize the number of counters you put on the Scourge of Skola Vale? Clearly you want to play things with high toughness , block with them, and sacrifice them to your Scourge. It seems simple, but the problem with most high toughness creatures is that they attack very poorly or not at all.  What is a guy to do? Let’s see what I did.

 

G/B “I like big butts” – Casual standard deck

 

The creature package is pretty straight forward.  Elvish Mystic is going to be a big key to the game plan because it helps ramp you to some of the more expensive pieces in your deck.  You really want to play one of these guys on Turn 1 to get you out of the gate quickly.  On Turn 2 you really want to be playing an Archers’ Parapet to hold off any immediate threats and early drops that your opponent can get down and bash away with.  Also, with 5 toughness, the Parapet is an ideal target to sacrifice to the Scourge.  The curve is a little wonky because you don’t really want to play a Scourge on Turn 3 so you end up skipping and waiting to play a 5 drop.  Nessian Asp  or Pheres-Band Centaur are both really solid 5 drops.  With either of these guys on board you can follow up with Scourge and still hold up mana for a Ranger’s Guile.  It is pretty key to hold up the Ranger’s Guile the moment  your opponent sees you tap out your  Scourge is going to eat a removal spell.  Ranger’s Guile pretty much laughs at targeted removal spells and ensures your Scourge survives.   Sac just about ANY creature to your Scourge, protect it with a Ranger’s Guile and then rumble in for a huge pile of damage.  Sound like fun?  I thought so.

The other route this deck can take is a little different.  You have a whole bunch of creatures that have been sacrificed and are in your graveyard thanks to your own Scourge and you are running out of ways to get through for damage.  What can you do?  Well, hello my old friend Nighthowler.  Bestow this on just about anything with a whole bunch of creatures in the graveyard and you instantly have a menace requiring an immediate fix.  The synergy between the Scourge and Nighthowler is unmistakable because as you power up the Scourge you are powering up future Nighthowlers.  I love a good plan B!

The spells all exploit creatures with high toughness.  Grim Contest  is a neat take on the fight mechanic that will ensure that just about anything you fight will die thanks to the extremely high toughness stats on many of your creatures.  Kin-Tree Invocation gives you yet another potent attacker so long as you have something sizable kicking around on the boardFruit of the First Tree pairs really nicely in this sort of deck because if it is on a creature, sacrifice that creature (to Scourge no less) and then reap the benefits of gaining a whole pile of life, but more importantly, drawing a whole pile of cards. Green card draw is a little tricky to find and play, but the reward for using it like this is extremely high and could really dig you out of a jam.

There’s the deck.  It isn’t very fancy, but it does take a bit of peculiar take on getting to your opponent.  The best part is that the whole deck is really quite affordable.  The rares are all $0.50 bulk rares, the other spells are also equally cheap and the mana base is ALL basics. Could it really get any cheaper ?  Not really.  There are lots of ways to upgrade the deck ranging from Scry lands and Life Gain lands in the mana base to Courser of Kruphix and Sylvan Caryatid in the creature package thanks to their versatility and high toughness.  Also, some other potent creatures like Rotting Mastodon and Swarm of Bloodflies work well in this deck and could be added in as need be. There are also a number of other options available to you too that can help maintain this deck and help you to keep the cost down while still having a loads of fun.

This looks like something fun to take for a spin around a kitchen table.  Will it have legs at a competitive event?  No way.  The curve is way off, the removal is suspect and is generally too slow.  However, around the kitchen table with your pals this will get a giggle or two…until your Scourge of Skola Vale stomps a mud hole through one of your pals and then they will sit up and take notice.  It’s cheap, is capable of some silly shenanigans and is totally unassuming from the outset.  Time to play rope a dope and be crowned Kitchen Table Champ!

Thanks for taking the time to stop in here at Casual Encounters and Three Kings Loot.  I hope you guys enjoy the deck and have a chance to go on out and give it a try.  Until the next time, have yourselves a great MTG day and remember keep it fun, keep it safe…and keep it casual!

 

By Bruce Gray – Casual Encounters

@bgray8791 on Twitter

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Three Kings Loot - March 8, 2015

Battle for Zendikar spoilers- Card gallery & Artwork

 

Magic Battle for Zendikar - Pre-order

Battle for zendikar logo]

 

Release Notes

  • Release Date: October 2, 2015
  • Official Three-Letter Code: BFZ
  • Twitter Hashtag: #MTGBFZ
  • Set Name: Battle for Zendikar
  • Block: Set 1 of 2 in the Battle for Zendikar block
  • Number of Cards: 274
  • Prerelease Events: September 26, 2015
  • Release Date: October 2, 2015
  • Launch Weekend: October 2–4, 2015
  • Game Day: October 24–25, 2015
  • Magic Online Prerelease Events: October 9–12, 2015
  • Magic Online Release Date: October 9, 2015
  • Magic Online Release Events: October 12–28, 2015
  • Pro Tour Battle for Zendikar: October 16–18, 2015
  • Pro Tour Dragons of Tarkir Location: Milwaukee, WI, USA

Battle for zendikar symbol

 

Battle for Zendikar at PAXPrime

PAX Prime 2015 - Entrance 2 PAX Prime 2015

Zendikar Expeditions

With Zendikar we had the special surprise of the Buried Treasures but this time around we will have some old favourites return with amazing new art and fantastic borders with the ‪#‎MTGBFZ‬ Zendikar Expeditions. But don’t expect to see them showing up in every pack, they will be just slightly more common then FOIL MYTHICS !!! Good luck to everyone on opening one of these bars of gold !!!

marshflatspolluteddeltascaldingtarnverdantcatacombswindsweptheathwoodedfoothillsbloodstainedmiremistyrainforestFlooded Strandarid mesa

bloodcryptbreedingpoolovergrowntombstompinggroundwaterygravesteam ventsHallowed Fountainsacred foundryTemple Garden

Canopy VistaCinder GladePrairie StreamSmoldering MarshSunken Hollow

Battle for Zendikar Prerelease Info

For the Battle for Zendikar Prerelease, each player will receive a special hedron-themed Prerelease pack that they can use after the event as a take-home deck box. Inside each Prerelease box, there will be six Battle for Zendikar Booster packs along with a randomized, date-stamped premium promo card and a spindown life counter.

Contents:

  • 6 Battle for Zendikar booster packs
  • 1 randomized, date-stamped, premium promo card
  • 1 Spindown Life Counter
  • 1 deckbuilding advice insert

Tokens

Battle-for-Zendikar-Gideon-Emblem-TokenBattle-for-Zendikar-Ob-Nixilis-Emblem-TokenBattle-for-Zendikar-Kiora-Emblem-TokenBattle-for-Zendikar-Eldrazi-Scion-1-Token Battle-for-Zendikar-Eldrazi-Scion-2-Token Battle-for-Zendikar-Eldrazi-Scion-Token Battle-for-Zendikar-Eldrazi-Token Battle-for-Zendikar-Knight-Ally-TokenBattle-for-Zendikar-Kor-Ally-TokenBattle-for-Zendikar-Octopus-TokenBattle-for-Zendikar-Dragon-1-TokenBattle-for-Zendikar-Elemental-1-Token Battle-for-Zendikar-Plant-TokenBattle-for-Zendikar-Elemental-Token

Card Gallery

adverseconditionsakoumstonewakeraltarsreapangelicgiftangelofrenewalanticipatebaneofbalagedbelligerentwhiptailblightedfenblightedgorgeblightedsteppeblightedwoodlandblisterpodbloodbondvampireboilingearthbonesplintersbrilliantspectrumbroodhunterwurmbroodmonitorcallthescionscarrierthrallchasmguidecliffsidelookoutcloudmantaclutchofcurrentscoralhelmguidecouriergriffincrypticcruiserdampeningpulsedemonsgraspdispeldutifulreturnearthenarmseldraziskyspawneremeriashepherdencirclingfissureevolvingwildsexpeditionenvoyeyelesswatcherfiremantlemagefortifiedrampartgeyserfieldstalkerghostlysentinelgiantmantisgoblinwarpaintgravebirthinggripofdesolationhagrasharpshooterhalimartidecallerhedronbladeinfusewiththeelementsinspiredchargejaddioffshootkalastriahealerkalastrianightwatchkitesailscoutkorbladewhirlkorcastigatorkorentanglerskozilekssentinellavastepraiderlifespringdruidlithomancersfocusmakindipatrolmalakirfamiliarmiresmalicemurasarangernaturalconnectionnettledronenirkanaassassinonduchampionondugreathornondurisingoracleofdustoranriefinvokeroutnumberpathwayarrowsplatedcrusherplummetprocessorassaultrecklesscohortreclaimingvinesrisingmiasmaroilmagestrickroilsretribution1rotshamblerruinationguideruinprocessorrushoficesalvagedroneseekthewildsserenestewardserpentinespikeshadowglidershatterskullrecruitsilentskimmerslabhammersludgecrawlersmitethemonstrousspellshrivelstonefurystonehavenmedicsurestrikeswarmsurgeswellofgrowthtajurubeastmastertajurustalwartterritorialbalothtidedriftertighteningcoilstouchofthevoidtunnelinggeopedeturnagainstulamogsdespoilerulamogsreclaimerunifiedfrontunnaturalaggressionvalakutinvokervalakutpredatorvampiricritesvestigeofemrakulvileaggregatevoidattendantvolcanicupheavalvoraciousnullwavewingelementalwindriderpatrolzulaportcutthroatmakindisliderunnerpartthewaterveilpilgrimseyesireofstagnationsnappinggnarlidbeastcallerexpertdranaliberatorofmalakirguuldrazoverseerbenthicinfiltratormindrakermurkstridercullingdronecompletedisregardblightedcataractloomingspiresangeliccaptainuginsinsightwastelandstranglerretreattocoralhelmretreattohagraquarantinefieldmoltennurserysandstonebridgeskylinecascademortuarymirehorriblyawryspawningbedwoodlandwandererfertilethicketretreattovalakutallyencampmentsanctumofuginduststalkerendlessonenoyandarroilshapercrumbletodustdragonmasteroutcastakoumfirebirdbrutalexpulsionfrombeyondprism arrayMarch from the TombSylvan ScryingTransgress the MindMunda, Ambush LeaderVoid WinnowerGreenwarden of MurasaCatacomb SifterHerald of KozilekDrana's EmissaryResolute BlademasterSkyrider ElfDeathless BehemothAkoum HellkiteShrine of the Forsaken GodsConduit of RuinshamblingventGrove RumblerGrovetender DruidsRoil SpoutUlamog's Nullifierzada, hedron grinderSmothering AbominationTajuru WarcallerOblivion SowerPlanar OutburstSheer DropDominator DroneRetreat to KazanduFathom FeederForerunner of SlaughterVeteran WarleaderKiora, Master of the DepthsOb Nixilis ReignitedUndergrowth ChampionLumbering FallsBring to LightScythe LeopardDesolation TwinDrowner of HopeBrood ButcherLantern ScoutBreaker of ArmiesRetreat to EmeriaCoastal DiscoveryNissa's RenewalSkitterskinBlight HerderHero of Goma Fadacanopy vistacinder gladeprairie streamsmoldering marshsunken hollowbarrage tyranteldrazi devastatorfelidar cubgideon, ally of zendikarmist intrudergideon's reproachincubator dronekozliek's channeleroran-rief hydraradiant flamesruinous pathtitan's presenceulamog, the ceaseless hungerDefiant BloodlordOmnath, Locus of RageRolling ThunderHedron AchiveGuardian of TazeemDominator Drone Forerunner of Slaughter Oblivion Sower Retreat to Kazandu Sheer Drop Veteran Warleader

Artwork

Gideon vs. Eldrazi

Kiora & Gideon Gideon - BFZ Sorin Markov - BFZ MTGBFZ Key Art by Igor Kieryluk Gideon Planeswalker Jace and Ugin Nissa and Gideon Nissa and Gideon Ob Nixilis Nissa Planeswalker

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Three Kings Loot - March 8, 2015

Dragons of Tarkir Prerelease Guide

Dragons of Tarkir Prerelease Guide

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Three Kings Loot - March 8, 2015

PAX East Magic Panel 2015

PAX East Magic Panel 2015

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Bruce Gray - March 6, 2015

Visiting with Vorthos:  Sarkhan and Tarkir story 2.0

Zurgo Bellstriker - Tarkir Story

Visiting with Vorthos:  Sarkhan and Tarkir story 2.0

By Bruce Gray – Casual Encounters

This week on Uncharted Realms we got to see what happened to Sarkhan after he saved Ugin and blinked out of existence.  No, he did not just cease to exist, as some had predicted.  No, Sarkhan is alive and well and he has been whisked back to his own time to find Tarkir is the same…but also wildly different.

 

The largest single difference is the fact that the Dragons are no longer extinct.  In fact they are alive and well and wrecking house on Tarkir.  However, the dragons are now in the process of fighting each other.  We witness such an exchange when the first herd of Dragons that Sarkhan meets on Tarkir 2.0 (likely from the Temur) are attacked by dragons that are from the Mardu…or whatever is left of them.  We’ve got some Dragon on Dragon crime here folks…and that’s awesome!

 

However, for Sarkhan, he lands in amidst the Mardu and meets people that in the previous timeline were people he was familiar with…namely Ankle Shanker and Zurgo.  However, these two no longer remember him. Can you imagine, meeting people that you know and suddenly they are no longer the same people?  It must be awfully disconcerting and must have left Sarkhan reeling.  Furthermore, Zurgo was his nemesis…and now he doesn’t even remember who Sarkhan is, let alone that they should be enemies.  Further to that, Zurgo is no longer the Khan and it becomes clear that the social order has changed dramatically because the word “khan” is not something to tossed around lightly.  Clearly Kolaghan and the dragons are in charge and there is no longer a Khan at all.

 

The same has happened to the Jeskai because Narset is no longer the Khan there, but Taigam (who used to be Sultai if I keep things straight) is now in charge with Ojutai ruling over the territory and Narset is no where to be found.  Clearly all of Sarkhan’s world is crumbling because the people he came to rely on, expect, and trust have changed.  While his intended goal of saving Ugin and the dragons succeeded, the other pieces are starting to look like they are falling apart.  That isn’t good news because it leaves Sarkhan in a very precarious position and with a lot of learning to do in very short order.

 

What do I find interesting about this?  There will be people who critique the fact that Sarkhan still exists despite having altered the timeline so significantly.  I’m totally prepared to wash that on the grounds that Sarkhan, being a Planeswalker and having a spark, is largely removed from the ebb and flow of the normal timeline.  Come on folks, the guy can jump plane to plane…what’s a little time travel after all?

 

No, what I find interesting is really the disappearance of Narset.  The fact that she is no longer with the Jeskai means that she a) alive and b) likely very different.  In my mind this clearly means we’ll be seeing Narset as a Planeswalker. That isn’t really shocking, but it does appear like it might be more and more likely.  I am hoping she is full on Jeskai coloured because a three coloured Planeswalker would be amazing. I would not be surprised if one of her abilities is a similar card draw ability like Chandra.  It feels like it is an interesting, but not yet broken, design space for Red to use and Narset might be the perfect Planeswalker for it.

 

 

 

Also, Zurgo looks to be getting a reprinting, but he looks like he might get downsized in terms of power because his Helmsmasher variant is a house in Limited.  Zurgo Bellstriker?  Could he be used to summon Dragon Tokens to the defence of his clan?  That would be a thought.

 

Oh, and did anyone else catch the Vial of Dragonfire reference?  Reknowned Weaponsmith might be useful to dig up the Vial in this set because from what was described it sure looked like a fun way to burn out something.  It sort of feels like one of those artifacts that you might equip and trigger to deal a large amount of damage (I’d start at 5 and consider moving up to as high as 7)…something akin to Vial of Poison.  Because it is a vial it is unlikely to be something you can get multiple uses out of, but in some environments just the threat of activation is enough of a deterrent to hold people off. That would make him far more useful than the creator of Heart Piercer Bow in Khans which is a totally underwhelming artifact.

 

The last piece that crossed my mind was whether or not the dragons had remained unchanged in the 1280 years since Sarkhan saved Ugin?  Are the elder Legendary dragons of each brood still alive or do they have some sort of natural life expectancy?  Have any NEW dragon factions and brood emerged?  We only got 5 allied coloured dragons in Fate Reforged so there is a chance that we see 5 enemy coloured dragons emerge in this set.  Personally, I think that would be awesome if we started to see some rivals emerging and new social re-ordering with humans and humanoids who nor aligned with any of the clans siding with these Renegade dragons.  Perhaps that’s wishing more of a story than can jammed into one set as the last act, but I can dream.

 

Well, that’s all for me today.  Thanks for reading and stopping in here at Casual Encounters.  Have yourself a great MTG day.

 

 

By Bruce Gray – Casual Encounters

@bgray8791 on Twitter