Tag: magic-the-gathering

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Mike Carrozza - August 28, 2023

Best of Wilds of Eldraine – Blue!

Hello! Welcome to my set review of Wilds of Eldraine, where I will pick cards of each colour and discuss my five favourite cards from them. Yes, there will be and artifact and lands review as well as a multicoloured review.

Given that the set also comes out with a set of preconstructed Commander decks, I’ll also be covering my favourite new cards from there in another article. The set booster and Jumpstart exclusive cards from this set will be in their respective colour reviews.

Without further ado, here are my favourite Blue cards!

  1. Asinine Antics

I cannot tell you enough just how much I love this card in blue enchantress decks.

For four mana, you can trigger constellation as many times as your opponents have creatures. Picture playing Asinine Antics and getting even 10 Auras out of it. Eidolon of Blossoms and Setessan Champion gives you a card per trigger. Partner this with Doomwake Giant and Femeref Enchantress (or Ashiok’s Reaper, which we’ll see in the black review) not only do you board wipe your opponents but you also get a bunch of cards.

You don’t even need to be playing enchantress, you can have an Altar of the Brood and mill a ton for each of your opponents. Really use that token player’s momentum against them.

As if that wasn’t good enough, you can pay two more mana to get away with this at instant speed. What an incredible card!

  1. Virtue of Knowledge

This is probably the best Virtue of the bunch. I think we’re going to hear this a lot considering Wilds of Eldraine is an enchantment sense – this absolutely rips in enchantress decks.

Landfall decks with blue, Clone decks based around ETB effects, Artifact decks, and enchantress decks will also love this. Altar. Of. The. Brood. It all works great. Easy to slot in!

Virtue of Knowledge is Elesh Norn, Mother of Machines without the stax with an extra bit of utility in the Adventure. Pay two mana after cracking a fetch land and you’ve got blue Farseek. There are plenty of great abilities to copy. It’s a one time Strionic Resonator activation.

Two mythics in the top of blue cards makes sense.

  1. Court of Vantress

Another entry into the Court cycle and it’s amazing. Like all the Courts, you become the monarch upon ETB. The upkeep effect is either becoming another copy of your best artifact or enchantment while keeping the ability or making a token of it. Did anybody say Paradox Haze?

Got a Smothering Tithe? Now you’ve got two. Get Parallel Lives and whenever you make tokens, you’ll get more and more… and more. And more. There are so many ways to get the monarch, especially when it’s built around like in an Aragorn, King of Gondor deck.

This is a great target for Estrid’s Invocation or Copy Enchantment. Keep an eye on this cycle.

  1. Extraordinary Journey

Perfect for Zaxara, the Exemplary, Magus Lucea Kane, and Unbound Flourishing decks. Mizzix of the Izmagnus – does anybody still play her? – can make this a big time temporary exile. Making your opponents pay for creatures twice might get them double ETBs, but at least you get a card out of it. That’s if you want to pay into the X!

Imagine paying two mana for an enchantment that rewards you once every turn when a creature enters play from exile. Doesn’t that sound great? Blink decks get an extra bit of value but if you’ve got a few decks in your playgroup that blink or play cards from exile, you’ll have more cards than you would have. It’s a meta call, but I think this is a cool card!

  1. Quick Study

Divination has been outclassed.

Are there ways to draw two cards at instant speed for less mana? Yeah, but with more drawbacks – like Perilous Research.

Quick Study is the cleanest way to draw two cards at instant speed now. Three mana isn’t a bad rate for two new cards. This makes the cut because Divination was printed in 2009 in M10 and it’s taken 14 years to be power crept so directly.

Honorable Mentions

That does it for white, check back in soon for black!

Get all your board game news from The Bag of Loot! www.thebagofloot.com
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Mike Carrozza - August 24, 2023

Best of Wilds of Eldraine – White!

Hello! Welcome to my set review of Wilds of Eldraine, where I will pick cards from each colour and discuss my five favourite cards from them. Yes, there will be and artifact and lands review as well as a multicoloured review.

Given that the set also comes out with a set of preconstructed Commander decks, I’ll also be covering my favourite new cards from there in another article. The set booster and Jumpstart exclusive cards from this set will be in their respective colour reviews

Without further ado, here are my favourite White cards!

  1. Moonshaker Cavalry

Let’s be real right off the bat. This card was called White Craterhoof in play testing and it is supposed to be the white version of Craterhoof Behemoth. It comes down, buffs your board by the amount of creatures you control and gives them a keyword ability. The casting cost swaps green for white and haste becomes flying. You get one more point on power and toughness to trade for the fact that the Cavalry cannot attack when it enters the battlefield.

This is a huge finisher in decks that either need another Craterhoof or finally get access to one. I’m talking about that Esper Knight deck or maybe your blue white Bird deck or how about even Spirit deck! I have a Thalisse, Reverent Medium deck ready to put this to work!

  1. Discerning Financier

I love when Wizards of the Coast gets silly with their designs. Flavourfully, this is incredible. Functionally, remains to be seen – but I absolutely love it.

Being able to get a Treasure on upkeep can be great on its own, but being able to send that Treasure to an opponent, curry favour with them, and draw a card out of the whole deal sounds fun. Group Hug decks, here’s a fun lil guy for you!

Maybe you want to give away Treasures, then play a Collector Ouphe or Karn, the Great Creator – oh, you’re mean!

Zirda, the Dawnwaker decks is where I think this will shine most. There are so many ways to make Treasures. Spreading them around for cards isn’t so bad. Don’t get me wrong, it’s still a big draw back, but it’s fun design space.

  1. Three Blind Mice

I really like this card, especially if you can get a second lore counter on it right away. The real beef of this card is in chapters 2 and 3.

We have seen cards recently that can do some pretty crazy stuff. Anikthea, Hand of Erebos for example can make copies of enchantment creatures borne of exiled enchantments. Myrkul, Lord of Bones can do the same but with creatures turned enchantments. There’s a Bant legend in the set booster exclusives of this set that’d be fond of this card, I’m sure. (We’ll get to him!)

Personally, I am foaming at the mouth to get this in my Esper/Azorius clones deck (Tymna is the only black card). The deck uses many ways to make token copies of stuff and this will slot right in with that strategy. Mondrak, Glory Dominus players, I see you!

  1. Stroke of Midnight

This card is really a test of your playgroup or meta. Stroke of Midnight is being called a better Generous Gift by some and a worse Generous Gift by others. I’m calling it just fine! I picked it as one of my top cards because of the discussion around it, not because I think it’s a great card for me, personally.

I am one of those who think this is worse than Generous Gift. The reason is that I run Generous Gift because it can hit lands too. There are a lot of powerful, problematic lands in my meta and sometimes you’ve got to turn those into Elephant tokens. You can’t do that with Stroke of Midnight.

However, if your playgroup doesn’t have those kinds of lands or you’re okay with someone working their way up their Maze’s End deck, then Stroke of Midnight might be the better card for you. A 1/1 is smaller than a 3/3 and the spell costs the same!

“But Mike, why not run both?” Great question! You should probably run both unless you’re in colours that can support better removal. If I’m in white/black for example, I’m looking at Generous Gift before this. Evaluate your playgroup or just slot this in or out or whatever. It’s a game! Have your fun with it!

  1. Spellbook Vendor

I was originally going to pick the Virtue over this but I kept looking at that smile and thought, “why not!”

Spellbook Vendor is a fun card for enchantment decks that want to maximize their enchantment output. Got extra combat steps? Hey, look even more for you! At combat, you buff a creature with an aura. Boom, that’s a Constellation trigger. That’s a Kodama of the East Tree trigger. Is there already a Role token attached to that creature? Sacrifice that before putting the new one on – now your Femeref Enchantress says you draw a card and your Martyr’s Bond forces your opponents to sacrifice an enchantment. Not to mention new commanders from this set will want a copy of this!

There are lots of reasons to include this and I think she’s rad. Try her out, you’ll be pleasantly surprised.

Honorable Mentions

  • Archon of the Wild Rose – There’s a huge Aura theme to Wilds of Eldraine and this is a top end to turn enchanted creatures you control into flying 4/4s instead of what I hope are creatures with lesser power and toughness. For four mana, you can surprise a whole board.
  • Break the Spell – This is a weird one! If you destroy an opponent’s nontoken enchantment, no card. If you destroy your own enchantment, draw a card. If you destroy an opponent’s enchantment but it’s also a token, draw a card. I love this weirdo, but don’t see many applications for it, just fun to talk about!
  • Cheeky House-MouseSavannah Lions has come a really long way.
  • Eerie Interference – This is the kind of Fog that still gets your damage through. You and your creatures are safe from damage by creatures. No that doesn’t save them from Blasphemous Act, but it does from Pestilence Demon. And when you attack unfavourably, you come out on top. Leave yourself open for a swing – nope, not today!
  • Expel the Interlopers – A flexible board wipe for creatures. Five mana is a lot, but if you have a varying amount of power you want to work with or you want to name 1 in your Walls deck, go nuts.
  • Knight of Doves – Another reason Spellbook Vendor is great. Enchantments “dying” is getting a little bit of support!
  • The Princess Takes Flight – Lots of ways to sacrifice enchantments coming this set and this means a Saga can be protection for a few turns or permanent exile removal. Blink with Aminatou and never give their stuff back.
  • Regal Bunnicorn – This Rabbit Unicorn is going to be massive and it’s just two mana, that seems insane. I don’t know what else to say besides this is the perfect card to wear Equipment or Auras.
  • Solitary Sanctuary – A little more support for a legend we haven’t seen yet (Hylda) and of course Rhoda, Geist Avenger/Timin, Youthful Geist decks.
  • A Tale for the AgesTempered Steel for enchanted creatures!
  • Virtue of Loyalty – This is fine but expensive. I think the Virtue cycle is pretty good but for just five mana, you can have Cathars’ Crusade which, yes, is a nightmare to track, but is objectively better in a deck that can make a bunch of creatures enter. Otherwise, this is sort of monowhite Brokers Ascendancy.
  • Werefox Bodyguard – A flash speed Banisher Priest with a way out. Save your own stuff or get rid of an opponent’s. The choice is yours!
  • Lady of Laughter – A 4/5 flying creature for five is already solid, but if you can celebrate, you get an extra card at your end step? It’s not amazing, but it’s still pretty good!

That does it for white, check back in soon for blue!

Get all your board game news from The Bag of Loot! www.thebagofloot.com
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Mike Carrozza - August 8, 2023

A Seat at the Table FIRST LOOKS – Doctor Who Commander!

In the last few weeks we’ve gotten Commander Masters… but that’s not all! We got a sneak peek at the new  set and the Doctor Who Commander decks.

With the Doctor Who cards being specifically for Commander, I figured I’d begin with them. I want to say before anything that the Tardis treatment, while cool, look like blue cards. They don’t look different enough to demonstrate their colours, which is such a bummer. That said, some of these cards scratch a fun itch in my brain. I have never watched nor cared for Doctor Who, so I’ll be evaluating things based on card abilities only.

There are four Commander precon decks for the Doctor Who release:

  • Blast from the Past – White-Blue-Green deck that seems to care bout Historic cards (not the format).
  • Timey-Wimey – White-Blue-Red deck that makes use of the suspend mechanic and introducing a new mechanic that interacts with time counters.
  • Masters of Evil – Blue-Black-Red deck that is all about the villains of Doctor Who, introducing villainous choices for your opponents like a group slug archetype.
  • Paradox Power – Blue-Red-Green deck all about casting from anywhere but your hand.

All but one of the decks’ face commander is a two-colour Doctor with another legendary creature with “Doctor’s Companion” which means You can have two commanders if the other is the Doctor. Hello, Morophon, the Boundless and Moritte of the Frost, you now have very specific Partner! (Don’t quote me on this.) The other deck is the Villains deck headed by Davros, Dalek Creator.

For this article, we’re just going to look at the face commanders, since a review is coming down the line when we have everything previewed.

The Fourth Doctor and Sarah Jane Smith.

The Fourth Doctor is a 4/4 Time Lord Doctor for 2GU with “You may look at the top card of your library any time.” And “Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token.”

This is kind of like a Mystic Forge limited to once a turn. I love that you can play historic lands as well. Creating a Food token feels like a flavour move, but I am not sure.

Sarah Jane Smith works with The Fourth Doctor well. A 2/1 Human Detective for 1W, she has “Whenever you cast a historic spell, investigate. This ability triggers only once each turn.”

So with both of your commanders out, you get a Clue and a Food for casting artifacts, legendaries, and Sagas once a turn. You’ll want some flash enablers for critical mass, but I’m more curious about how they’ll capitalize on the token creation.

The Tenth Doctor and Rose Tyler

The Tenth Doctor is a 3/5 Time Lord Doctor for 3UR with “Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn’t have suspend, it gains suspend.” And “7: Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.)  

Oh, weird! Pack the extra combat cards and maybe a Reconnaissance if you keep the Companion white and you’ll get to Timey Wimey some huge threats. That’s tight.

Rose Tyler is a 2/2 Human for 1W and is The Tenth Doctor’s Companion. She has “Rose Tyler gets +1/+1 for each time counter on it. Whenever Rose Tyler attacks, put a time counter on it for each suspended card you own and each other permanent you control with a time counter on it.”

Damn, so she’s clearly a brawler. Send her in for attacks while you’ve got the Doctor pumping her when he joins the fray.

The Thirteenth Doctor and Yasmin Khan

The Thirteenth Doctor and Yasmin Khan are the heads of the Paradox Power Temur deck.

For 1GU, The Thirteenth Doctor is a 2/2 Time Lord Doctor with “Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature.” And “At the beginning of your end step, untap each creature you control with a counter on it.”

This is one that I’m not very high on, but I can admit that the +1/+1 counters can get way out of hand with the amount of ways to play cards not from your hand. The untap feels good to have and might be used on dorks, but what about some cards with powerful tap abilities? Looks strong!

Yasmin Khan is a 3/3 Human Detective for 3R and she’s The Thirteenth Doctor’s Companion. She reads real simple: “Tap: Exile the top card of your library. Until your next end step, you may play it.”

Clearly she works great with her Doctor, but as a Prosper, Tome-Bound player, I’ll tell you I know what’s getting replaced for this. I think Yasmin can hold her own and will bring some utility to a flex slot.

Davros, Dalek Creator

Finally, the head of the Masters of Evil deck, Davros, Dalek Creator is a 3/4 Legendary Artifact Creature – Alien Scientist for 1UBR with Menace and “At the beginning of your end step, create a 3/3 black Dalek artifact creature token with menace if an opponent lost 3 or more life this turn. Then each opponent who lost 3 or more life this turn faces a villainous choice – you draw a card or that player discards a card.”

Holy hell. Grixis has lots of ways to have players lose three life on your turn. Look at Rakdos, Lord of Riots or Sygg, River Cutthroat’s pages on EDHREC for some inspiration. No matter the choice, letting you draw a card or discarding a card is a swing on each end step. Love this!

That does it for our first look at Doctor Who Commander! So far, these are really cool cards and I’m looking forward to seeing what else they do with this set!

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Mike Carrozza - August 7, 2023

A Seat at the Table FIRST LOOKS – Wilds of Eldraine!

In the last few weeks we’ve gotten Commander Masters… but that’s not all! We got a sneak peek at the new Wilds of Eldraine set and the Doctor Who Commander decks.

Wilds of Eldraine is looking crazy so far and I’ve got a few cards I NEED to talk about.

Before we get into the new cards, Wilds of Eldraine is also bringing back the bonus sheet like the Strixhaven Mythical Archives and MOM Multiversal Legends. WOE brings us Enchanting Tales, which has me SCREAMING! I love enchantments so much but check this list out. These aren’t all of them, but the list is stacked!

What bonkers inclusions!

Time to discuss a few things from Wilds of Eldraine.

Restless Fortress

This is a creature land or a “manland” and this is a good sign for standard. An Orzhov land that becomes a 1/4 for four mana and drains two life on attack means that we’ve got some late game control being seeded in standard. Fingers crossed the game slows  down a little. I love seeing stuff like this!

Tough Cookie

A 1G 2/2 Artifact Creature – Food Golem that ETBs to make a Food token? Grizzly Bears have come a long way. Because Tough Cookie is a Food, it can be sacrificed for life as well, but the interesting big is the 2G ability to turn target noncreature artifact you control into a 4/4 artifact creature. There are lots of ways to take advantage of creatures and sometimes an artifact isn’t a creature and you think man if only this were a creature. I could twiddle stuff or what if I could block with my Mycosynth Wellspring. I think this card is sneakier than it looks.

Cruel Somnophage

Our first two colour adventure card. A blue sorcery and a black creature on one card. Cruel Somnophage is also a real tank. It’s no Lord of Extinction, but let’s say it does a two mana impression of the Lord. Most importantly, this card is a mill card. Fingers  crossed for standard mill! That’d get me to play standard again.

Ashiok, Wicked Manipulator

WotC mentioned that planeswalkers were going to be coming only one per set so Ashiok has all the space to be strange. A five loyalty Ashiok for 3BB with very interesting abilities. Their static ability is “If you would pay life while your library has at least that many cards in it, exile that many cards from the top of your library instead.” A glass cannon if I’ve ever seen one.

+1 – Look at the top two cards of your library. Exile one of them and put the other into your hand.

-2 – Create two 1/1 black Nightmare creature tokens with “At the beginning of combat on your turn, if a card was put into exile this turn, put a +1/+1 counter on this creature.”

-7 – Target player exiles the top X cards of their library, where X is the total mana value of cards you own in exile.

The +1 is excellent utility to smooth out your turn, feed the -2 Nightmares, and ultimately wreck an opponent for the -7. You’ll really need to protect Ashiok and feed them at the right time.

Exile means it’s gone, so be careful when you “pay life”. You could also go hard on Plague of Vermin.

Moonshaker Cavalry

This card was called White Craterhoof in play testing as confirmed by the set designers. For 5WWW, this 6/6 Spirit Knight has flying and enters the battlefield with “creatures you control gain flying and get +X/+X until end of turn where X is the number of  creatures you control.”

WHITE CRATERHOOF! Another finisher that can finally go in decks I play! Thalisse, Reverent Medium, we’ve got a buff Spirit!!!

Talion, the Kindly Lord

We just had White Craterhoof, how can we top that?

Great question. How about another mythic from the set. A 3/4 flying Faerie Noble for 2UB with “As Talion, the Kindly Lord enters the battlefield, choose a number between 1 and 10. Whenever an opponent casts a spell with mana value, power, or toughness equal to the chosen number, that player loses 2 life and you draw a card.”

There are so many cards that have two power and toughness that see so much play. If you play Sakashima of a Thousand Faces picking Talion, you can pick another number. You’ll have so many cards, you’ll be discarding at each end step.

Remember it only triggers when your opponents cast spells with the criteria. Talion doesn’t care about enters the battlefield triggers. Talion is going to be real popular.

That’s it for a first look at Wilds of Eldraine! I can’t wait to see what else this set holds.

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Mike Carrozza - August 4, 2023

Commander Masters Precon Review – Sliver Swarm!

Hello! Welcome to my set review of Commander Masters commander preconstructed decks!

I’ll be going through each of the Commander decks and talking about the new cards chiefly while highlighting worthwhile reprints.

Finally, we’ve got the Sliver Swarm deck, a five colour Slivers deck. The worthwhile reprints aren’t all Slivers, but there will be a few. A notable omission though for some reason is Sliver Hive! Why wouldn’t they print Sliver Hive in the Sliver deck? It was a few bucks! For a $100+ precon deck! Now it’s shot up to $50. Good luck!

  1. Sliver Gravemother

Joining the ranks of Sliver Hivelord, Sliver Legion, Sliver Overlord, Sliver Queen, and The First Sliver as the sixth legendary five colour Sliver, Sliver Gravemother makes use of two things I  absolutely love to see on a card.

Encore is a mechanic I think is way underrated. Araumi of the Dead Tide is a near perfect commander in my opinion and I think more people should check her out. Giving all your Slivers encore from the graveyard is a fantastic way to get your value. The legend rule note applying to slivers really only matters with stuff like Sliver Legion and The First Sliver, I guess? But what if you play Sliver Gravemother in an Arcane Adaptation / Ashes of the Fallen encore deck filled with legends? I smell a brew coming!

I think Sliver Gravemother is very cool, but it remains a Sliver commander which means that players will look at it and think “that’s the archenemy”. Slivers are tough to fight with because of their mechanical nature, but they snowball and are very fun to pilot.

  1. Rukarumel, Biologist

When this was spoiled, the fandom was quick to spot the potential Emrakul anagram, but I think that’s highly unlikely. Instead, Rukarumel is a character from Sliver flavour text! Which freaking rule! What a pull! A biologist who’s been documenting Slivers and putting together a codex gets a Sliver typal card and I couldn’t be happier with this choice.

Now, it is important to read over this card. Lots of folks pointed to her as the new perfect Changeling/Typal Typal deck leader replacing Morophon or The Ur-Dragon.

I say she’s a welcome addition, but really only gets to pick one creature type for nontoken creatures. The only tokens affected by this are Sliver tokens. So if you’re looking at Ru as a new five colour Zombie commander, you can make it work. But if you’re hoping to go with a bunch of different Lords and benefiting from their effects on one creature, this is not going to do that. This is not Maskwood Nexus in the command zone per se.

That said, people who are looking at this and going FINALLY, A HOMARID COMMANDER! are 100% correct.

  1. Capricious Sliver

Capricious Sliver is very sweet for decks that love bottling effects (aka impulse draw) but you’ve got to be careful with how many Slivers you swing with. You’re exiling cards from your library so if you swing 40 tokens at someone to kill them, make sure you’ve got enough to stay in the game to fight your other opponents.

Prosper, Tome-Bound remains the exile matters GOAT and Faldorn could make use of this with a small Sliver package, but as for most cards in this deck, Slivers are a parasitic mechanic and they require more Sliver support. As it stands, a 3/3 for four mana that draws you a card that goes away at the end of your turn when it deals combat damage isn’t a rate I’m happy with, so you do need Slivers. I’d sooner play Grenzo, Havoc Raiser.

  1. Descendants’ Fury

This is probably the best new card in this precon. I’m all for trading a token for a creature card. Slam this in your Goblin decks, in your Human decks, in your Boros Soldier or Angel decks, hell just go hard with Taurean Mauler and death cascade.

Descendants’ Fury is a standout that typal decks should consider as long as they’re going in for combat.

  1. For the Ancestors

Three mana for potentially draw six if you’ve got a high enough density or you just Scroll Racked a bunch of creatures of the same type to the top of your library, that’s insane. Being able to try again for another four is sweet too. I think this card is probably going to find a home in Elf decks and this Sliver deck if I had to guess. It’s powerful but it’s also not a creature spell and can whiff which feels pretty bad. Not to mention, you have no say about what to keep on top of your deck in case you reveal a noncreature of that type combo piece.

  1. Hatchery Sliver

I love this card. The idea of slapping any keywords onto Slivers is exactly what the type is for, but this one is great. It’s great while Replicate was an Izzet mechanic and it opens up a whole world of possibilities. You’ll want to replicate only the Slivers whose abilities stack like Capricious Sliver mentioned above or Synapse Sliver. I think it was smart to use this ability since making more Hatchery Slivers is just making Grizzly Bears and Replicate doesn’t stack. Excellent use of power and also restraint.

  1. Lazotep Sliver

When I saw this art spoiled, I thought we were getting Eternalize on Slivers which is a nightmare, then I realized Sliver Gravemother grants Encore, so it’s close enough.

Afflict is a mechanic that basically tells your opponents that blocking is pointless. It’s a mechanic a ton of people hated and I’m surprised it’s back. Pleasantly surprised, because, you see, I loved this mechanic. The problem with it here is making it so widespread. Essentially what this does is that before damage, your opponent loses 2 life if they block your Slivers and that means there’s a chance if you hit for exactly enough Afflict, they can block all they want, the combat step will just end before damage.

That said, getting to amass Slivers 2 is the smart way to go on a death trigger. One big Sliver versus many little Slivers is always safest. Just make sure there’s no free sacrifice outlet.

  1. Regal Sliver

Regal Sliver feels like an insane thing to put on a Sliver. Create a Sliver token and if you’re not the monarch, become the monarch, then every subsequent Sliver that ETBs under your control pumps your Sliver board by 1? That sounds insane with mass Sliver token creation or tokens. Imagine an Avenger of Zendikar into Rukarumel making all your creatures Slivers and Regal Sliver? That’s a haste enabler away from being a huge haymaker.

It’s very cool and can slot into any deck looking for the monarch on ETB with a little more oomph.

  1. Taunting Sliver

While Regal Sliver is nuts, Taunting Sliver is a mistake. A must kill card for any creature based deck hoping to do its thing. Goading, as mentioned on EDHRECast multiple times, is way more powerful than anybody gives it credit. Partner with Bothersome Quasit and you’ve got open reign on the table and you’ll always have someone you can attack into. You don’t even need to goad a creature the opponent you just damaged controls. Any opponent! Jeez!

  1. Titan of Littjara

A new Titan! This means and ETB and attack effect. Titan of Littjara should have been a changeling, but instead it makes you commit to a creature type and becomes that meaning upon ETB or attack, you at the very least will loot.

This is going to be in so many Wilhelt, the Rotcleaver decks. Any of the Simic Elf decks of late, Sea Monster tribal decks want this, and of course, any reanimator shell with a pretty common creature type might be able to squeeze the Titan in. Remember Araumi of the Dead Tide? This is going in there for sure. Three ETBs, at minimum even just choosing Araumi’s creature type for each, you get to draw four and discard one. Then the same on attack. This card is sick!

Here are notable reprints!

That does it for Sliver Swarm and Commander Masters in general! Thank you for joining us on this wild journey! If you want to see more, check out @mikecarrozza on Instagram and Twitter!

Get all your board game news from The Bag of Loot! www.thebagofloot.com
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Mike Carrozza - August 3, 2023

Commander Masters Precon Review – Planeswalker Party!

Hello! Welcome to my set review of Commander Masters commander preconstructed decks!

I’ll be going through each of the Commander decks and talking about the new cards chiefly while highlighting worthwhile reprints.

Next up is the Planeswalker Party deck. I’ve already covered Commodore Guff in an A Seat at the Table article, but the new cards have been quite impressive. Let’s see what’s cookin’.

  1. Commodore Guff

Guff is interesting in that he’s a support character in his own deck. The passive ability to put another loyalty on another planeswalker at your end step while also creating dorks to cast other planeswalkers is pretty neat. Then when you’ve got a ton of of planeswalkers, Guff hits your opponents for each one while drawing you cards to cast more planeswalkers. The Guff decks definitely need protection and even more planeswalkers. Pack your Strionic Resonator, Peregrine Dynamo, and Rings of Brighthearth, it’s time for Guff.

  1. Leori, Sparktouched Hunter

Leori in interesting in that it’s a well statted and aggressive creature that lets you double up on a planeswalker’s abilities it activated for the turn when it hits an opponent. But the fun part is that it’s for each planeswalker of that type, so if you have three different Chandra’s, each one can activate and copy an ability. If you’ve got Oath of Teferi that allows you to activate an additional ability for planeswalkers you control which also will allow those to be copied. It’s really cool, but personally, Liliana is the planeswalker type I keep coming back to. With the game’s pool of cards ever expanding, I’d be shocked to find out there aren’t more interesting planeswalkers for Leori to set up with.

  1. Chandra, Legacy of Fire

This Chandra is absolutely nuts. This feels like an inclusion in all planeswalker decks with red for as long as it remains legal. It gives you mana, it domes your opponents for just having planeswalkers. Getting to also bottle cards of a 0 ability is pretty sweet. If there are any Prosper, Tome-Bound decks with a planeswalker lean out there, congratulations on your new favourite card.

  1. Gatewatch Beacon

This is a mana rock that’s kind of like an Oath of Gideon. It’s fine and will likely see play mostly in Aminatou, The Fateshifter decks, honestly. It’s not hyper impressive but it does get Doubling Seasoned or Lae’zel’ed. It’s fine!

  1. Guff Rewrites History

Each player gets hit with a fixed Chaos Warp that can’t miss. This is for the chaos themed decks out there who love to embrace a nightmare scenario but get rewarded with the best case some of the time.

  1. Jaya’s Phoenix

Much like Leori, Jay’s Phoenix lets you copy the planeswalker’s ability once it gets in for some combat damage. Though this one requires a little bit or in terms of sequencing, it’s pretty sweet to be able to bring it back by casting a planeswalker and then getting to double an activation post combat.

  1. Onakke Oathkeeper

This is what I’m talking about! Get some protection! Sphere of Safety without enchantments is basically what this guy offers for two mana and then from the graveyard, you can cash in the second ability to bring back a key planeswalker (I’m thinking Chandra, Legacy of Fire).

  1. Sparkshaper Visionary

Speaking of protection this card protects your planeswalkers by making them more vulnerable to board wipes since they become creatures, but at least they can’t be attacked outright anymore. Also, you can still activate loyalty abilities and they slap for 3 in the air, scrying one per combat damage.

This card is one of the strangest ones I’ve ever seen and it means that we now have Luxior, Giada’s Gift and Sparkshaper Visionary that can make it so your planeswalker commanders can hit for commander damage.

  1. Teyo, Geometric Tactician

I want to love Teyo. I think he’s a cool character and there’s interesting stuff to be done. Having a Loran of the Third Path ability on the +1 makes it pretty likely that you can make some deals, but that -2 is where it’s at, controlling players and making sure your key planeswalkers can’t be hit at pivotal moments. It’s not particularly impressive, but I’m seeing this for Aminatou pretty easily.

  1. Vronos, Masked Inquisitor

What a completely off the rails crazy character inclusion. Vronos was entirely unexpected. I think the +1 ability to phase out planeswalkers speaks to the theme of protection I’ve hammered home as an important piece, although this does cut into Guff or Chandra’s end step abilities. That said, the -2 removal is exquisite and Vronos gives you an ultimate ability that turns on a clock for the game to end. Activate it with some of the ability doublers and you’ve got yourself a board of beater artifacts that aren’t going anywhere.

Here are notable reprints!

That does it for Planeswalker Party! Tune in next time for another commander precon deck review!

Get all your board game news from The Bag of Loot! www.thebagofloot.com
Get all your board game needs from Three Kings Loot! www.threekingsloot.com

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Mike Carrozza - August 2, 2023

Commander Masters Precon Review – Enduring Enchantments!

Hello! Welcome to my set review of Commander Masters commander preconstructed decks!

I’ll be going through each of the commander decks and talking about the new cards chiefly, while highlighting worthwhile reprints.

Next up is the Enduring Enchantments deck. This deck is far and away my favourite of the precons. It’s cohesive and interesting, there’s some value in the reprints that doesn’t feel like being screwed over by the high price tag, and the new cards are fun and add a breath of fresh air to a beloved archetype.

Let’s get into the new cards!

  1. Anikthea, Hand of Erebos

Anikthea is oddly reminiscent of Myrkul, Lord of Bones in that it exiles a card type from your graveyard and makes it the other one. In Myrkul’s case, creatures become enchantments and in Anikthea, non-Aura enchantments become creatures.

This card is flexible and cool. You’ll want to protect Anikthea. At five mana, having to cast her a second time for seven mana, even in green feels bad. You’ll want to pack your deck with enchantments you want to make token Zombies of like Oblivion Ring and Parallel Lives.

This card is open-ended enough that it’s hard to talk about without boxing it in! Enjoy brewing. This is going to be a standout commander! I’ve already written about her for The Bag of Loot!

  1. Narci, Fable Singer

The deck’s backup commander is also getting a lot of attention, potentially calling back to Femeref Enchantress. A lifelinking 3/3 for 1WBG with text that supports a newly beloved card type – Sagas.

If you draw a card when you sacrifice an enchantment, how are you going to sacrifice an enchantment? You could rely on Infernal Tribute, Auratog, Braids, Arisen Nightmare, and Faith Healer, but why not just play Sagas? On their final chapter, they sacrifice themselves! Plus when a final chapter of a Saga goes off, Narci drains your opponents equal to its mana value.

We just got five colour Sagas with Tom Bombadil, but just checking Scryfall for Abzan Sagas, and Narci is going to be well supported. Not all Sagas sacrifice themselves it turns out – I forgot about the Kamigawa Sagas like Azusa’s Many Journeys, but they still trigger Narci’s final ability.

  1. Battle at the Helvault

Speaking of Sagas, Battle at the Helvault is the new Saga printed for this deck and it’s pretty fun! It’s a Grasp of Fate for six mana with a clock on it. Then as it ends, you get an 8/8 flying, vigilant, indestructible Avacyn token. Really cool finale and definitely worth keeping around for Narci.

Are there better options out there? There’s literally Grasp of Fate in the deck and that keeps the cards locked up until it goes away without the timer. That said, flavour fans like this because apparently there’s a lore contradiction, hinting at some Innistraditi, believing the events that didn’t happen. It’s an interesting lore flag!

  1. Boon of the Spirit Realm

Boon of the Spirit Realm is a Cathars’ Crusade that doesn’t give me a headache. I don’t love the rate of five mana for a single +1/+1 anthem, but definitely can see this being wild in a Daxos, the Returned deck. Any deck that runs a Niko Aris might consider this to surprise boost!

It’s not crazy, but it’s simple and can be effective.

  1. Cacophony Unleashed

Why doesn’t the second ability have Constellation? Cacophony Unleashed is a seven mana creature board wipe which is just not the rate that we’re at in this format. Can you flicker your boardwipe? Nope, only on cast. The second ability turns it into a 6/6 deathtouching menace. Unless you’re really into Ashiok’s messed up demon, I’d skip this.

  1. Composer of Spring

For two mana, we got one of the wildest freaking enchantress cards I’ve seen in a hot minute. Composer of Spring says whenever an enchantment enters the battlefield under your control, put a land into play from your hand tapped, or if you’ve got six or more enchantments – an EASY bar to clear in a dedicated enchantments list – you get to put a creature or a land into play instead. Wow. This is just nuts enough that just reading the card is good enough to review it. It’s so good. Consider this a recommendation to pick it up when it’s cheap enough for you to feel good about it.

  1. Demon of Fate’s Design

This feels like one of Erebos’ Demons and when it comes to playing Narci, it feels like Demon of Fate’s Design might be her best friend. Being able to cast an enchantment for life instead of mana makes any blue/black deck playing this a little scarier with the possibility of threatening an Omniscience for ten life. Of course with Anikthea, you can sacrifice an enchantment with DFD and then bring it back with Anikthea’s attack trigger while the Demon fuels its strength.

I like it but definitely need it to work in the deck and it feels pretty narrow.

8. Ghoulish Impetus

This card is awesome in a Constellation deck. Doomwake Giant would need another enchantment to enter with this since the Impetus offsets the debuff, but maybe there’s a chain that can happen. It would feel really good to have the creature enchanted die each turn while you’ve got Setessan Champion or Eidolon of Blossoms in play. Yowza!

I think this card is ready to be slotted into Killian, Ink Duelist or in Thantis, the Warweaver.

  1. Nyxborn Behemoth

Another enchantment sacrifice outlet to enable Narci and send enchantments to the yard for Anikthea to animate. This is a big beater and serves as the precon’s finisher, but I don’t know where else I’d want play this. Is there an enchantment fling deck? Is there a way to make this a Saga for Narci? Shrug!

  1. Ondu Spiritdancer

This card has some of the most beautiful text I’ve ever read. Enchantments are my favourite permanent type. When you have an enchantment enter, token or not, you can make a copy once a turn. Beautiful. Gorgeous. Inspiring.

Copy Ondu Spiritdancer themselves then play an Anointed Procession. Oh wow, I love this card!

Here are notable reprints!

That does it for Enduring Enchantments! Tune in next time for another commander precon deck review!

Get all your board game news from The Bag of Loot! www.thebagofloot.com
Get all your board game needs from Three Kings Loot! www.threekingsloot.com

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Mike Carrozza - August 1, 2023

Commander Masters Precon Review – Eldrazi Unbound!

Hello! Welcome to my set review of Commander Masters Commander preconstructed decks!

I’ll be going through each of the Commander decks and talking about the new cards chiefly, while highlighting worthwhile reprints.

I’ll be starting the series with the colourless Eldrazi Unbound deck. This deck is first because it feels like the most complicated to evaluate. Let’s look at the new cards from the deck, starting with the new legends.

  1. Zhulodok, Void Gorger

Beginning with Zhulodok, the deck’s face commander, we have a card with banger art. A new Eldrazi 7/4 for 5C, Zhulodok gives colourless spells of seven or greater mana value double cascade. It’s a great payoff for the hoops you need to jump though.

Luckily when X is on the stack, it counts toward the mana value, so your Astral Cornucopia can cost you 9 mana, tap for three and you’ll get two cascades under 9 for it. What if you hit a Meteor Golem as you cascade? Well, you do that two more times!

This deck can be a lot of fun, but it’s going to be a little scary. That said, you need to enable the strategy as much as possible. I’d recommend a copy of The Immortal Sun or even Cloud Key if you’ve got a particular type tipping the scales. I don’t foresee Zhulodok being particularly popular outside of the precon, but it’s really cool.

  1. Omarthis, Ghostfire Initiate

We have gotten a few pretty cool colourless legends lately with The Peregrine Dynamo and Liberator, Urza’s Battlethopter. Omarthis joins the ranks of colourless legends that folks are excited to figure out.

I’ll be absolutely honest: I am not into this card so much. Because of the requirement for colourless creatures to be the ones getting the +1/+1 counters for Omar to grow, I don’t see it in many other decks and straight up will likely just be in the command zone and nowhere else.

From the looks of it, Arcbound creatures with Modular seem to be all over Omarthis’ EDHREC page and stuff like Liberator, Walking Ballista, and Hangarback Walker are highly synergistic.

I feel like I’d have to see this in action to really get it, but I don’t know that the juice is worth the squeeze, personally. Enjoy, all those who love it!

  1. Abstruse Archaic

I love the Archaics as a concept and hope we see a ton more. I love the art. Wandering Archaic is very fun and I think these cards are cool as hell.

Abstruse Archaic is true to its name only allowing the targeting of colourless sources but not mana abilities until you realize how many great colourless abilities there are.

Artifacts like Sword of the Animist, Strionic Resonator, Meteor Golem, even stuff like Lifecrafter’s Bestiary whose colour identity is green is still colourless. There are lots of great artifact abilities that aren’t mana abilities.

What else is colourless? Lands! Bojuka Bog in hand and don’t know which opponent to target? Luckily, the land is colourless and for one mana, you can copy the grave hate with the Archaic’s ability. While you can’t copy Nykthos, Shrine to Nyx’s ability, you can absolutely copy a Blighted Woodland ability or… Strip Mine’s abilitiy! Spicy!

Let’s not forget that Devoid is a silly mechanic that exists and there might be something good to do with those, but frankly nothing stands out to me just yet.

  1. Calamity of the Titans

A colourless board wipe that exiles feels like it’d be automatically slotting into every deck, but this requires you to reveal a colourless creature from your hand, not only giving away information, but also requiring more than just playing a card to do what Farewell does. Does this keep your creatures in play with mana value less than the revealed card? Yes, it does. But does that matter when most of what you’ll be playing in decks with this will be massive? Nah.

I don’t like this one, but have fun, colourless decks!

  1. Darksteel Monolith

This card feels like a trap, but it’s undoubtably very powerful. Imagine having a Shimmer Myr in an artifact deck and just dropping stuff like Spine of Ish Sah at instant speed because the Monolith lets you cast on each turn. I foresee this getting more shine in decks with Goblin Welder and the like but they’ll have to leave their Sharding Sphinxes at home.

  1. Desecrate Reality

Desecrate Reality is in a sweet spot of just enough value to be good but also cool enough to want to see it. Having even targets isn’t a problem when you can hit 0 mana cards like lands, so your seven mana spell isn’t just dead in hand. That said, having a Thran Dynamo or Sol Ring plus Scavenger Grounds for the three colourless Adamant ability means that you’ll be getting  something crazy from your graveyard easier than you’d think. I like this a lot.

  1. Flayer of Loyalties

This card is, in a word, hilarious. You can’t flicker it out reanimate it for its trigger, but if you do, you’ve still basically got Eldrazi Conscription on a 0/0 which is sick.

Casting this means you can Threaten an opponent’s creature but don’t forget that you can “gain control” of your own creatures. So yeah, why not target your own Cold-Eyed Selkie? Draw cards, force some sacrifice, hit like a truck. This card is cool and very silly.

  1. Rise of the Eldrazi

This card is going to get cast from so many graveyards with Mizzix’s Mastery or Surge to Victory, that’s my prediction.

I love the flavour of this card. I love that it’s named after a set, much to the chagrin of those selling cards at shops. Sorting these in the online databases isn’t easy!

This card is 12 mana for all of the Eldrazi Titan’s cast abilities. I am in love with the flavour of this and will try it in my Zaffai, Thunder Conductor deck for sure, but this is the most win-more card I’ve seen in a long time.

  1. Skittering Cicada

We’ve got a new Shimmer Myr for colourless cards specifically. Ultimately, it gets bigger if you play more colourless spells but I think this most likely will see play just in colourless decks or artifact decks that need the redundancy of a partial Shimmer Myr.

  1. Ugin’s Mastery

A colourless enchantment is very fun to see. There aren’t many out there that have a colourless colour identity. Eldrazi Conscription, Urza’s Saga, and technically Faceless One are the others in this very exclusive club. Greatest Show in the Multiverse counts too if you have a fun playgroup.

Ugin’s Mastery is a fun card that makes me feel like it’ll be relevant again when we revisit a Morph commander like Kadena, Slinking Sorcerer. When you cast a Morph creature on its Morph side, you are indeed casting a colourless creature, so you get two for the cost of one. Then if you manifested a creature, you can pop it back up. I really like Ugin’s Mastery, it’s just about triggering it and having stuff worth flipping.

Here are notable reprints!

That does it for Eldrazi Unbound! Tune in next time for another Commander precon deck review!

Get all your board game news from The Bag of Loot! www.thebagofloot.com
Get all your board game needs from Three Kings Loot! www.threekingsloot.com