Tag: gore-swine

comments
Bruce Gray - February 27, 2015

Crack a pack MTG Fate Reforged with Bruce #22 (3rd)

Fate Reforged Booster 3

Crack a pack MTG Fate Reforged with Bruce #22 (3rd)

By Bruce Gray – Casual Encounters

Welcome back! Another busy MTG day for all you readers out there so let’s not waste any time.  Let’s crack open that pack and see what we would take pick 1 pack 1 in a draft.  Here we go.

 

Commons

 

Uncommons

 

Rare

 

Land

 

Let’s start with the Rare.  Flamerush Rider is pretty solid and from a quick look around, it looks like the strongest card in this pack.  I’m not in love with the card and by no means am I in love with Red in this set, but it is a strong card that makes combat very difficult for your opponent.  I would certainly be pulling this one to the front of the pack and seriously looking at this first.

The uncommons are all a little underwhelming.  Fearsome Awakening is interesting, but by no means good.  It is certainly not good enough to first pick.  I might look at that once I have a dragon or two in my deck just to see if I can make it work for me, but otherwise I might just leave this one to wheel around the table until the very end.

Reality Shift is a decent card and can be a useful removal type spell in Blue, but I’m not keen on leaving behind the Manifested creature.  That extra 2/2 could be just about anything and that’s usually an unpleasant surprise when it is something that is good for your opponent.  Also, it doesn’t really clear the road the way most removal does and you still need to work around the Manifest on the battlefield as you rumble in for combat.  I wouldn’t be grabbing this first, but I’m interested in the card and figure it could be pretty interesting to take if I’m in Blue later in the round.

Humble Defector is another interesting card that can be abused pretty easily.  There are a number of cute plays you can make with this guy to abuse the activation followed by the loss of control of the card, but it isn’t a first pick.  I like a good laugh when you get to go off with this one, but I would rather do something a little more powerful than this.

The only real card that I like from among the commons here is Aven Surveyor.  Yes, he’s expensive, but the bounce effect is extremely potent and well worth the cost of playing this one.  I’d be pulling this one to the front for a close look as well.

Typhoid Rats are nice.  I like those guys.  I wouldn’t take them first pick, but if I was to be in black 2 or 3 picks in I would happily grab them.

Cunning Strike does a number of things, but it does them all modestly well.  It deals some damage, but maybe not enough to kill something.  It “shocks” your opponent for a pair of damage which may be relevant.  It draws you a card to replace itself.  All of this for the bargain cost of 5 mana.  I know, I know.  That’s 3 effects for 5 mana.  That’s not so bad.  And it even triggers Prowess.  But I’m not in love with the card and would rather keep moving.

Frontier Mastodon could be a 4/3 for 3 mana…which is a steal.  That’s a sizeable upgrade in toughness on an Alpine Grizzly because now it doesn’t die to Cunning Strike, Douse in Gloom, Wild Slash or one of the other many two damage spells floating around.  However, it could just as easily be a 3/2 for 3 in which case you are highly underwhelmed.  This is likely a late pick up and might not make the cut for you 22 or 23 card deck.

Alesha’s Vanguard is a card I’ve discussed earlier in my review of commons and uncommons, but to sum up it is a Hill Giant that dodges sorcery speed removal but burdens your board state if you choose to Dash it because you will have not developed your board any further. It’s a fine card, but I’m not excited.

Gore Swine is another fine vanilla creature.  It’s not an early pick up, but it’s fine to help fill out your creature package.

Abzan Advantage is card that people keep talking about as a playable trick.  I’m not excited, but the ability to remove their Siege AND Bolster one of my creatures seems good.  Even if they don’t have an enchantment to sacrifice, the Bolster is quite nice.  It’s by no means a first pick, but it has improved its chances of being played in recent weeks by just being an effective card that has some reasonable upside.

Arashin Cleric is very low on my list of priorities here.  It just doesn’t do enough to warrant a mid round pick.  This might get forced at the end of the pack and will rarely make your deck unless your creature count is very low.

Sibsig Host is another reasonable creature, but I’m not jumping up and down for it. It does block reasonably well and helps fuel a little Delve, but let’s not go overboard here.  It is a fine card for a deck playing Black but it is not a high pick.

 

Top 5 cards

  1. Flamerush Rider
  2. Aven Surveyor
  3. Typhoid Rats
  4. Reality Shift
  5. Humble Defector

 

First Pick

For me the first pick is Flamerush Rider because I feel like it has more upside and a higher overall power level than the rest of the pack. I’m not in love with red and if the following packs didn’t have strong commons/uncommons to support the Flamerush Rider I am more than prepared to move colours and ditch the Rider altogether.  I could make a really good case for the Aven Surveyor because it is an outstanding common and if you grab a couple of them then you are well and truly set to make life miserable for your opponent. Typhoid Rats is just a very solid creature because nobody is really keen to trade with it.  The Rats just about always manage to get you good value by taking out a more expensive creature and that means I want to grab it sooner rather than later. Further down the list I get to the 5th card and I am unsure if I would rather take the Humble Defector or Cunning Strike. I decided the Humble Defector was likely the pick on the grounds that it is a mono-coloured card rather than a gold card like Cunning Strike.

On the whole, the strength of this pack is pretty weak.  The rare is just ok, the uncommons are not particularly good, and the commons start off quite strong but trail off quite significantly.  I feel like that is one of the traits of the set and this represents a fairly average pack.  I’ve tried enough drafts on MTGO and watched enough other people draft that this seems to be the trend.  It is good to know for those rare times that you find a bonkers pack to keep it in mind that this is not the norm.

Thanks for taking the time to stop in and read today and good luck in your next draft.

 

By Bruce Gray – Casual Encounters

@bgray8791 on Twitter

comments
Bruce Gray - January 30, 2015

Crack a pack MTG Fate Reforged with Bruce #20

Crack a pack MTG Fate Reforged

Crack a pack MTG Fate Reforged with Bruce 20

By Bruce Gray – Casual Encounters

Well, welcome back to our continuing Crack a pack MTG Series here at Casual Encounters and Three Kings Loot.  I’m very happy to say that this is crack a pack number 20 for me! I can’t believe that I’ve got to 20.  It seems like not all that long ago I was pitching the series to the guys at Three Kings Loot.  The goal for 2015 is to continue writing these and hopefully build up some more readers who are keen to get into a discussion about the cards and the selections.  So, let’s see what we’ve got on deck for today!

 

Today we’ll be opening a shiny new pack of Fate Reforged.  Remember, as Fate Reforged enters the draft environment we are now drafting one pack of Fate and 2 packs of Khans meaning you will still be pretty heavily Khans focused.  That said, Fate Reforged dove tails pretty well with Khans so it should move pretty seamlessly.  Here we go.

 

Rare

 

Uncommons

 

Commons

 

 

Oh boy…we just opened something pretty spicy in Crux of Fate. People have been calling for a re-print of Damnation for a long time and this may be as close as we ever get.  This is an awesome mass removal spell in Black, something that doesn’t come along in every set.  The fact that this is modal could be relevant in Draft if you have a couple of the uncommon dragons on board and need a way to punch them through, but you will mostly look at this as premium mass removal that you will grab first almost each and every time.

 

Valorous Stance is a tremendously versatile card and both modes are very relevant.  It is extremely efficiently costed at 2 manaand just does exactly what you need it to do every time.  In most packs this would be first pickable, but today it’ll like slide to the 2nd pick in this pack.

 

Neutralizing Blast is a very underwhelming counter spell.  The fact that it only targets multi-coloured spells is a huge issue because the number of such spells is quite low.  Think about it, there were some in Khans, but many of those were Morph creatures (that aren’t multi-coloured if cast face down) and a cycle of uncommon spells like Ride Down. In Fate, there is once again a cycle of common spells and the cycle of Rare Dragons.  That means that there aren’t a lot of relevant targets for this…so you’re likely just best to pass this and see if you grab it late as a sideboard option for the greedy 5 colour deck that the guy next to you is building.

 

Shifting Loyalties is a super powerful effect and could really turn the tide quickly as you trade you junky creature for their awesome one…but the variance on this is high.  If they only have a Gore Swine do you really want to spend 6 mana and trade you Jeskai Sage for it?  Likely not.  So you have a dead card in hand. If you have a Jeskai Sage and they have Atarka…well…that’s different.  I’d be careful with this one and wouldn’t prioritize it too highly because it could really backfire and just sit dead in your hand.

 

Sandteppe Outcast is a very useful 3 drop.  3 mana for a 2/1 creature and a 1/1 flier OR a 3/2 creature is nice versatility.  I imagine the 1/1 flier is the most likely mode you’ll pick, but I could make a case that you really want the 3/2 if you have the Abzan Falconer or Abzan Battle Priest on board.  Either way, this is very good and efficiently costed and could be a first pick if you were hard pressed.

 

Write Into Being is an interesting take on Manifest.  It is a sorcery that only costs 2 and a Blue for a total of 3 mana.  That is on par with Morphs…so that’s a perfectly acceptable casting cost for a 2/2.  However, the fact that you get to look at the top two cards and pick which one gets Manifested is actually excellent value.  You can essentially craft exactly which card you want turned over as a 2/2.  That gives you a lot of control and could allow you to play some very fun head games with your opponent.  Not a first pick, but a nice spell that likely goes in the early half of the round.

 

Fierce Invocation is another Manifest Sorcery.  I like this one less, but it is still a 4/4 for 5 mana which isn’t bad…and if it is a creature…you’re in business.  This is a mid-round pick up.

 

Douse in Gloom is Pharika’s Cure…just slightly more expensive.  This is another early pick in this pack because it deals with everything from facedown creatures to Alpine Grizzly without any difficulty.  This one isn’t flashy, but is the backbone of most limited decks.

 

Cunning Strike feels too expensive and just not good enough for 5 mana.  At 5 mana I want to do something AWESOME…this just feels slow and awkward.  Couple that with the fact that it is two colours and there is no doubt that this will table.  I’d pass and only take this as a last resort.

 

Arashin Cleric…and the consensus is…NO.  It doesn’t do enough.  It can’t block Morphs and Manifested decks profitably, the life gain is fairly modest, and it gets outclassed quite quickly.  No, don’t take this, you can do better.

 

Collateral Damage is a spell I really like.  In a tokens strategy, or heck, just with that dumpy Arashin Cleric, sacrifice the creature for 1 red mana (at instant speed) for a Lightning Bolt.  That seems fine to me.  Not a crazy high pick, but very reasonable once you establish your colours as a mid-round pick up for some inexpensive removal/damage.

 

Gore Swine is just a 4/1 vanilla creature. I’m not going to dump on this creature because it can be quite serviceable, but if I have better options I’m taking those long before I take this.  All that can be said for this thing is that at least it triggers Ferocious.

 

Bathe In Dragonfire is an excellent red removal spell.  The 4 damage is very useful and deals with most threats.  I’m not a fan of the Sorcery speed on this thing because it won’t catch Dash creatures, but you can’t expect too much from a common.  For the record, this continuing the trend of seeing removal slowly become more and more expensive…so while this is pretty reasonable it likely would have been cheaper had it appeared in a set 3-5 years ago.

 

 

Top 5 Cards

  1. Crux of Fate
  2. Valorous Stance
  3. Sandsteppe Outcast
  4. Bathe In Dragonfire
  5. Douse in Gloom

 

First pick

This is pretty much a no brainer…you grab Crux of Fate and move on.  There really isn’t anything that would match up well with Crux, and if suggested anything else I would out right lying to you. So, while the other cards are pretty good…Crux is the hands down winner.

 

Wow…that was easy.

 

Well, thanks for reading folks and thanks for coming along for the ride to get to 20 Crack a Pack MTG.  20 may not seem like a lot to you guys, but let me assure it has been quite the trip.  Let’s see if we can get to 30!  Thanks for reading and until next time may you open nothing but Mythic rares.

 

By Bruce Gray – Casual Encounters

@bgray8791  on Twitter