Tag: ghor-clan-rampager

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Eric Jeffrey Seltzer - September 8, 2014

Jund Monsters by Chris Van Meter (1st at SCG Somerset Standard Open on...

Champion’s Deck

Polukranos, World eater - Jund Monsters

Jund Monsters by Chris Van Meter

1st at SCG Somerset Standard Open on Aug 30th 2014
 
The Beard is Dead, Long Live the Beard.
So finally CVM has conquered that demon which has eluded him for so long. And not for lack of effort as it was so close to his clutches many times before but now is firmly in his grasp. He can finally fulfill his commitment to not shave off the beard until he wins an Open and that face not seen all year will be bald and bare again. This was also a testament that sticking to a archetype that you’ve not only developed into your comfort zone but also mastered and tweaked to perfection is a key to finding success.
The deck starts very simply by building it ramp through Elvish Mystic and Sylvan Caryatid to gain access to extra mana and deploy your big threats as early as possible. This leads us to the central focus of the deck which is built around the monsters with Polukranos, World Eater who also doubles as removal and the hasty flier Stormbreath Dragon who are a straight up beatdown plan to smash your opponents to pieces. For support we find the only Magic 2015 update with the uber popular Goblin Rabblemaster which has been making waves in Standard as an amazing source of card advantage by adding pressure to the board each and every turn, and when your opponent is unable to defend against the rabbling hordes then it gets ugly fast. Scavenging Ooze is there as a hedge against any type of reanimation or graveyard abuse and is able to grow rather monstrous while gaining incidental life points here and there. The last creature Ghor-Clan Rampager isn’t often used as such but more for the Bloodrush ability to not only pump up an attacker but also Trample damage through a chump blocker often clearing the path of an annoying roadblock in your way. And finally we have a couple of Mutavault in the manabase to skirt decks loaded on sorcery speed removal. We compliment this robust creature package with two planeswalkers Domri Rade and Xenagos, the Reveler who both have great synergy with the high creature count. Finally, the deck has a splash of removal for those especially annoying obstacles with Dreadbore for pinpoint and Mizzium Mortars as the sweeper.

 

I’m happy to see CVM finally reach that pinnacle he had shackled to himself, not that he looked too much like a crazed ZZ Top hobo much. He has proven time and time again hoe power the Monsters deck is destroying competition in his wake. It is very likely that this deck will morph through the rotation to continue its dominance, quite likely as a RUG or Temur list. I’m excited to see what will emerge in just a few more weeks.
Eric J Seltzer
@ejseltzer on Twitter
Email: ejseltzer@hotmail.com
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Bruce Gray - June 9, 2014

L’eggo my Aggro – Gruul aggro budget

Fanatic of Xenagos

L’eggo my Aggro

by Bruce Gray -Casual Encounters

I like to sit down and try my hand at brewing all sorts of formats.  Pauper, sure…I love it. Modern…of course (although I don’t think I’m all that good at it!).  Casual Tribal. You bet! Standard.  Yes, sometimes I like to try and brew Standard, but with a budget twist.  Today I have a “budget” deck list that isn’t as budget as usual.  Flipping through my boxes of Standard goodies I came across a number of spicy cards that will make the deck a little pricier than normal…but I’ll suggest some alternatives to try and make some substitutions if you are playing on a tighter budget than this deck would normally allow.

 

I’ve been keen to see how the format has changed with the influx of Journey into Nyx cards and I’ll be honest…I’m a little disappointed.  Journey into Nyx has afforded a few new tricks into some of the meaner and leaner decks, but most of the decks running around are the same old archetypes that have been dominant for months now.  Mono-Black. Esper Control.  Boros Burn. All of these decks are everywhere in Standard and they all have something in common.  Can you see the common thread?

 

The common thread between all the decks is that are all packed with a gross amount of removal.  Mono-Black and Esper can draw on Hero’s Downfall, Bile Blight, Ultimate Price, Doom Blade and on and on and on.  Basically these two archetypes are packed with all the best removal and if they see a creature, they kill it on sight.  To make matters worse, if Esper really gets in a jam, out comes a Supreme Verdict to clean up the mess.  No, these decks are for sure the two main boogeymen on the scene.  Boros Burn or R/W Burn, whatever you prefer to call it this week, is also jammed full of removal but of a different sort.  Anger of the Gods, Magma Jet, Magma Spray, Lightning Strike, Warleader’s Helix are all viable in the Burn Deck and can burn out creatures with alarming speed and then turn their sights on you.  Essentially the removal package of all three decks is what makes them so viable in the format. It’s tough to lose a game when your opponent can’t keep his or her creatures on the table.  Now, there are a few decks that are capable of fighting through this barrage of death, namely the Monsters variants and sometimes Mono-Blue, but it’s a tough uphill battle for these deck on most nights. So, how can you top decks that can turn so many creatures into flaming ash?  Hmmm…

 

One option is to play no creatures.  This is why Burn decks are experiencing a relative degree of success right now.  They have little to no creatures to target with removal and so Mono-Black and Esper both have a number of dead cards in game 1 before side-boarding.  You could go the route of playing Planeswalkers…notably Elsbeth because she alone can produce more creatures than most decks can handle.  Ashiok is another viable alternative to completely mill out your opponent and deny them the chance to play their spells by having them land in the poubelle .  These strategies work…but they aren’t everyone’s style.

 

The other alternative is to try and out aggro them by just giving them SO many aggressive targets that they are overloaded and can’t cope.  This strategy is dicey at best because the format is so removal heavy from our top three contenders, so the aggro decks need to have a really strong way to punish these decks (and fast) if they hope to succeed…thus why Monsters is able to pull it all together because leaving one Polukranos or Strombreath unchecked will basically cost you the game.  However, I feel like the deck I have here could sneak in and surprise a few of the big boys by overwhelming their removal suite and then making blocking near impossible.  Let’s see what I’ve got.

Gruul Aggro Budget:

 

There’s nothing earth shattering in this list.  We have a number of aggressive 1 drops in Dryad Militant and Slitherhead and some ramp with the Elvish Mystic.  At 2 we have Brushstrider, Kalonian Tusker, and Burning-Tree Emissary.  At three we have Fanatic of Xenagos.  All of these creatures are designed to put significant early pressure on your opponent and can then turn the table and smack them if they can’t deal with them quickly.  Going up we have 1 Rubblebelt Raiders.  This guy is actually a fun little treat that can get pretty nasty if you can get him to attack with some buddies, or give him haste with Ogre Battledriver.  Ghor-Clan Rampager is a solid 4 drop, but it can also be used to pile through and give you extra reach with the trample.  Finally, Savageborn Hydra is that mythic rare that everyone has forgotten about.  His double strike ability is off the charts powerful and the ability to sink extra mana into him to do extra damage is key.  To think, you can put 2 mana into him and up his damage by 2 points every time! Load him up with some evasion and you have a winning formula. Finally, Xenagos, God of Revels, is in here because his ability to grant something haste and boost the damage done is ridiculous.

 

Some would argue, why no Experiment one?  I opted to replace the Expriments with Slitherhead for the simple reason that they would be a useful resource to me even if they got killed.  An experiment one with 1 counter on it is still a dead experiment one, where a Slitherhead in my graveyard means something else can be bigger next turn. Also,  Fanatic of Xenagos is a terrific little addition at the three slot because it comes with trample and can either be a 4/4 or a 3/3 with haste and +1/+1 until end of turn.  In either scenario, I’m just fine with this card and am happy to run it.

 

The spells are also pretty straight forward.  4 Madcap skills make blocking an early threat near impossible and can really take a bite out of your opponent.  Turn 1 Dryad Militant into Turn 2 Madcap skills and swing for 5 is stiff.  They’ll need to burn early removal spells or risk ending up in big trouble. Giant Growth is in here to add some extra reach if they opt not to block thinking they are safe for a turn.  Armed // Dangerous can be devastating at the right time to lure your opponent to block a patsy while the rest of your team slices and dices.  Finally, as a concession to the fact that we want to be attacking lots and other aggro decks may be looking to take advantage, a single copy of Fog could very well spell the end for them.

 

The strategy for this deck is simple: Attack.  Attack all the time because you don’t have the spell suite to sit and posture.  You are banking that if you get out early and apply a bunch of early pressure that they will need to expend a lot of removal resources on your game plan instead of establishing their own…and in the process give you the chance to top deck into one of your monstrous threats to close out the game.  Now, that’s the game, but let’s be real, many of these top decks have seen this game plan before and I fully prepared for it.  So, don’t be surprised if you find yourself down and out to these top tier decks.  However, if they draw below average, or you play a deck that DOESN’T pack as much removal you might be in good shape. We can talk about the psychology of losing, but to keep it simple, this is deck premised on an old tried and true strategy that the top tier decks in the format come prepared to deal with.  You might lose out, but if you surprise them or they draw poorly you’ll make them pay…and really with a budget deck isn’t that the best part?  Smashing apart a finely tuned deck with a budget deck brings great joy to my life…how about you?

 

Now, as I said, you may not call this a true budget deck, but most of the value is in the mana base.  Stomping grounds are steep.  Temple of Abandon also cost a pretty penny.  However, you can sub out the mana for Gruul Guildgates and basic lands if you need to without much difficulty.  The other high priced item on this list is Xenagos, God of Revels as he could run you somewhere near the $6 range depending on where you are looking.  This is usually more than I want to spend on a single creature in a deck, so I could replace him with Gruul War Chant to make blocking totally ridiculous and near impossible if I wanted to give this more of a true budget feel.  Otherwise everything else on the list is somewhere shy of $2 a piece meaning the deck is generally pretty affordable and packs a pretty mean bite.

 

So, before you head off to your next FNM and want to give something a little different a try…something that seems like it’s missing from the Standard Meta as the big boys all eye up each other, you might want to give this Gruul Aggro Budget a try and see if you can surprise a few of them. I know that I can hardly wait to try it out.

 

Thanks for reading and until next time keep it fun, keep it safe…keep it casual.

 

Bruce Gray
 
@bgray8791
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Eric Jeffrey Seltzer - May 18, 2014

Naya Aggro by Jamie Arnold (2nd at SCG Knoxville Standard on May 10th ...

Ghor-Clan Rampager - Naya Aggro

Naya Aggro by Jamie Arnold

2nd Place at StarCityGames Standard Open on 5/10/2014
 
An interesting Aggro deck was able to power its way into the finals of the SCG Standard tourney last weekend, although it fell just short to another Aggro deck Boros Burn. As with most Naya decks it is able to take advantage of very some of the most efficient creatures available.  This deck is exactly as it is advertised, Aggro !!! With a huge concentration of beatdown creatures it works to rapidly close the gap from 20 to zero as quickly as possible and has the tool to do it.

 

The deck works on a very strong a linear path up the mana curve from one to three in an effort to clog the board with beaters. We start it off with Dryad Militant and Soldier of the Pantheon that both unchecked can start to swipe chunks off the opponents life total. Next are the Selesnya two drops with Voice of Resurgence which is amazing against control decks or removal in general and Fleecemane Lion which given the chance will turn into a Monstrous beast which opponents will be having fits to try and remove. Then we have continued profit in three drops from Boros Reckoner which can attack into small blockers and still push through damage or act as a brick wall against attackers and Loxodon Smiter which is basically a great 4/4 for three with some added value. The sole four drop creature in the deck is Ghor-Clan Rampager but it will most often be used for its Bloodrush ability to pump an attacking creature to push through extra damage to finish off the opponent. Moving over to the spells in the deck we start first with the ever useful Brave the Elements which with almost every creature being White, Ghor-Clan Rampager is the only exception, will be a key tool enabling alpha strike pushes past defenses to destroy the opponent or a way to ensure your creatures survive to fight through removal or as blockers against a flurry of attackers. The deck also sports two different charms with multiple useful modes to take advantage of. Selesnya Charm is capable of either giving a creature a boost with Trample to push for a kill, can exile a large creature as long as it has power of 5 or more, or is able to put a 2/2 Knight token onto the battlefield which is also White to take advantage of Brave the Elements as well. The other charm is Boros Charm which can be used as direct damage to scorch your enemy, is able to save all your permanents from destruction in a pinch, or will grant Double Strike to one of your creatures if you need it to deal a final blow to take you on a path to victory. The deck also takes advantage of the new mana fixing land Mana Confluence in order to smoothly run a three color manabase using a bare minimum of into play tapped lands.

The sheer power of this deck is sure to keep it performing for the next couple of months in Standard until Magic 2015 brings a new shake-up. Naya has often been the best in terms of value for creatures and this deck continues to prove that fact. Unless there is a major shift in the meta I don’t see why this deck won’t continue to be a force to be reckoned with.

Eric J Seltzer

@ejseltzer on Twitter

Email: ejseltzer@hotmail.com

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Eric Jeffrey Seltzer - March 20, 2014

Champion’s Deck – Jund Monsters by Philippe Monlevade (1st...

Dreadbore
Philippe Monlevade
 1st Place at Grand Prix Buenos Aires Standard 2014
This deck has but one goal and that is to bring the beats. It is focused on fast acceleration to power out huge monsters. There is some support from a trio of powerful Planeswalkers but the primary goal is to get some huge threats into play way ahead of the curve. The core shell is that of Gruul Monsters but the addition of Black to it allows for some extra answers and interesting threats.

The opening strategy is focused on your mana dorks to come and ramp to the fatties. We find full sets of Elvish Mystic, Sylvan Caryatid and Courser of Kruphix all of which can speed you plan up by several turns. Also, removal aimed at them means less removal to deal with the big boys. As far as those ‘big boys’ are concerned there is Polukranos, World Eater and Stormbreath Dragon who’s ability to become Monstrous will often spell certain doom for your opponents well before they’re ready to deal with them. Then there are a few support creatures with Reaper of the Wilds with a Scry ability helpful when the opponent is removing your creatures or chumping with his, Ghor-Clan Rampager which can turn a game saving chump block into a game ending surprise, Scavenging Ooze with incidental lifegain and graveyard hate, and Xenagos, God of Revels pushing the beatdown plan into high gear. Speaking of Xenagos we find the same standard package of Planeswalkers as in Gruul with Domri Rade and Xenagos, the Reveler which both are invaluable in a creature heavy deck both accelerating and digging for them while also working hard to control the battlefield. The addition of Black is what allows an interesting one of Vraska, the Unseen which can spell certain doom if her assassins are able to infiltrate through the enemies defenses but will most often be used as removal of various types of threats. And speaking of removal the deck is completed with a minor removal suite which consists of a pair of Dreadbore and pair of Mizzium Mortars but is also somewhat supplemented by the Monstrous ability.

Definitely the addition of Black to the Gruul shell offers some more options to the deck but in all honesty this is really the Gruul Monsters with a splash of Black in it. Going forward it is going to be interesting to see if the splash is adopted or if the extra color offers an inconsistency to the manabase. In either case I’m certain that these monsters will continue to bring the beats in Standard for months to come.
Eric J Seltzer
@ejseltzer on Twitter
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Eric Jeffrey Seltzer - February 24, 2014

Champion’s Deck – GR Monsters by Jonathon Habel (1st at SC...

Xenagos The Reveler

G/R Monsters

Jonathon Habel

1st Place at StarCityGames Standard Open on 2/22/2014

No groundbreaking shake-up to be found here just a solid and consistent Midrange deck which aims to throw huge beaters at you whirled up with powerful planeswalkers to gain advantage.
Start it up with a ramp package consisting of Elvish Mystic and Sylvan Caryatid which is an integral cog in the machine to power your monster out ahead of the curve. The deck runs Scavenging Ooze as its two drop which can come down early but is best once there is already food in the graveyard for him to grow fatter upon. The main threats in the deck come in the form of the ‘Monstrous’  Polukranos, World Eater and Stormbreath Dragon ready to rip chunks of life from your opponent. Then you have the buffs in Ghor-Clan Rampager and Boon Satyr both of which can either make your monsters into ridiculously large game-enders or can turn your little guys into formidable threats in a pinch. The creatures are backed up primarily by the powerful dynamic duo of planeswalkers in Domri Rade and Xenagos, the Reveler with a little additional assistance from Garruk, Caller of Beasts. We have very few spells in this extremely creaturecentric deck finding a trio of the powerful onesided sweeper Mizzium Mortars and also a copy of Flesh // Blood which is used almost solely for the Blood half as removal or burn but the other half could be used with black mana from a Caryatid if necessary.

This deck is nothing new as this big monster strategy has been very successful for the past few months but what strikes me as odd was that the new players from Born of the Gods Xenagos, God of Revels and Courser of Kruphix are inexplicably absent from this list. Seeing as he did win the event I’m not so much questioning the decision but more wondering the reasoning, was it some sort of meta choice or more of a card selection issue.

Eric J Seltzer
@ejseltzer on Twitter
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Eric Jeffrey Seltzer - October 2, 2013