Eternal Masters is finally here and there’s a lot to be excited for. Everyone is ready to play the Booster Pack Lottery hoping to open any of the set’s marque cards. And what a lottery it is, with the possibilities of opening Jace, the Mind Sculptor, Karakas, Wasteland and Mana Crypt.
Mana Crypt is a particular interesting story: It has only ever seen two unconventional printings before this one. It was initially redeemable through a mail-in coupon offer in the old line of Magic novels and its only other printing was a Judge Programme promotional card. This is the first time that players will be able to play with Mana Crypt in an actual non-Cube Magic set. As you can imagine, its extreme rarity combined with its popular demand means that it caries a pretty hefty price tag. A price tag players are hoping will come down with this fantastic new printing.
What does that mean for you, the Casual Magic player? Is Mana Crypt a card you should play? The answer is unequivocally yes, because fast mana in Magic is pretty broken. But is it the card you can afford? Is it a card you need? Do you really need to oppressively crush your friends in casual games with powerful cards like the Crypt?
The strongest aspect of Eternal Masters is that it is truly offering something for everyone. In this article, I’d like to highlight a number of cheaper but nevertheless interesting and exciting reprints you can pick up. These certainly won’t be close to the most powerful cards in the set, but they’re all fun cards to build around and definitely worth considering when brewing.
Our first card in the spotlight is Elvish Vanguard. With its only other printing as a Rare way back in Onslaught, Elvish Vanguard has been downgraded to a measly Common in Eternal Masters, which will simply crush its current price of $3 USD.
Elvish Vanguard is a pretty fun card because it is an Elf version of another fan favourite: Champion of the Parish (which grows larger whenever a Human enters the battlefield). The advantage of Champion is its lower mana cost (W vs Elvish Vanguard’s 1G) meaning it has the capability to start swinging on turn 2 for two points of damage. What I like about the Vanguard, however, is that Elves tend to “go wide” faster than almost any other tribe in Magic. While it is not uncommon to have a 6/6 Champion of the Parish with a few Humans backing it up by turn six, it isn’t outside the realm of possibility to have a 12/12 Elvish Vanguard with a ridiculous amount of Elves backing it up by turn six.
Are there more broken things one can do with Elves? Absolutely. Elves are so powerful that one can build competition worthy decks in Pauper, Legacy and sometimes even Modern. The number of broken combos one can power out with Elves certainly overshadows a pump/boost plan with Elvish Vanguard, but the tactic is still a fun one and something that you can certainly build around to challenge your friends with.
What I like most about Elvish Vanguard is the possibility of his being a double edged sword. Unlike Champion of the Parish which only looks for Humans that enter under your control, Elvish Vanguard grows whenever any Elf enters the battlefield. This means that if your opponents are playing Elves as well, he’ll get bigger whenever they play an Elf spell… which sounds great! They play Elves and my Vanguard gets bigger?! Sign me up! Well, remember: If your opponent is playing a Vanguard as well, their Vanguard will benefit from your Elves too. Something to keep in mind during the Vanguard mirror matches.
As a final incentive, this is the first time this card has been printed in the new M15 border and sports some fantastic new art by Steve Prescott (which I unfortunately could not find at a higher resolution). If nothing else, this is a fun and modernly beautiful addition to consider in any type of tribal Cube, Pauper or Commander deck.
One of my favourite Uncommons found in Eternal Masters is Burning Vengeance. I returned to Magic when New Phyrexia hit shelves and remember the excitement for the original Innistrad, the set immediately following New Phyrexia. Innistrad was the first set I ever attempted to play Sealed with, but I was still unsure about drafting at that time. I unfortunately missed out on drafting what has since been refereed to as one of the best Draft environments of all time. Even though I never had the chance to play an optimal Burning Vengeance Draft deck, I did open a Sealed pool with two Burning Vengeance and effectively went all-in on the card.
It. Was. Glorious.
If you’ve never played with Burning Vengeance, it is extremely fun and challenging. It requires a solid understanding of your deck and an ability to quickly evaluate multiple lines of play. Constantly evaluating the cards in your hand and the cards in your graveyard and the best way with which to sequence your next few moves makes for very exciting Magic games.
I’m not sure how easy Burning Vengeance will come together in an Eternal Masters draft, but it’s definitely worth a try if you can open it early pack 1.
In terms of casual games, Burning Vengeance works fantastically well with Secrets of the Dead; drawing cards for doing what you already want to be doing is great value. Eternal Masters already pairs Burning Vengeance with Flashback and Retrace, two mechanics that allow you to cast cards from your graveyard. Outside of Eternal Masters, there are a handful of cards that grant Flashback or pseudo-Flashback to cards in your graveyard such as Past in Flames, Snapcaster Mage, Toshiro Umezawa and Goblin Dark-Dwellers. Another neat deck for Burning Vengeance is the Zombie Vengeance deck. There are a surprising number of Zombies that can be cast from your graveyard such as Gravecrawler, Risen Executioner, Scourge of Nel Toth and Skaab Ruinator; all of which will trigger Burning Vengeance or Secrets of the Dead when doing so.
Last but not least, I want to mention the Honden cycle of cards.
The Honden cycle was originally printed in Champions of Kamigawa and has been a staple in many Cubes. The cycle produces a bonus during your upkeep that is multiplied by the number of Honden you control. Controlling one of each Honden would net you 10 life, allow you to draw 5 cards, force your opponent to discard 5 cards, do 5 damage to a target creature or player and put 5 1/1 Spirit tokens onto your side of the battlefield during your upkeep.
So… That’s fun.
Casually speaking, the Honden cycle is a fantastic addition to any Cube that already has a 5 colour theme. For example, I once played a Cube with a 5 colour Allies theme and adding the Honden to that Cube would have given drafters an extra incentive to go deeper into the particularly daunting territory of drafting a 5 colour deck.
When drafting Honden in Eternal Masters, I would highly suggest focusing on Honden of Night’s Reach and Honden of Infinite Rage. They are, in my opinion, the most powerful of the five, despite Honden of Seeing Winds providing straight card advantage. The reasons why I feel Red and Black’s Honden are stronger is that they are the cheapest in casting cost and they actively affect your opponent’s game plan as quickly as possible. Honden of Infinite Rage takes care of early creatures and chump blockers and Honden of Night’s Reach forces your opponents to discard at every one of your turns, preventing your opponents from holding answers and providing you with card advantage quickly.
That’s it for this week’s look at Eternal Masters. My only regret is not having more space to talk about all the other cool cards that permeate this set. There are so many neat cards at all rarity levels being reprinted that I could probably write five more articles and still not be able to cover them all. Hopefully this small look at some of the niftier build around cards will excite you enough to take a look at the set and pick up some of the other offering found therein. Did you find this article helpful and informative? Leave a comment in the Comments section below!
Join the Three Kings Loot team as they do their official Eternal Masters Unboxing Booster Case ! We dive into this set head first with draft analysis, draft picks, value (both in play and money) and other typical TKL shenanigans. Enjoy! Check out the full card list and gallery.
As an added bonus, check out the official Eternal Masters unboxing of the freight case. #boxinaboxinabox
Well, it is that time of year again when we have had a new set of spoilers and all sorts of fun stuff get revealed for Eternal Masters. Typically I go through my top 10 picks for Casual Play but that seems like a ridiculous proposition. There are so many cards in this set that are ideal in Casual circles of all kinds that it is kind of like shooting fish in a barrel…you just can’t miss! There are still countless cards that have got me excited for the arrival of EMA and I’ve got my own top 10 list that I’m going to share with you guys. I have this sort of list mostly because I know that I won’t be opening much, if any, EMA product because the MSRP is as high as it is. I should probably just buy a lottery ticket because the net effect is about the same. That said, I will certainly be looking to find some of these cards as singles in a few weeks. So, without further ado, here’s my top ten list from Eternal Masters.
10- Mother of Runes: What’s NOT to love about this card. In any deck running white she is just a blow out waiting to happen and if your opponent isn’t aware then they could see themselves walking into a bad block and having Mom give it protection. I love this for Commander and any deck running white will totally run her and just ensure that you have game against every colour in the format.
9-Necropotence: I love nothing better than drawing more cards. The more I play the more I’m prepared to spend my life points, sacrifice stuff, discard stuff, or jump through other hoops to draw more cards…and Necropotence is among the best cards for drawing extra cards ever. If you are familiar with the history of Magic there was a time when this card was just a dominant force because it allowed players to draw just so much more of their deck that the life spent was well worth it. In Commander that still holds true and Necropotence can allow you to draw such a higher percentage of your deck that the advantage gained is often overwhelming. It is hard to imagine this card not being on my list.
8-Mystical Tutor : So, many moons ago I had a chance to cube draft with some of my friends and I had a truly weird U/G deck (and I wrote about here). One of the fun things I drafted was a Mystical Tutor…in a deck with a Time Walk. Just that thought alone, of instant speed searching up something crazy busted and taking extra turns, wrathing away the board, or some other very powerful effect is reason enough to be excited for this. I’m sure many of you all have your favorite targets already and can’t wait to sleeve up this little treat and to go crazy.
7-Regal Force: So, when i’m looking for bombs I love a big body with upside. However, when the upside says draw more cards, I’m totally in. Like, unbelievably in. Green is my favorite color, this has a huge body, and it draws me a boat load of cards. I’m in love…and I didn’t even know this card existed until I saw the spoiler. This just calls to my inner Timmy and there is just no shame in admitting it.
6- Green Sun’s Zenith: Banned green creature tutor. Ok. I’m totally on board and imagining all the sick things I could do with this. My first reaction is to pair this with Nykthos giving my EDH deck the ability to go find whatever I need in my deck…Like a Craterhoof Behemoth or a Worldspine Wurm. Just imagine going and finding all the biggest and scariest monsters you can think up. Sounds like fun to me.
5-Vampiric Tutor: This is just an awesome tutor and in any commander deck you will happily pay the life to get the card you really want. What more do you want? This is your ticket to drawing that magic silver bullet and having that knowledge feels amazing.
4-Toxic Deluge: I wanted Damnation. I think we all did. But for casual games and EDH this is more than satisfactory. I mean, three mana kill every thing (with the added cost of some life points…which we have in spades in EDH) is pretty awesome. Also, it can shrink down and kill indestructible creatures, can be used flexibly to leave you with the biggest, beefiest creature on the board and still wax all of your opponent’s stuff. It’s no Damnation, but it is still pretty exciting.
3-Deep Analysis/ Burning Vengeance: These seem pretty innocuous to be third on my list, but anytime I can get more utility out of cards in my graveyard I am totally on board. Both of these can be cast from my graveyard making them very valuable and can allow me to draw more cards and dig for answers. Oh…and with a Burning Vengeance these are just hilarious. So, they may seem simple, but they are very useful and I’m excited to have renewed access to them for a whole range of decks I like to play including Pauper and Commander..
2-Maze of Ith: I’m excited for this one because I have an original printing of this from The Dark and love the card. Sadly, my version is slightly beat up, so the chance to find a new copy is kind of exciting. Add in the fact that it’s just a good card that just blanks so many creatures and you have something that is very appealing even if it seems somewhat underwhelming. Also, i’m pretty excited for the chance to search for it with an Ulvenwald Hydra and fetch it up because that feels like a fun interaction that no one really ever talks about.
1- Jace, The Mind Sculptor: This guy is number one when it comes to Planeswalkers. C’mon, the dude is banned in modern, has four abilities all of which are good, is a Legacy staple, and just feels unfair. I don’t play much Legacy, but when I do I want to play JTMS. The fact that the price might start being “just expensive” instead of “ungodly expensive” is reason enough to be excited. Honestly, if you had a chance to play Jace…would you? I know I would without a second of hesitation.
Well, there we have it. I know there are people out there that are pumped for the chance to get super pricey cards like Force of Will and Wasteland. For me, those cards are great, but they aren’t what gets me excited. I bet every player out there will have a slightly different list of what they like…and that’s the best part! I don’t think you can go wrong in a set like this from a gameplay perspective. I can hardly wait to see what new cards start making decks because they are now increasingly accessible and have a real impact on how games are played. It is going to be an exciting time.
Thanks for taking the time to stop in and have a read. Leave a comment down below or find me on Twitter to let me know has got you excited and if it looks anything like my list. And as always, be sure to stop by next time for another Casual Encounter.
@bgray8791 on twitter
If you’re in the Montreal area this summer, Three Kings Loot (3KL) will be hosting a variety of Magic events for the casual and competitive alike. There are a number of upcoming tournaments in various formats that merit mentioning here and I figured I’d do an article to cover those events. If these events sound interesting to you, you should definitely come down to check them out.
On Saturday, 4th June and Sunday, 5th June, 3KL will host a fund raising tournament for the Junior Diabetes Research Foundation (JDRF). Founded in 1970, the JDRF is a major charitable organization dedicated to funding research toward ending Type 1 diabetes (T1D) as well as trying to improve the lives of those that suffer from T1D.
Each event costs $40 CAD, of which $12 CAD will go directly to the JDRF. Both events will be Shadows Over Innistrad Sealed events, meaning you’ll be getting 6 boosters of SOI to crack open and build a deck with. If you’ve never played a Sealed tournament before – or even if you have – this will be an excellent opportunity to practice all the deck construction strategies covered in my recent three part series on Sealed deck construction.
Two SOI booster packs will be added to the prize pool per player. Sounds fine, but that sort of seems par for the course, doesn’t it? That’s why 3KL is adding an Oath of the Gatewatch booster box, a 2015 Commander deck and an Intro deck to the prize pool as well. That’s what we in the Magic community call “value”. This is a great opportunity to play some Sealed Magic while helping a fantastic cause and possibly walking home with a booster box of a recent Standard set! Seems like a win-win all around for everyone.
Eternal Masters (EMA) drops next weekend on Friday, 10th June and 3KL will be hosting a draft of the hotly anticipated new format that same night!
The draft environment looks to be quite challenging and exciting and is something you won’t want to miss. If you’d like to know more about Eternal Masters, you can check out our article highlighting the set here and preview the entire set of cards here.
There are a lot of amazing cards to be opened and Friday’s draft is a perfect opportunity to do so. If you’re unavailable on Friday, have no fear! 3KL will be hosting a second Eternal Masters draft the following week on Thursday 16th June.
Remember! Eternal Masters is a limited release product, meaning there will be very low quantities of product available. This means that unfortunately there won’t be many opportunities to draft this set, so be sure to take advantage of these drafts while you can! The price to draft EMA will be $50 CAD for three booster packs or $5 CAD to participate if you bring your own EMA packs.
The best night of the week is getting even better. Three Kings Loot announced a complete overhaul of their Friday Night Magic events for the summer months and will be offering something for almost every type of Magic player!
The kick off to 3KL’s revamped Friday Night Magic will be absolutely free Standard events starting at 6PM. Standard is quite diverse at the moment and many players are looking to get extra practice time for upcoming GP events or the upcoming World Magic Cup Qualifier in Montreal on 18th June. This is now the perfect time to bring your Standard decks to FNM to challenge fellow competitors.
If Standard isn’t your cup of tea, 3KL is hosting Modern events starting at 7PM. Modern is the fastest rising Constructed format in Magic with more and more players in Canada (and North America in general) favouring the deeper complexity and challenging intricacies found in Modern. FaceToFace Games’ Tournament Series have been increasing in popularity across the country and the large majority of those tournaments are Modern. For $5 CAD – with all entry fees added to the prize pool – you can practice piloting your Modern decks at 3KL!
Last but not least, there’s the 8PM Draft. For $15 CAD, players can draft the newest Standard set at FNM. If you’re late to one of the events or if you’ve 0-2 scrubbed out of the Standard event or if not enough players show up to fire one of the earlier events or if you simply prefer Draft over all the other offerings, you can still play Magic by joining the 8PM Draft.
I don’t know what would happen if you tried to play all three events at the same time, though. Most likely the universe will divide itself by zero, so let’s not try that, okay?
There truly is something for every type of Magic player at Three Kings Loot’s new FNM, so be sure to check it out! Bring your friends!
These are just a few of the fun events and excellent opportunities to play Magic this summer. Let’s be honest, wouldn’t we all much rather be slinging spells in a nice air conditioned store than be stuck outside in the blistering summer heat? Did you find this article helpful and informative? Leave a comment in the Comments section below! And hopefully I’ll be seeing you at one of these events!
Summer is here and Wizards is releasing their newest limited release summer set. Since 2013, the fine folks of Wizards of the Coast have been perfecting their draft-focused Masters series. These sets contain no new cards and instead are comprised entirely of reprints from earlier Magic sets. Modern Masters and its sequel Modern Masters 2015 were two standalone draft sets tangentially created as a gateway for Wizards to introduce more Modern staples into the market. In between the Modern Masters sets, the online-only Vintage Masters premiered in 2014 on Magic‘s online client Magic the Gathering Online (or MTGO), this time geared toward the online Vintage community.
2016 brings us the newest foray in the Masters line: Eternal Masters. Comprised once again entirely of cards reprinted from past sets, the idea here is to create a new outlet for Magic‘s numerous (as the name suggests) Eternal formats such as Vintage, Legacy and Pauper, as well as the defacto eternal format Commander.
What does this mean for you, The Casual Player? Is this something you should be excited for? How will these cards impact your playgroup or gaming experience? Are these cards needed for your collection? Let’s take a look at a few ways Eternal Masters might be of interest to you.
Drafting Eternal Masters is certainly going to be a unique and challenging experience. The cards found in this set may look new with their shiny M15-style fonts, holofoil stamps, and borders, but the majority of these cards are very, very old, harkening back to the early years of Magic. In many ways, Eternal Masters feels like a love letter to the collectible card game’s unpolished beginnings.
Eternal Masters is designed with draft as its primary focus but it will feel very different from most Standard draft sets. Cards will be at the same time obviously more powerful and deceptively more powerful than more recent offerings. Synergies and strategies won’t be as immediately evident as they are with today’s Standard sets. This is due to the level of complexity of older cards being different from the level of complexity of more modern cards. If you’re planning to draft Eternal Masters as a first foray into drafting, be prepared for a much more complicated game of Magic. Taking the time to study the full spoiler once it is released is highly recommended.
The manufacturer’s suggested retail price (MSRP) for a pack of Eternal Masters is $10 USD; much higher than an MSRP $4 USD Standard pack. This means drafting Eternal Masters will cost you at least three times as much as a regular draft. The reason for this is because of the numerous older, costlier, and harder to find cards being reprinted coupled with it being a limited release set. The people drafting this set will most likely have the money to invest in drafting it and will be prepared to win. It will very likely attract a much more competitive crowd so be prepared. When the buy-ins are higher and the value of the cards are greater, the stakes will increase and the desire to win will be much stronger than your typical Friday Night Magic draft. I wouldn’t recommend drafting this set if it is your first time drafting unless, of course, a more complex, challenging and competitive environment is exactly what you’re looking for.
One last thing to keep in mind when drafting Eternal Masters: There will always be a small chance of opening incredibly valuable packs containing multiple highly sought after and expensive cards within one pack (e.g. a regular Jace, the Mind Sculptor and a premium foil Jace, the Mind Sculptor in the same pack). For some people, especially those on a more frugal budget, Rule 2.10 of the Magic Tournament Rules is as follows:
“Players who drop during limited events own the cards that they correctly have in their possession at that time. This includes any unopened or partially drafted boosters.”
If you’d like to keep your money cards instead of passing them, you are legally allowed to drop from a draft to keep your cards. Different stores may have different procedures for handling a situation such as this, ranging from continuing the draft with 7 people or simply allowing a player to buy a new pack and continue the draft or, more unfortunately and disappointingly, by preventing that player from returning to the store. If you’re concerned about your store’s policy on dropping from a draft, remember to ask what their policy might be before signing up as it may influence your decision to draft. What is important to remember is that you have a legal right to drop from your draft with your cards if you choose to do so.
Not interested in drafting Eternal Masters but are still intrigued by all these shiny old cards? There are other reasons to be excited about this new release.
Eternal Masters will help increase accessibility and reduce the costs of staple cards for a number of formats including, but not limited to:
Arguably the most popular multiplayer format in Magic, Commander players are excited to get their hands on new printings of a number of cards popular in the format including (but certainly not limited to) Jace, the Mind Sculptor, Mystical Tutor, Vampiric Tutor, and Natural Order.
The greatest boon of the Commander format is necessitating only one copy of a card for your 100 card deck. If you’ve been holding off buying a particularly expensive card, the increase in format staples provided by Eternal Masters might be the perfect time to commit to your purchase as these cards will decrease in price in the short term. If you’ve been having a tough time finding a particular card at your local store(s), now is the time to check again.
Many of these older cards are being reprinted not only in the new M15-style border, but for the first time in premium foil printings as well. Cards such as Toxic Deluge and Gamble have never seen foil printings while other cards such as Argothian Enchantress, Force of Will and Dualcaster Mage have only seen expensive Judge Promo printings. If you’re the type of player that loves blinding your opponents with shiny pimped-out decks, this set is the set for you.
Cube players are always excited whenever a new set is released and Eternal Masters is no different. The big draw here for Cube players are cards printed for the first time in the modern M15-style borders as well as a plethora of cards with beautiful new art.
Cube is by far my favourite format and there are a number of cards I’m excited to see reprinted with incredible new art such as Animate Dead, Enlightened Tutor, Sneak Attack, and Maelstrom Wanderer. Cube is a format in which you create your own draft environment by assembling an at-minimum 360 card “set” using any cards you choose from across Magic‘s rich history. Cube is something we will be delving deeper into at a later date, so look forward to that.
The most enjoyable aspect of Cube is that it is as much a form of expression of the Cube builder as it is a fantastic format to play. If you’re looking to create a more unique visual experience for your cube or would like to further develop archetypes in your cube with cards that were previously unattainable due to scarcity, Eternal Masters looks to help players like you.
Lastly, Pauper players are the real winners in Eternal Masters. Pauper is a Commons-only format, however, a card is legal if it has been printed at Common at any point in Magic‘s history. This means that while much needed Pauper reprints such as Hydroblast and Pyroblast might be Uncommon in Eternal Masters, they are both still legal in Pauper because they were printed at Common in Ice Age.
Eternal Masters has a slew of cards that Pauper players have been clamoring for reprints. There are a number of Common cards that have a surprisingly large price tag attached to them – mostly due to scarcity in printings – and reducing the prices of cards for what should be the cheapest format in Magic is exactly what Pauper players were hoping for.
If you’ve ever been interested in Magic‘s cheapest and fanatically-growing format, this will be the best time to jump in.
I really hope I was able to impart enough reasons why Eternal Masters might be interesting to you, The Casual Player. There’s a lot of different styles of Magic to be played and explored and Eternal Masters is the newest gateway into those formats. Did you find this article helpful and informative? Leave a comment in the Comments section below! And don’t forget, Three Kings Loot has Eternal Masters on sale here and will be hosting Eternal Masters drafts on Friday, 10th June and Thursday 16th June! If you’re in the area, be sure to check it out!
JP Vazquez – Optimum Jank
Wizards of the Coast just dropped an A-Bomb on us with the upcoming release announcement of Eternal Masters !!! Now I know what you’re thinking, are we going to be getting our Dual Lands reprinted finally ?!?!? Sadly and obviously the answer to that question was already addressed in their announcement that no cards from the Reserved List will be reprinted in this set BUT we already know not one but TWO of the all-stars that are going to be in the set. It should be no surprise that both Wasteland and Force of Will are in and have already been previewed with some incredible new art, Force of Will having a reworking by the original artist Terese Nielsen. The most exciting aspect of this announcement is that they’ve decided to name it Eternal Masters and not Legacy Masters which leads me to believe that we could see some needed reprints of both Vintage and Modern staples as well. With four months to wait before the release of the set will be upon us you can be sure that there will be endless lists of speculation as to what we should expect to see but there are a few things that come to mind. I would be really excited to see any awesome reprints but some these seem like they are well overdue. It’s doubtless that cards like Show and Tell or Sneak Attack would be very well received. I’m certain nobody would complain about Snapcaster Mage or Sensei’s Divining Top and there’s definitely great choices of planeswalkers with either Liliana of the Veil or Jace, the Mind Sculptor. There’s also tons of utility cards like Flusterstorm, Abrupt Decay or Thoughtseize which could easily make the list. That doesn’t even begin to look at the possible lands like Karakas, Rishadan Port, Ancient Tomb or the notably absent from reprint so far ZendikarFetchlands. So no doubt the debate will rage on for months about what is and isn’t included in the set and all we can do is wait patiently and prepare, because if you haven’t already set yourself up with those Reserved List Eternal staples then pretty soon they’re going to be gone the way of the Dodo.
Set Name Eternal Masters
Number of Cards 249
Release Date June 10, 2016
Magic Online Release Date June 17, 2016
Official Three–Letter Code EMA
Twitter Hashtag #MTGEMA
Initial Concept and Game Design
Tom LaPille (lead)
Final Game Design and Development
Adam Prosak (lead)
Languages Available English, Japanese, Chinese Simplified
Eric J Seltzer
@ejseltzer on Twitter