Tag: conspiracy-2

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Kyle A Massa Kyle A Massa - October 25, 2016

Conspiracy Take the Crown Draft Archetypes Part 2

cn2-kaya

Play the Ten Drop – Conspiracy: Take the Throne Draft Archetypes

Part 2: Allied Colors

We’re back for some more Conspiracy draft archetypes! I’ve had the good fortune to draft some more of this set since the last article went up. My conclusion: it’s baller.

Each color combo is super deep, but today we’ll be focusing on the more prominent synergies for the allies. If your looking for the enemy color pairs, check out this article.

Okay, let’s get started.

 

Blue-White Flyers

Key Commons: Messenger Jays, Jeering Homunculus, Wild Griffin

Key Uncommons: Coveted Peacock, Guardian of the Gateless, Ascended Lawmage

Sweet Bomb You Want to Open: Platinum Angel

Let’s start off with a true classic. Not much has changed for blue-white flyers in this set; you’re looking for your titular flying dudes, quality blockers on the ground, Pacifism-type effects, stuff like that. Your creatures might be relatively small, but the evasion gives you a huge advantage.

As quality flyers go, I really dig Ascended Lawmage. Three aerial damage each turn is nice. Three aerial damage each turn that can’t be targeted is even nicer. Also, you have the perfect opportunity to quote Sylvester Stallone when you cast it. If that’s not reason enough to draft it, I don’t know what is.

In regards to our blockers, I really like Jeering Homunculus in this deck. It’s a nice early drop that halts little attackers early and distracts bigger attackers later. That’s exactly what you’re looking for in one of your defensive creatures. Also, the art is outstanding.

And then there’s Guardian of the Gateless, which is good on both offense and defense (especially defense). It’s just such an amazing deterrent, especially for decks that might be swarming you with with a bunch of little creatures (we’ll get to those in a second).

Though I like this color combo, be warned: other players aren’t going to like it nearly so much. Board wipes are going to hurt, especially considering that many of your best offensive threats are vulnerable to spells like Hurly Burly and Infest.

Green-Red Monstrous

Key Commons: Prey Upon, Ravenous Leucrocota, Ill-Tempered Cyclops

Key Uncommons: Nessian Asp, Domesticated Hydra, Sulfurous Blast

Sweet Bomb You Want to Open: Splitting Slime

For the stompy people out there, this is a fun one. Just draft big dudes, make them bigger, then smash faces. The monstrous ability is an old favorite and a great way to use your mana whenever you have it.

Since Conspiracy is a mutiplayer format, you’ll have more time than usual to ramp. Take advantage of that time to build up a mana base, throw down some threats, trigger monstrous, then rumble. It’s a simple game plan, but it’s a fun one.

Sulfurous Blast is very nice in this deck because your creatures are going to be so darn big. You’ll easily turn a three-for-one profit off this, if not more. That’s big upside, even in multiplayer.

And now the downside: this deck feels a little one dimensional. Your big dudes are big, sure, but when you invest 12 mana into your Nessian Asp and then your opponent nukes it with a one-mana Regicide, you can’t be happy.

From what I’ve gleaned in my limited playtime with this format, small flyers are a big problem for this deck. Therefore, I recommend prioritizing life gain and creatures with reach. You might even try mainboarding a Plummet. Trust me—you’ll find juicy targets (except for that stupid Lawmage).

Red-Black Sacrifice

Key Commons: Driver of the Dead, Assemble the Rank and Vile, Shambling Goblin

Key Uncommons: Fleshbag Marauder, Havengul Vampire, Gang of Devils

Sweet Bomb You Want to Open: Harvester of Souls

We’ve got another returning classic in red-black sacrifice. Look for cards like Shambling Goblin, which give you a bonus when they die. Looks for cards like Driver of the Dead, which resurrect the Goblin when they die. You should also snatch up Assemble the Rank and Vile, which allows you to get even more sacrificial fodder when your named creatures die.

At the uncommon slot, Fleshbag Marauder is primo in your deck. Weakening each opponents’ board is sweet, and since you’ll probably benefit from whatever creature you sacrifice, this dude makes for a nice turn three play.

Havengul Vampire is also sweet, quickly growing into a straight up beefer from all your sacrificing. Oh, and did I mention that the Vampire gets pumped not just for your creatures dying, but for your opponents’ as well? That means you can throw down the aforementioned Fleshbag, dump four counters on your vampire, then swing for six. And if your victim happens to have no blockers, throw another counter on there after combat.  I’ll take a playset, please.

I think this is one of the strongest archetypes in the set. With twice the number of players, twice the number of creatures are going to hit the bin.

Blue-Black Control

Key Commons: Mnemonic Wall, Regicide, Canal Courier

Key Uncommons: Into the Void, Shipwreck Singer, Spire Phantasm

Sweet Bomb You Want to Open: Sphinx of Magosi

This is one of the less synergistic pairs in the set, but it’s still powerful. Blue-black wants to generate two-for-ones, recursion, and solid card advantage. Luckily, there are all kinds of cards that fit that bill in these two colors.

Regicide shines in this archetype. Though one-for-one removal takes a bit of a hit in multiplayer Magic, it’s not every day that we get one mana, instant speed, nearly unconditional removal. Sure, your opponents get to choose what colors you can target, but even if you draft just two Regicides, you’re guaranteed four colors to target. And if you’re lucky enough to draft three? You can kill anything. For one mana. At instant speed!

Other than removal, look for Mnemonic Wall, which can recur your sweet removal. Spire Phantasm is another nice one here. If you can guess correctly—which isn’t as difficult as it seems—you get to throw down a four mana, three-power flyer that even draws you a card. Sweet!

Last thing: no control deck is complete without a big ol’ game-ender. I’d be looking for Sphinx of Magosi, Guul Draz Specter, or Archdemon of Paliano to do some work for you. It’ll be a slow build to get to the fatties, but once you do, they’ll end the game quickly.

Green-White Tokens

Key Commons: Raise the Alarm, Lieutenants of the Guard, Strength in Numbers

Key Uncommons: Juniper Order Ranger, Overrun, Gleam of Resistance

Sweet Bomb You Want to Open: Forgotten Ancient

Everyone’s least favorite standard deck is back for Conspiracy. Well, sort of.

This is an interesting color combo. While white seems to have the token makers, green appears to offer the payoffs for making them. Your strategy is simple: wall up behind a lot of tokens, then give them a massive boost, swing for a win. Sounds fun, right?

Tokens are a bigtime archetype in multiplayer for a reason. Though your tokens are generally 1/1s and 2/2s, you’ll often have enough of them to serve as a strong deterrent for attackers. In addition, when you yourself decide to attack, a wide board usually makes for big damage.

The card you’re looking for when you draft this deck is Overrun. Triple green makes it a little annoying to cast, but when you cast it, the upside is huge. A lot of times you’re going to catch players when they’re tapped out, maybe even when they have no blockers, and you’re going to hit them hard. +3/+3 is no joke, and trample breaks through for even more.

The problem with a deck like this is that it’s pretty obvious what you’re doing from the get-go. Furthermore, for colors like red or black, disrupting your plan will be fairly simple—all it takes is a well-timed Sulfurous Blast or Infest to really ruin your day.

Whew, that’s all for now. Happy drafting!

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Kyle A Massa Kyle A Massa - October 4, 2016

Conspiracy Take the Crown Draft Archetypes Part 1

Take The Crown

Play the Ten Drop – Conspiracy: Take the Throne Draft Archetypes

Part 1: Enemy Colors

Ever since Brago got stabbed in the neck, I know you’ve been excited to play this set. All the weird draft mechanics and fun multiplayer action from the first set are back and better than ever.

Though this format is deep enough to support more than one archetypes per color pair, we’ll be looking at the most prominent ones for the enemy color pairs today. In Part 2, we’ll look at the allies.

Without further ado, let’s get archetyping!

 

Red-White Melee

Key Commons: Wings of the Guard, Deputized Protestor, Goblin Tunneler

Key Uncommons: Custodi Soulcaller, Grenzo’s Ruffians, Akroan Hoplite

Sweet Bomb You Want to Open: Adriana, Captain of the Guard

Attacking is red-white’s bread and butter, so it’s no surprise to see that again here. Melee is the new twist—it’s a keyword which buffs your attackers based on the number of people you’re attacking.

I won’t deny that attacking three people at once sounds fun… until all three of them attack you back. This has always been red-white’s Achilles heel in multiplayer. Aggro is effective in one-on-one, but struggles when more people join the table.

My suggestion is to leave one player unattacked each game and do your best to form an alliance with that player. If you’re at a four player table, taking on two players is certainly more doable than taking on three—especially if that third player helps you out every now and then.

 

Red-Blue Spells

Key Commons: Kiln Fiend, Garbage Fire, Repulse

Key Uncommons: Guttersnipe, Into the Void, Besmirch

Sweet Bomb You Want to Open: Charmbreaker Devils

Though there’s a decent amount of goad cards in this color combo, the spells path has the bigger payoff. Expect to have a lower creature count with this deck. In game, my guess is you’ll lay back until someone seems vulnerable, then blow them out with three or four spells in one turn. Sounds pretty sweet.

However, the funny thing about multiplayer is, people’s imaginations scare them even more than what’s actually on the board. So if you sit there doing nothing and playing no creatures, there’s a fair chance your opponents might attack you out of fear of what you might have.

My suggestion is to leave everyone alone—unless they attack you. When that happens, drop a Garbage Fire on their dude. Do that a few times and people will probably stop attacking you. And then you can go back to building for your big turn.

And remember those goad cards I mentioned? You’ll want to prioritize them. Since you won’t have many creatures, cards that divert attackers to other players are going to be lifesavers.

 

Green-Black Value

Key Commons: Assemble the Rank and Vile, Borderland Explorer, Orchard Elemental

Key Uncommons: Pharika’s Mender, Smuggler Captain, Keepsake Gorgon

Sweet Bomb You Want to Open: Assemble the Rank and Vile

Of all the color pairs, I find this one the most difficult to nail down. There’s not a lot of synergy here, but that’s made up for in raw card advantage. Assemble the Rank and Vile replaces anyone who dies, Pharika’s Mender revives both creatures and enchantments, and Smuggler Captain functions as a nifty tutor.

In general, look for creatures which serve dual roles. Squeaking out added value whenever you can is a big deal in multiplayer, so I expect this color combo to be pretty strong, even without big synergies.

 

Blue-Green Ramp

Key Commons: Voyaging Satyr, Opaline Unicorn, Lay of the Land

Key Uncommons: Explosive Vegetation, Manaplasm, Coiling Oracle

Sweet Bomb You Want to Open: Expropriate

This one’s pretty simple: search up some lands, tap ’em, play big stuff. There’s a good number of monstrosity creatures in green just waiting to munch on some delicious mana, plus a few more in blue.

I like this color combo because there’s enough mana fixing to get you into a third color for a big bomb. If you’re lucky enough to open Birds of Paradise, for example, you have access to any color. If not, Opaline Unicorn is a serviceable substitute. Look out for bombs with high costs or unusual mana requirements such as Subterranean Tremors, Protector of the Crown, or Leovold, Emissary of Trest. While other drafters might fear these cards and pass them, you can snag them and smile. Just don’t look too smug.

 

Black-White Monarch

Key Commons: Throne Warden, Thorn of the Black Rose, Garrulous Sycophant

Key Uncommons: Knights of the Black Rose, Palace Jailer, Ghostly Prison

Sweet Bomb You Want to Open: Queen Marchesa

Purely from a fun standpoint, this might be the best archetype in the whole set. I love the game-within-the-game aspect the monarch token presents. Plus, now we finally have an excuse to wear a crown during a game of Magic. Thanks, Wizards!

Why would you want to play this archetype? So you can say “Garrulous Sycophant” repeatedly, of course. Also, being the monarch produces a tremendous amount of card advantage; at the beginning of your end step, if you’re the monarch, you draw a card. Though any player can become the monarch, you’ll benefit most from it thanks to cards such as Throne Warden and the aforementioned Sycophant. Plus, if you’re lucky enough to draft Ghostly Prison, it’ll be extra hard for your opponents to steal your crown.

But let us not forget the dangers of being a monarch (just ask King Joffrey). Everyone likes drawing cards, so players won’t hesitate to steal your monarch token. Therefore, be conservative with your attacks and leverage those extra cards for a late-game win.

 

Which archetype are you most excited to draft? Let us know in the comments below. And don’t forget to come back when we take a look at the ally color pairs.

Until then, watch your back. There’s a conspiracy afoot!

By Kyle A. Massa – Play the Ten Drop
You can reach Kyle at @mindofkyleam on Twitter or through his site www.kyleamassa.com

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Bruce Gray - July 5, 2016

A Smattering of This and That

Casual Encounters- A Smattering of This and That (MTG Impressions)

MTG Impressions

Lately I’ve been a little quiet on the writing front and there are a number of fronts where I’ve had some ideas or thoughts, but just not enough to pen a whole article. Today I thought I would go through some of those MTG impressions and put them together to make a whole post. I’ll be touching on things like the newest Eldritch Moon spoilers, further supplemental products, and even some cards that you should probably revisit because they are super useful. Well, let’s get started.

 

Eldritch Moon and Emrakul, the Promised End

MTG Impressions

Everyone has an opinion now that we’ve started to see new cards from Eldritch Moon. I’ve seen people posting about how they love it, others about how they hate it, and others how they are just really bummed that Eternal Masters has all dried up. From where I sit, Eldritch Moon looks like it is going to be pretty amazing and the number one reason is right in the Trailer video which is the new version of Emrakul. The new card looks sweet, the art is stunning, and the story across multiple blocks continues to converge which makes the card all that much sweeter. I’m not going to review big Emrakul right now, but if you’ve seen her you have to admit she looks very powerful and tons of fun.

MTG Impressions

The second piece of the trailer that got me excited was seeing the Gatewatch arrive on the scene to battle the Eldrazi menace. Now, I don’t suppose we’ll actually be able to get new printings of these Planeswalkers so soon, but the story should be very lively and interesting as our heroes struggle to save Innistrad. When the story is strong and interesting I always find that I enjoy the game a bit more.

One walker we are sure to see a new printing is Liliana and that’s totally ok. I fully expect her to be the black member of the gatewatch because we could clearly see that the cycle of cards was not complete from Oath of the Gatewatch and now that her adopted home is under assault it only makes sense. Now, we aren’t likely to see Liliana of the Veil any time soon, but some new iteration of Lili seems pretty sweet. Really, can they make a bad version of her? I seriously hope not.

MTG Impressions

The biggest thing with the arrival of Emrakul on Innistrad is that the Magic community seemed to groan collectively when they saw that the threat was the giant flying spaghetti monster. It had been hinted at for months, she didn’t show up in Battle for Zendikar block and was suspected to be elsewhere…and really, what other ultimate menace could really be left? Well, sure enough, we got Emrakul and everyone just groaned because we  were sick of the Eldrazi. We just had Eldrazi decks of all sorts run rampant in virtually every major format. Eldrazi were everywhere and were really good and the community was tired of them.

Now, I can admit that I have also had a bit of overload with the Eldrazi recently, but I’m still pretty comfortable with the arrival of Emrakul on Innistrad. The reason I’m pretty comfortable with it is that it continues the story telling arc that began when Sarkhan returned to Tarkir and saved Ugin. From that point on there was no doubt that there was going to be a march towards seeing our intrepid heroes confront the Eldrazi menace and the story has now stretched across three blocks. To my mind that makes for better storytelling than stopping and starting with each new block. I think part of reason that Theros block gets a bit of bad wrap is that it is entirely a self contained story across three sets but come the end of the block the story has met a resolution…an unsatisfactory resolution because Elspeth dies (sort of). Well, now we have a story that has stretched across three blocks (and arguably a Core Set too) and could still extend beyond if the Gatewatch is unable to slay Emrakul. I think that the longevity of the storytelling has made for a far more intriguing story and something that I want to tune in for week after week to see how it unfolds.

MTG Impressions

 

Spoilers from Eldritch Moon

There are some very interesting new cards that have been spoiled including Coax from the Blind Eternities which acts like a Glittering Wish variant but for Eldrazi. However, to my eyes the most interesting card is the new printing of an old favorite and that’s the new version of Thalia.  Thalia, Cathar Heretic, is a super sweet call back to her original printing and still plays a valuable game in disrupting your opponent by being a Blind Obedience on a stick. My intrigue with her is not so much for Standard because I have no doubt that she’ll fit in many of the Human decks running around, but whether or not she could find a home in a Modern deck. I understand that Thalia, Guardian of Thraben is an integral part of the G/W Hatebears deck that periodically puts up good results and this version is slightly different, but might be a viable option. Modern is a format where plenty of Non-Basic lands are played and being able to slow your opponent down a turn and have their lands come into play tapped might be a significant advantage that shouldn’t be ignored. Is she fast enough at 3 mana to have any real impact in Modern?  We’ll soon find out, but she seems interesting and fringe playable.

MTG Impressions MTG Impressions

Also, the new Meld mechanic looks fun but it appears to be something designed to advance the story rather than for playability. The Gisela and Bruna Meld card means you need to have a pair of pricey, rare angels in your deck, get them in play, AND not have them die in order to have them transform. That’s a bit of a stretch in any limited format and with Bruna costing 7 mana to play I can hardly imagine competitive Standard decks being keen to play her. Maybe a casual deck will emerge out there playing these two angels at face value and if you can flip them then you are laughing but that seems like a stretch. Even the Common Meld cards feel like a stretch, but perhaps there will be more that are more playable.  We’ll have to wait and see.

MTG Impressions MTG Impressions

MTG Impressions MTG Impressions

 

Cards you may have forgotten about

With Eldritch Moon just a few weeks there are a few cards that I’ve got my eye on that you might have forgotten about that might take on new playability because they work well with what we are going to find in the newest set.  Here are a few things to keep your eyes on.

MTG Impressions

From Beyond: this is a really interesting enchantment that is going to shine in EDH in a few years as an improved Awakening Zone AND a tutor, but for the time being it is an ingenious way to a) ramp some colourless mana thanks to those Scions b) help you FIND Emrakul in your deck and C) reduce the cost of Emrakul. People are going to say that From Beyond is too slow to be really playable, but let’s look at the facts.  If you really want to maximize the cost reduction factor on Emrakul you need a reliable way to get as many different types of cards into your graveyard. One type, namely Enchantments, can be tricky because usually you don’t want your Enchantments in the graveyard. However,  From Beyond lets you sacrifice it to go find your biggest Eldrazi meaning you are assured to get an enchantment into your graveyard. If you can keep this thing online for a turn or two, crank out a couple of tokens, and sacrifice those you have now reduced the cost to CAST Emrakul by up to three mana (maybe more) and that’s very significant. I think this has some very real potential to be a card that sneaks into a few decks and that people experiment with because I feel like it could be very good. And then in 3 years time you can use it when you play EDH to go and fetch your scariest Eldrazi and slam it to break your opponents. But that’s for another day.

MTG Impressions

Harbinger of the Tides: if the game plan looks like it could become a race to how fast you can get Emrakul into play then everyone is going to be looking for ways to fight said race. Harbinger of the Tides might be a reasonable way for Blue decks to slow down the activation of an Emrakul by being able to be played an instant speed without it being an Instant. It doesn’t solve the resolution of the Cast trigger and inevitable Mindslaver effect, but it might set an opponent who has stretched themselves too far to get Emrakul on line back far enough that they can’t recast it and saves you from contending with a 13/13 flying, trample, protection from Instants monster of doom.

MTG Impressions

Stasis Snare: this is exactly the same plan as the Harbinger of the Tides in a very different colour. This is already widely played removal in White and will likely to continue to be extremely useful to combat Emrakul.

Sanctum of Ugin: I don’t really need to remind you why this is here…this just goes and gets you your giant Eldrazi. End of story.

MTG Impressions

Surrak, the Hunt Caller: this beefy 5/4 for 4 mana plays remarkably well with something huge and scary like Emrakul because you could potentially give it Haste. That is a terrifying prospect and really gives me a reason to go back and revisit Surrak. On top of the unmistakable synergy with really big Eldrazi creatures, Surrak is ALSO a human meaning that Thalia’s Lieutenant and he are best buds. If G/W human decks look like they need to tussle a bit more and need a little more beef then Surrak could get another lease on life again there too.

 

I have to admit I’m very excited for the new Eldritch Moon set that is set to come out and the new possibilities that could take shape in the weeks to come. I can’t wait to see the whole spoiler and to the full effect of what is included in the set. Hopefully some new additions will breath new life into some other cards and really make the rest of the summer fun as we head towards Kaladesh and Conspiracy 2.

 

Thanks for stopping in to read my MTG Impressions and be sure to stop by again next time for another Casual Encounter.

 

Bruce Gray – @bgray8791

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Dan Erickson Dan Erickson - February 25, 2016

Conspiracy 2 Take the Crown– Release notes, Gallery and Artwork

conspiracy 2 take the crown

conspiracy 2 take the crown set symbol

Conspiracy 2 Take the Crown

Enough already! Your favourite draft-oriented limited set is back, and its announcement started with a conspiracy! Anyone who had a chance to draft the original Conspiracy knows that Wizards did a great job designing a set that is both interesting to draft and chaotic to play. We don’t know many specifics yet, but we can safely assume Conspiracy 2: The Reign of Brago Conspiracy 2: The Empty Throne Conspiracy 2: Take the Trone will deliver on more draft nonsense and multiplayer hijinks. Let’s take a look at what Wizards had to say the second third time:

Clearly the crown is up for grabs. Will you claim it?

No more jokes. No more intrigue. For real this time.

The throne no longer sits empty, but deception, danger, and even death await around every corner.

Add deeper layers of intrigue to your next Magic draft and begin plotting as soon as you open your first booster pack! The Conspiracy: Take the Crown set builds on the revolutionary abilities introduced in the original Magic: The Gathering—Conspiracy set, with new cards that affect the draft itself and new conspiracies that twist the rules against your foes. Trade votes and spread your attacks to manipulate the game in your favor. Seize the crown to give yourself a greater edge—if you can keep it.

How will you plot your way to the throne?

This set is designed for eight-player drafts followed by free-for-all games of three to five players each.

Release Notes

Set Name – Conspiracy: The Reign of Brago

Number of Cards – 220 221

Release Date – August 26, 2016

Official Three-Letter Code – CN2

Twitter Hashtag – #MTGCN2

Initial Concept and Game Design

  • Shawn Main (lead)
  • Nik Davidson
  • Bryan Hawley
  • Ken Nagle
  • Matt Tabak

Final Game Design and Development

  • Ben Hayes (lead)
  • Bryan Hawley
  • Jonathan Skolnik
  • James Sooy
  • Gavin Verhey

Languages Available – English, Japanese, Chinese Simplified

MSRP – USD $3.99

Card Gallery

Conspiracies

Assemble the Rank and Vile Hired Heist Hold the Perimeter Natural Unity Sovereign's Realm Summoner's Bond

Multicolor

Adriana, Captain of the Guard Kaya, Ghost Assassin Knights of the Black Rose Queen Marchesa

White

Ballot Broker Custodi Peacekeeper Hallowed Burial Lieutenants of the Guard Paliano Vanguard Recruiter of the Guard Throne Warden Wings of the Guard

Blue

Arcane Savant Desertion Illusion of Choice Jeering Homunculus

Black

Archdemon of Paliano Capital Punishment Custodi Lich Inquisition of Kozilek Phyrexian Arena Thorn of the Black Rose

Red

Besmirch Burning Wish Crown-Hunter Hireling Deputized Protester

Green

Animus of Predation Domesticated Hydra

Speculation

Again, we still don’t know much right now, but those of us who drafted the first Conspiracy know how silly and interesting the format was. It’s clear that Wizards listened when we said we wanted more ridiculous draft interactions, and we can look forward to unraveling this strange and delightful format as more information is released, with more possible misinformation! There’s even one less card than previously announced, because no Brago! Get Hyped for Conspiracy 2!

Brago’s Back! Brago has been dethroned Take the throne!

Artwork

empty throne

brago stabbedconspiracy 2 take the crown imagebrago-cm2

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Dan Erickson Dan Erickson - February 22, 2016

Conspiracy 2 Reign of Brago – Release notes, Gallery and Artwork

mtgcn2 logo

Conspiracy 2 The Reign of Brago

Your favourite draft-oriented limited set is back! Anyone who had a chance to draft the original Conspiracy knows that Wizards did a great job designing a set that is both interesting to draft and chaotic to play. We don’t know many specifics yet, but we can safely assume Conspiracy 2: The Reign of Brago will deliver on more draft nonsense and multiplayer hijinks. Let’s take a look at what Wizards had to say:

Long May He Reign

Add deeper layers of gameplay to your next Magic draft and fight for King Brago—or plot his downfall. The Conspiracy: The Reign of Brago set builds on the revolutionary abilities introduced in the original Magic: The Gathering—Conspiracy set, with new cards that affect the draft itself and new Conspiracies that twist the rules against your foes and those who dare oppose Brago. Trade votes and spread your attacks to manipulate the game in your favor.

How will you defend the throne?

This set is designed for eight-player drafts followed by free-for-all games of three to five players each.

-Wizards of the Coast

Release Notes

Set Name – Conspiracy: The Reign of Brago

Number of Cards – 221

Release Date – August 26, 2016

Official Three-Letter Code – CN2

Twitter Hashtag – #MTGCN2

Initial Concept and Game Design

  • Shawn Main (lead)
  • Nik Davidson
  • Bryan Hawley
  • Ken Nagle
  • Matt Tabak

Final Game Design and Development

  • Ben Hayes (lead)
  • Bryan Hawley
  • Jonathan Skolnik
  • James Sooy
  • Gavin Verhey

Languages Available – English, Japanese, Chinese Simplified

MSRP – USD $3.99

Speculation

Again, we don’t know much right now, but those of us who drafted the first Conspiracy know how silly and interesting the format was. It’s clear that Wizards listened when we said we wanted more ridiculous draft interactions, and we can look forward to unraveling this strange and delightful format as more information is released. Get Hyped for Conspiracy 2!

Brago’s Back!

 

Card Gallery

Coming soon!

Artwork

brago-cm2

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