With the release of Kaldheim behind us, it is time to look at the cards that have (so far) affected the game in major ways. While some of these need a specific synergy to get going, a lot of these cards can be added to any deck for a win condition. Just make sure you have enough specific mana to be able to cast them in the first place!
So, without further ado…
Cosima, The God of Voyage
Cosima, God of the Voyage holds a lot of possibility. With a low mana buy in, you have a lot of potential to exile Cosmina early, then bring her in later as a heavy hitter. If you are also running vehicles in the deck, The Omenkeel on the reverse of Cosima can also be a handy for getting your opponent to exile more and more of their deck. This could be especially useful in a Dimir Rogue deck for more mill capability.
Koma, Cosmos Serpent
A very underrated card, Koma, Cosmos Serpent can be a big contender. While having a seven mana buy in is a big set back, it is also a spell can’t be countered coming into the field. Add in the endless swarms of Koma Coil’s that get added at the beginning of your upkeep, and you will be swarming the board. Do you want to overwhelm your opponent or control their effects? Up to you.
Tibalt, Cosmic Imposter
This surprises no one. Tibalt, Cosmic Imposter is widely considered the best card in the Kaldheim release. Getting Tibalt on the field can be a bit of pain, but it has an immediate payoff. Being able to exile cards from both your deck and your opponent’s decks to cast them later within one turn is a huge advantage. Add in the fact you can eventually target and exile your opponents big bad to cast it on your side of the field, and you are nearly unstoppable.
Want to make a big splash in any game? Throw this puppy into the mix.
The big bad of red/white dwarf decks. Flying, haste, and massive mana recursion, Goldspan Dragon does it all. Since it isn’t a legendary creature, throw as many as you want into the deck, and you are going to be swimming in treasure tokens and mana. This is card is especially aided by Magda, Brazen Outlaw. If you’re having difficulty drawing into a Goldspan, just sacrifice some treasure with Magda to search for it. You can’t go wrong with a winning combo like that.
The Trickster-God Heist
The win all and be all of control Saga’s, The Trickster-God’s Heist is a great addition to any blue/black/multi-mana deck. This card is especially useful when you are playing numerous low tier creatures, such as zombies or shapeshifters. Switching out your low grade creatures for your opponents win condition creature can be a huge advantage. Don’t underestimate the power of this card, or the strategy around it – this clutch piece could win you the whole game if you play it right.
Do you know any Kaldheim cards here that deserve to be in the top five? Let us know in the comments below!
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